Why are FPS gamers against motion controls?

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Buddahcjcc

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Its funny how many people here hate it and yet EVERYONE has one out now or is going in that direction. Makes you feel like a minority huh? The Sheeple seem to dig it at least
 

Hoplon

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Ninjamedic said:
Because PC Elitists are less rational and logical then a hybrid of Glen Beck and Richard Dawkins
and can't accept a superior control format as it leads them to admitting being wrong?

Sorry If I'm trolling, I'm just annoyed today.
Richard Dawkins is an ultra rationalist as far as i am aware.

Glenn Beck is how ever a really good example.

Motion controls seem to be trying to replace rather than enhance the current control systems, which is what i think is wrong with them.
 

Valiance

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I don't mind motion controls. If anything it's very fun to throw grenades with the Wii controllers. Aiming while strafing instead of just being able to sort of turn my torso in the direction is a great plus too. I like actually being able to MOVE MY GUN, not just my body.

That said, most days I would rather just go play laser tag.
 

Sebenko

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You know all those complaints PC gamers have against console controls? Like that, but an order of magnitude greater.
 

MercurySteam

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boholikeu said:
It's just something that never really made sense to me. True the first FPS out on the Wii did suck, but later games improved very quickly after that. Heck the Conduit was even praised by most reviewers as having one of the best control schemes on a console FPS ever, and yet hardcore shooter fans still call motion controls a "gimmick".
Aiming has never been easier in games with motion controls. And no, pointing at a screeen doesn't allow for more precision, trust me I've tried. When it comes down to it it's just not efficent enough. How the hell would you be expected to get a x8 killstreak when motion controls are about as fluid as mild steel?

Also, who wants to have to put down their controller after half an hour because their arms are tired?
 

kingcom

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boholikeu said:
Just out of curiosity, why are so many first-person shooter fans against motion controls? It seems to me that if there is one hardcore genre that could actually benefit from them it'd be shooters.

After all, pointing at the screen obviously allows for more precision than an analog stick, and when combined with something like the Wii's nunchuck for movement/other commands you have an overall control scheme with as much complexity as traditional controllers.

It's just something that never really made sense to me. True the first FPS out on the Wii did suck, but later games improved very quickly after that. Heck the Conduit was even praised by most reviewers as having one of the best control schemes on a console FPS ever, and yet hardcore shooter fans still call motion controls a "gimmick".
Im not an FPS gamer and i dont like motion controls. I play games so i dont flail around. It is a gimmick not targetted at gamers but at non-gamers.
 

ChromeAlchemist

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There is a lot here that I disagree with, but I just don't have the time or the patience for it. So I'll just respond in bulk.
EightGaugeHippo said:
I dont think its just FPS fans, I think most people just hate it in general. But personaly, I dont see how motion controls can translate into a FPS without the game being a rail shooter (And I hate rail shooters).
Glademaster said:
This is why if you move too far to the right or left the motion sensor will go off screen and you will stop turning. Unless it is a rail shooter it will not work. It only works for games like Time Crisis and House of the Dead. Please keep motion controls away from games as they are awful. If you want precision on a FPS game get a keyboard and mouse as it is the best for fps games. Yes analog sticks may give greater movement freedom you won't need it in a fps as you will be dead with the mouse anyway.
ultimateownage said:
Because, has the wii has showed us, anything other than party games don't work and have no need for motion controls.



8 smaller than headshots in 1.8 seconds. And the Wii Motion Plus deals with the whole aiming away from screen issue. Won't work you say? It seems to work better than Dual analogue, so that speaks volumes about the control scheme already.
 

EightGaugeHippo

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ChromeAlchemist said:
EightGaugeHippo said:
I dont think its just FPS fans, I think most people just hate it in general. But personaly, I dont see how motion controls can translate into a FPS without the game being a rail shooter (And I hate rail shooters).
8 smaller than headshots in 1.8 seconds. And the Wii Motion Plus deals with the whole aiming away from screen issue. Won't work you say? It seems to work better than Dual analogue, so that speaks volumes about the control scheme already.
I fail to see how this relates to my post about rail shooters? Also, I didnt say anything bad about the control schemes, just that motion control suit rail shooters best (Which I also stated I hate). There was no need to quote me unless you where addressing my problem, which you clearly are not.
 

Lawnmooer

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I hate motion controls, I do better with an analogue stick or mouse since I can get used to it easier (4 years of gaming usually does the trick) and motion controls just feel "Bleh" not very precise for things I'd like to do such as headshots. Being confined to how much you can move (Such as the wii controller needing to be pointed at the screen) wheras a mouse is only restricted by your mouse mat.

And most importantly, I like to play in comfort (This is a reason there are more wireless controllers and mice around) I do not want to have to sit/stand directly infront of my television doing something similar to the annual "Burning off christmas calories" exercises that my middle school forced me to do.
 

Nalgas D. Lemur

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MercurySteam said:
Also, who wants to have to put down their controller after half an hour because their arms are tired?
This is really my complaint, when it comes down to it. Beyond just getting tired faster, it also tends to make my wrist sore a lot more quickly than any other option. I can play pretty much indefinitely with a controller (although I don't like them for playing an FPS), several hours with a keyboard and mouse...and about 30 minutes with the wiimote, last time I tried playing MP3. I could probably make it a bit better by moving the screen and sensor bar around relative to my seat, but I don't want to have to do that just for a handful of games on one system, especially when the way it is now is better for literally every other game/system I own/play.
 

ICanBreakTheseCuffs

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because like yahtzee said if a wasp came in the character would throw all his genades out and shoot his teamates. but it would funny to watch motion controls in multiplayer
 

A Playful Shark

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It's not precise,isn't easy to control, and isn't fun.
I don't like it.

My question is, why fix something that isn't broken?
 

Squarez

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I haven't read any of the replies so far, but I can almost guarantee that before this thread is done and dusted a Mouse/Keyboard v Controller argument will have broken out.

OT: My main deal is that they're asking you to fork out a lot of money for something which is essentially a rip-off of a certain other console which I'm not too fond of.
 

Rusty pumpkin

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im against it because if i wanted to flail my arms in front of a screen to invoke some kinda coherent movement on the avatar before dropping limply to the ground in a state of extreme exhaustion, all the while feeling that somewhere, someone was laughing at me, then id play my f*@$ing wii. and I DONT LIKE THE F*@$ING WII.
 

Megacherv

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I'm not, as long as it works perfectly I'm fine with it.

Looking forward to the Playstation Move, fuck yeah Razing Storm is getting a console release...just need to re-buy Time Crisis 4...

EDIT: Wow, might not to need buy it that soon if what I just read is correct
 

A Pious Cultist

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The Wii's pointer mechanic old points relative to the rotation of the remote. Where you're pointing at the screen has no bearing on it (and it cant be configured/calibrated to "sorta" work). Plus it's jittery, laggy and generally imprecise.

Turn your mouse upside down and try and play a shooter by moving your hand over the sensor (assuming you have a laser mouse)... that's what the Wii tends to be like.
 

boholikeu

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Hmmm, so far it seems like most of the people here against motion controls haven't played any FPS since the first batch that were released when the Wii came out. It seems to support my theory that a few cruddy control schemes in the beginning tainted people's opinions early on, and very few people have given them a chance since then.

Latinidiot said:
it's tiring, and you can't frag for three hours if youhave to stand.
ProfessorLayton said:
Because when I play a game, I want to sit down on the couch or in front of my computer and eat potato chips. Waving my arms in front of the TV is about as immersive as it is replacing actual exercise. When I come home after a stressful day, I don't want to wave my arms in front of the TV, I want to relax.
Feversaint said:
Third, if I come home from a long day of work the LAST thing I want to do is to flail my arms like a retard in-front of my TV.
Jedoro said:
Also, for the above reasons, like "it's tiring"
ImprovizoR said:
Also motion controllers are stupid. I play games to relax not exercise. That's what running and gym is for.
MercurySteam said:
who wants to have to put down their controller after half an hour because their arms are tired?
blazer516 said:
im against it because if i wanted to flail my arms in front of a screen to invoke some kinda coherent movement on the avatar before dropping limply to the ground in a state of extreme exhaustion, all the while feeling that somewhere, someone was laughing at me, then id play my f*@$ing wii. and I DONT LIKE THE F*@$ING WII.
Audioave10 said:
My gaming is relaxation...I'll sit on my butt and do it.

Honestly? There are that many people complaining about the extra motion of pointing? You guys do realize that you don't have to stand with your arms out-streched like you're at a firing range, don't you? Heck, when I play I usually just rest the remote on my lap/arm/whatever depending on how I'm laying on the couch. My wrist probably moves less than when I use a mouse and keyboard to game.

Yagharek said:
Also, the controllers are precise enough. Say i'm trying to aim at someone whose far away on top of a building. I point my control at him. But the control is big(and even if they got it down to the size of your fingertip this would still be an issue, though not as large of one)-which part of where you're pointing does your character aim? After all, you're aiming for a small target. You can't aim effectively for a small target by using something larger than it.
And yet people somehow do it in real life all the time with actual guns...

Besides, when the game translates your "point" on to the screen it uses one dot that can be one pixel thick if the game developer chooses.

SL33TBL1ND said:
It's just too unwieldy for those precision headshots.
Funny, people used to say the same of analogue sticks..

Woodsey said:
Have you played an FPS on the Wii?

It's way too sluggish compared to a mouse, and is too inaccurate as well.
Compared to a mouse, yes, but compared with analogue sticks I'd say it's pretty superior.
Feversaint said:
First of all is precision, despite what you said motion controls are MUCH less precise. You mention pointing at the screen which you claim would be more accurate. Would you mind telling my how you would move or turn your body in game? At most you might have one thumb stick to use (wii, PS move), which would let you move forward/backward and strafe left/right. Now if your arm movement aims the reticule on the screen, how the bloody hell are you going to turn? I played COD 3 on the wii and how they did this was if you aimed in the far corners of the screen it would turn you, which was a complete PAIN IN THE ASS.
Play the Conduit. All consoles with motion controls should have the option to play FPS games like that.

Also, I haven't tried CoD3, but if I remember correctly it had options for turning speed just like most PC games have a "mouse sensitivity" option.
 

Woodsey

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boholikeu said:
Woodsey said:
Have you played an FPS on the Wii?

It's way too sluggish compared to a mouse, and is too inaccurate as well.
Compared to a mouse, yes, but compared with analogue sticks I'd say it's pretty superior.
Arguably - I'd say the main point of contention is that analogue sticks have a certain "mechanical" turning speed, but as soon as you move it to the right you start turning right. With the Wii you've got to go to the edge of a box, and nudge it around more if you want to centre a target better.

Also, arms wobble.
 

Axolotl

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EightGaugeHippo said:
ChromeAlchemist said:
EightGaugeHippo said:
I dont think its just FPS fans, I think most people just hate it in general. But personaly, I dont see how motion controls can translate into a FPS without the game being a rail shooter (And I hate rail shooters).
8 smaller than headshots in 1.8 seconds. And the Wii Motion Plus deals with the whole aiming away from screen issue. Won't work you say? It seems to work better than Dual analogue, so that speaks volumes about the control scheme already.
I fail to see how this relates to my post about rail shooters? Also, I didnt say anything bad about the control schemes, just that motion control suit rail shooters best (Which I also stated I hate). There was no need to quote me unless you where addressing my problem, which you clearly are not.
You said you couldn't see how motion controls could translate to an FPS without it being on rails.