The writing in video games are so bad that it's hard to come up with examples within the medium. Most games don't really try to be about anything, the plot is just there to link the action together and nothing else much like a Jackie Chan movie. There are very few, if any, games like Watchmen and how the whole movie is commentary on the sad state of humanity. Bioware shows you major ethical issues by allowing the player themselves to choose. Hideo Kojima does a decent job even with all the cutscenes and dialog; in MGS3, the "scene" dictates much of what each character ends up having to do.In Search of Username said:I see where you're coming from, but it's never felt inorganic to me. People talk about politics! You can have characters just talking about politics sometimes! It doesn't all have to be veiled allusions and such. I agree that Max Payne was really heavy-handed with that stuff, but I think RDR handled it just right, personally.
Regardless, can you name some games that actually do fit your definition of showing, not telling, with regards to political issues and such? Most games I can think of that deal with politics at all tend to do it in a very unsubtle, up-front kind of way similar to Houser's but with (generally) less wit. (e.g. Assassin's Creed, Mass Effect, The Witcher).
I hated how Max kept saying how he saw that he probably wasn't going to be alive 5 minutes from now. Does Max not experience what he just fucking did and the situation after situation he gets out of? MP3 also broke the cardinal rule that cover shooters should not degenerate into a game of whack-a-mole and that's what MP3 became most of the time.MeTalHeD said:What I am saying is, Rockstar comes up with a decent idea, characters with potential and a world that is intriguing, only to miss the mark at implementation. I loved Max Payne 1 and 2. Max Payne 3 just wasn't for me. I couldn't handle him whine about how crappy his life is - it comes off more as self loathing than gritty or ironic, which is PAYNEFUL to say the least (see what I did there?). Nor could I enjoy seeing Mr Payne's world degenerate into another generic cover-based shooter. I tried it, didn't like it.
Maybe I am weird for thinking games have to be, you know, fun? Maybe they don't deserve a 9/10. They're not terrible, but anything more than 8/10 for an inconsistent game filled with chores is a bit much.
It's a chore in itself to just get to the missions most of the time.
And Argo's controls aren't even something that hard to do in my opinion. The controls are simple and the horse behaves like a horse.Ieyke said:Agro's (the horse)controls in Shadow Of The Colossus put RDR's horses to utter shame.
Agro's never been matched as a horse, in any sense.
And I'm not even particularly fond of Bethesda, aside from Dishonored. Like Rockstar, Bethesda leaves a lot to be desired.
I don't like Bethesda's games either because they are just horrible at writing, I don't care for any of their characters. And Dishonored was not made by Bethesda.