JRPGs just seem like huge, long games taking up many hours of your time. WRPGs are also pretty long but I feel like due to the increased emphasis on choice, you get less content in a single linear playthrough, they seem a lot shorter.
But a standard JRPG like FF or Valkaryia Chronicles will easily stretch past the 50 hour mark, but most WRPGs are around the 20-30 hour mark but you might get the odd outlier (50 for Dragon Age Origins, about 90 for Skyrim)
Why is this, and why do JRPGs have tons of cinematics, whilst WRPGs find it more difficuly to incorporate as many cinematics without cutting down on game length?
But a standard JRPG like FF or Valkaryia Chronicles will easily stretch past the 50 hour mark, but most WRPGs are around the 20-30 hour mark but you might get the odd outlier (50 for Dragon Age Origins, about 90 for Skyrim)
Why is this, and why do JRPGs have tons of cinematics, whilst WRPGs find it more difficuly to incorporate as many cinematics without cutting down on game length?