Happyninja42 said:
....you want a Post Apocalypse game that isn't about violence? Please name me one Post-apocalypse movie that didn't include violence in it.
Not a movie, but I can name a short sci-fi story by Robert Sheckley: Proof of the Pudding [http://www.gutenberg.org/files/50844/50844-h/50844-h.htm] (although I swear I've read it under a different title. Can't find alternative ones, though).
There is no real violence in it.
Happyninja42 said:
any games however, do allow you to bypass violence, including several AAA action titles. Deus Ex and Dishonored come to mind. You can easily go through the whole game without killing anyone.
While I really liked Deus Ex: HR, I think the "non-lethal" option was...erm, somewhate milseading. Sure you don't
kill the people but non-lethal didn't mean it was
nice - some of the takedowns include breaking the opponent's arm in two places and one of their legs, as well, following up with a heavy hit on the noggin. Sure, they
probably survived that, but Adam goes a bit overboard on the force there.
Just something that bugged me a bit when I played it.
Happyninja42 said:
The Talos Principle (this game is so non-violence it's great. seriously, the challenge are the puzzles)
By the way - this game is post-apocalyptic.
Happyninja42 said:
Mirror's Edge (one of my personal favorites)
Also mine. In fact, I've got two copies to give away for free on Steam, if anybody is interested in trying it.
Happyninja42 said:
That's all I can think of at the moment, though perhaps others will add some other titles for you to check out, to satisfy your understandable need for non-violence.
Antichamber - hey, it's a first person puzzle game. It also tries to mind fuck you out of normal habits for a first person puzzle game.
Black Closet - I found this recently and I fell in love with it. It's a school mystery board game-like visual novel. I think. That's how I'd describe it, anyway. You play as the president of the student council of a high class school, and your job is to cover up any scandals that might threaten the reputation of the institution. A the same time, you also have to make sure you're not too hard on the students, or they may hate you. In order to do your work, you act through your minions - 5 other students on the council, each has a different mix of skills - some are good at talking and presuading students, others at examining things, or sneaking and so on. You get assigned "cases" at regular intervals and you have to follow through and prevent a scandal.
If it is a scandal - sometimes some school supplies may just have been misplaced by accident, other times, a student steals them. These would each start off the same way, with a "missing school supplies" case, however, you need to investigate, question, and possibly snoop around, in order to find out what is happening. I think it's a really neat idea and quite interesting implementation. I'd love to see more things in this style.
Game Dev Tycoon - it's exactly what it sounds like - you can create your own game development company, starting from you coding in your garage, to eventually getting a big office with your own R&D department and the option of creating Steam and/or WoW. It's quite cool.
Ghost Master is a rough diamond, if you ask me - it's something like Dungeon Keeper, only you control various spirits and apparitions. Each has its own set of skills, strengths and weaknesses (but each is not
that unique, though) and most missions revolve around having to spook the humans on the level. Each human also has their own fears that work particularly great against them. I loved the game, though it lacks some polish at times, namely, some levels may drag on, because you're waiting for the last one or two humans to finally get their terror meter filled up and it takes a while. I'd still recommend it, and it is somewhat often really cheap on Steam - less than a dollar.
I am Bread - erm...it's non violent. I think. I found it in my library this week, I can't remember where I've got it from. Might have been some bundle. At any rate, I tried it and...it wasn't really for me. It's pretty much QWOP but your character is a slice of bread. But, hey, I'm fairly sure there is no violence in it. I only played the tutorial to see what it was.
Little Inferno - it's
something, but it's not based around violence. The point of the game is literally to burn some stuff. Yeah, that's it - get stuff, chuck them into the fireplace. You get money depending on what you've burned with which to buy more stuff to burn. Some combinations give you achievements. That's about it.
Postmortem: One Must Die - I really liked this one. Here is the premise - you play as death. You need to kill somebody. You are sent off to a party and you can choose any one of the participants. Despite what it might sound like, the game actually doesn't focus on the kill part - you're repeatedly told that it doesn't matter who you kill, however, it actually does. You can talk to people at the party to find out about the setting and then your choices can lead to different results down the line. It's fairly short to play it the first time - probably about an hour[footnote]or it could be 5 minutes - on my first playthrough I literally just killed the first person I met to see what would happen[/footnote] and later ones can be shorter. Still, the game has interesting things that it explores.
SOMA - which...erm, it was actually Talos Principle with less puzzles and with Amnesia-lite monsters. I liked it but I agree with Yahtzee that the monsters feel sort of odd being placed in the game - it's like they are thrown in just for the hell of it.
The Stanley Parable - this is a brilliant game and a very good take on non-linear story telling as well as exploring game/player expectations. It's one of my favourite games ever.
The Beginner's Guide - made by the same person who was behind the Stanley Parable. This game is in some aspects the exact opposite of Stanley's parable, in other spects, looking at the exact same ideas from a different angle. I can't really explain it much better. It's fairly short, though - it takes around 3 hours to complete, so I'd recommend having a look at it.
Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist - another game by the same guy as the above two. This one is free and really short - you should finish it in 15-20 minutes. No violence in it, and it is humorous. It's like a really cut down version of SP.
The Swapper - it's a puzzle platformer. Actually, a lot of platformers can probably qualify as non-violent games. Still, at any rate, this is one of them. The central mechanic is that you can create clones of yourself and "swap minds" with them (well, they are mindless without you, though). And you use that to solve puzzles. It's also set in space and stuff. Looks very pretty.