slo said:
That... sounds exactly like an Extra Credits video.
But I've heard you. Your take is that games can be a great medium to tell stories.
My point is that they shouldn't.
Or at least they shouldn't focus on the story in an old tried and true 3-act structure ages old way. There is something to games that I believe does not have a name yet, that is better than telling a story. There's a thing that is sufficiently different to exist on its own merits. And that where all the focus should be for a game to be better, than what we have today.
But these are different discussions to have. We can both keep are points because they don't exactly contradict.
Interesting. I'm not quite sure what kind of thing you mean, and going back to the things you've already said I'm not sure if that nebulous concept has nothing to do with stories.
Naturally, telling a good story through a videogame does not play (hah) by the same rules as it does in a movie. Undertale is an excellent example of storytelling that can't be done outside of a videogame. The author tells a story
with the player. It's a completely new kind of indirect dialogue. Maybe dialogue is the term you're looking for? That at least is indeed vastly different from what most of are traditionally thinking of when we hear "telling a story." Because when we hear "telling a story" it implies a one-way street, that there is an audience and there is a narrator. But in a videogame those lines blur, the audience becomes the narrator together with the author. In the best kind of story-driven videogames we see this melding of audience and narrator.
To go even deeper, we don't just steer the protagonist through the story as if it's simply a film in which we need permission to watch the next scene, though a lot of games do that. We can
become the protagonist even, or better yet
especially if that protagonist is not a representation of ourselves. No other medium could enable us to be so close to becoming someone else, to experience not just something we couldn't experience as our own person but also from a viewpoint we could otherwise not inhibit.
That's why I'm so passionate about this medium, as no other has the ability to grant us such, almost existential, experiences. Videogames can be extremely profound that way like nothing else really can. And yeah, maybe "story
telling" is not the right term for that. It does turn our conception of what makes a story on its head. Whether I want to make the value judgement that such 'viewpoint shifts' are objectively better than more typical stories I don't know, but perhaps they do have the possibility to touch us on a deeper, more fundamental level.
They certainly are different. And different is good, because pluralism is good for us as a society.
[small]Did I just argue for videogames as a portal for existential metamorphosis? Exam season must be really rubbing off on me...[/small]