It's a good thing emulators exist eh? I use emulators to play almost all my older console games these days that don't have a PC version.infohippie said:This thread has shown me I really need to start playing JRPGS. Now, if only 90% of them weren't exclusive to consoles or portables...
Basically. I've found that I only spend any time grinding when I don't want to in the rare occasions I'm up against a boss that is particularly hard and/or tricky, otherwise the resources I get from fighting everything on the way to a boss is more than enough, and the grinding rarely takes more than 10-20 minutes when I have to do it anyway. For the record, because of what I've learned from the lifetime of playing RPGs these days I usually grind quite a bit whenever I can find a decent opportunity just to make victory a little more assured, including doing all the sidequests.Rozalia1 said:Misconception as grinding is not needed (what is needed is to beat every encounter as you're going through an area, and that is grinding as much as facing Skeleton X, Y, and Z when going through a dungeon in WRPG B, C, and D). Hard bosses in JRPGs don't require grinding, merely some knowledge on how to fight.
The likes of Matador in SMT3 doesn't require grinding, he is just there to separate the jobbers from the main event talent.
Pal, if you think the Tales games are "cartoony, childish, or girly" you've never actually played one. The games are always VERY serious and mature overall, and can get VERY dark, frequently from the very beginning. Sure, there's humor spread throughout, but that just makes the maturity, seriousness, and darkness stand out more. Even the anime style of the games doesn't always look very cartoony. The plots are also significantly less cliched than most.Diesel- said:Snip
OT: A lot of people here are saying things like "WRPGs are sidequest and choice focused" and "JRPGs are focused on the story with few sidequests" as well as the grinding. This is wrong, there's plenty of JRPGs (Final Fantasy 12, Xenoblade Chronicles, most Metroidvania games just to name a few) that are focused on sidequests over story, or in addition to story, and plenty of WRPGs (Fable series, anything by Bioware, Dead Island off the top of my head) that focus on story over sidequests or in addition to sidequests, both can be equally grindy and exploration based, and both have plenty that are short 20 hour long romps or 100 hour long epics. The line between the two genres isn't anywhere near as wide as people think.