THANK YOU.Casual Shinji said:I'm not saying they're bad games, I love both of them. But especially MGS3's controls were stogie as shit.mad_mick said:jak and daxter?? Try crash bandicoot or medievil. Now THATS some horrendous controls. MGS3, we adapted, we learnt the controls, and for me, its one of my favourite ps2 games! Why can?t the gamers of today adapt? or learn new things. why is it always press x to not die?!?!?!?!?Casual Shinji said:It's mainly because controls have vastly improved this generation.
Try playing Jak & Daxter or Metal Gear Solid 3 again, and you'll notice how fucking horrendous their controls were compared to the silky smooth controls we have today.
Also, most games have succumbed to the streamlined level design. No more branching paths or exploration unless it's already a sandbox game.
You say we adapted to them, but that was then. Now we have games where the controls feel natural right out of the gate; That's progress.
Honestly, sometimes games were hard because of shitty design choices. And if difficulty sliders aren't HARDCORE enough for you why don't you add restrictions for yourself to make the game harder?
inb4 "not my job it's the developers"