Well, as has been noted games tend to fall into various tropes of playing mechanics.
You have your shooting, your puzzles, your platforming, your character leveling/customization, etc.
It's been my experience is that the BEST games are ones that focus on a single style of mechanic such as shoot, jump, frantic-click-base-build, take anywhere from a few to a great many elements from another game type, and then polish the fit of the various elements to a bright shiny finish to make sure they all work together.
Not at all unlike making a peanut butter and jelly sandwich, taking care to use the bread you like, getting the smooth(or chunky, depending) peanut butter, selecting the right type of jam, and then putting them together in a balanced manner.
An admittedly imperfect analogy, but the best I can come up with on short notice.
Now, I'm sure most of will have noticed that recent FPS'es are all pretty much the same thing:
Halo 1-2-3: Man in armor mowing down waves of generic baddies.
Gears of War: Man in armor mowing down waves of generic baddies.
Half-Life 1-2-Ep1-Ep2: Man in armor mowing down waves of generic baddies.
Dead Space: Man in armor mowing down waves of generic baddies.
All mechanics from one game type, First-Person-Shooting in this case, and little to nothing from anything else.
While on one hand, if the formula you have works, great, but this does tend to lead to waves of generic same-y games. Admittedly I do personally give the Half-Life series a lot of forgiveness here because the characters actually seem to have real emotions and manage to make me care about them.
But if your actually looking for something DIFFERENT it seems to me you need to go back to the sandwich school of thought and find something that mixes otherwise very diffrent game modes.
I'd be the first to admit that I'm not as big of a gamer as I was in years past and my knowledge of current games is a bit limited, what with my computer being NINE YEARS OLD and unable to run modern games and money a bit to tight to make it possible to constantly shell out for brand-new xBox360 titles, so the best example I've actually played is rather old:
Deus Ex.
You can get it for next to nothing off of Steam, the story is fairly interesting, and it does a good job of combining FPS with RPG. As a bonus, the decisions you make ACTUALLY MATTER and make a difference in what happens later on, which is always a good thing in my book.
If we were going to spin off FPS-RPG's into their own individual genre worthy of an allotment of rack-space at the game store then Deus Ex would be the top-shelf game which all others in the genre would look towards for inspiration and aspire to be.
I heartily recommend it to anyone who wants something at least somewhat different at a price that can't be beat.
You have your shooting, your puzzles, your platforming, your character leveling/customization, etc.
It's been my experience is that the BEST games are ones that focus on a single style of mechanic such as shoot, jump, frantic-click-base-build, take anywhere from a few to a great many elements from another game type, and then polish the fit of the various elements to a bright shiny finish to make sure they all work together.
Not at all unlike making a peanut butter and jelly sandwich, taking care to use the bread you like, getting the smooth(or chunky, depending) peanut butter, selecting the right type of jam, and then putting them together in a balanced manner.
An admittedly imperfect analogy, but the best I can come up with on short notice.
Now, I'm sure most of will have noticed that recent FPS'es are all pretty much the same thing:
Halo 1-2-3: Man in armor mowing down waves of generic baddies.
Gears of War: Man in armor mowing down waves of generic baddies.
Half-Life 1-2-Ep1-Ep2: Man in armor mowing down waves of generic baddies.
Dead Space: Man in armor mowing down waves of generic baddies.
All mechanics from one game type, First-Person-Shooting in this case, and little to nothing from anything else.
While on one hand, if the formula you have works, great, but this does tend to lead to waves of generic same-y games. Admittedly I do personally give the Half-Life series a lot of forgiveness here because the characters actually seem to have real emotions and manage to make me care about them.
But if your actually looking for something DIFFERENT it seems to me you need to go back to the sandwich school of thought and find something that mixes otherwise very diffrent game modes.
I'd be the first to admit that I'm not as big of a gamer as I was in years past and my knowledge of current games is a bit limited, what with my computer being NINE YEARS OLD and unable to run modern games and money a bit to tight to make it possible to constantly shell out for brand-new xBox360 titles, so the best example I've actually played is rather old:
Deus Ex.
You can get it for next to nothing off of Steam, the story is fairly interesting, and it does a good job of combining FPS with RPG. As a bonus, the decisions you make ACTUALLY MATTER and make a difference in what happens later on, which is always a good thing in my book.
If we were going to spin off FPS-RPG's into their own individual genre worthy of an allotment of rack-space at the game store then Deus Ex would be the top-shelf game which all others in the genre would look towards for inspiration and aspire to be.
I heartily recommend it to anyone who wants something at least somewhat different at a price that can't be beat.