Vausch said:
War Z was broken in its terrible glitches, bully tactics by the developers, and was so poor it was taken off Steam.
Diablo III was broken at its time of launch due to the terrible always-online DRM that causes so many to be unable to play something they paid for, yet pirates could play no problem. People defended it because "it's Diablo".
Steel Battalion for the Kinect was a defective product. No getting around that, it just didn't work, it was defective and if it were any other sort of product it would be recalled and probably couldn't legally be sold.
Now I'm not talking about games with glitches, in this day and age that's something that's bound to happen. Heck it's been happening since gaming started, but most of them aren't so bad they completely ruin the game. So why do we accept broken games?
Uhh...
What?
For one, NONE of those games has been accepted. Even Diablo, which is mostly accepted, has caught a lot of flack for this - and its not broken. Early on there were server problems, but now that's fixed. You don't have good Internet? Don't play an online game, its no more broken than WoW is because you need an Internet connection to play that too.
Steel Battalion... Have you not seen Yahtzee and Jim rag on about how shit it is? And the comments?
In no way is it accepted.
Same for WarZ, people bash the hell out of both of them.
Either you're question is "Why are broken games still made?" or it is "Why aren't people always complaining about the same broken games they've already complained about?".
The answer to both should be obvious.
The only broken games I see that are accepted are Bethesda games that, whilst not always broken or unplayable have ridiculous numbers of glitches and errors, often game breaking, and yet people brush it aside because "They're Bethesda, they do that", and even that's not that big a deal IMO 'cause they do slowly patch out many of the problems - even if some of their games are still downright unplayable for some people.