War Z was broken in its terrible glitches, bully tactics by the developers, and was so poor it was taken off Steam.
Diablo III was broken at its time of launch due to the terrible always-online DRM that causes so many to be unable to play something they paid for, yet pirates could play no problem. People defended it because "it's Diablo".
Steel Battalion for the Kinect was a defective product. No getting around that, it just didn't work, it was defective and if it were any other sort of product it would be recalled and probably couldn't legally be sold.
Now I'm not talking about games with glitches, in this day and age that's something that's bound to happen. Heck it's been happening since gaming started, but most of them aren't so bad they completely ruin the game. So why do we accept broken games?
Diablo III was broken at its time of launch due to the terrible always-online DRM that causes so many to be unable to play something they paid for, yet pirates could play no problem. People defended it because "it's Diablo".
Steel Battalion for the Kinect was a defective product. No getting around that, it just didn't work, it was defective and if it were any other sort of product it would be recalled and probably couldn't legally be sold.
Now I'm not talking about games with glitches, in this day and age that's something that's bound to happen. Heck it's been happening since gaming started, but most of them aren't so bad they completely ruin the game. So why do we accept broken games?