While I'm not super familiar with EVE, I have seen how this plays out in games like WoW.13e thr33 said:I think you misunderstand the point of difficulty in a rpg.ffronw said:It's a very similar attitude to the one you see displayed in most MMOs when content gets nerfed or made easier to access. "Oh, they removed the keying requirements from Tempest Keep, now everyone is getting welfare epics and cheapening our awesomeness."
There's a definite attitude among some folks that they can't enjoy their games unless they're actively lording something over other players while they do it.
Difficulty adds to the experience, you remember a boss fight because it was tough not because it was shiny, you remember the pain of wiping more then the victory itself, nerfing content means the people who get to see it now, no longer get to experience it.
And also the gear level drops (more people with the same gear means that gear is worth less, eve online is a prime example of the value of items based on accessibility), so eventually they will have to release a new gear level, because everyone has the previous one due to the nerf, and it starts all over again.
Nerfing content doesn't diminish the value of the content. What it does do is allow more people to experience that content, which is the whole reason the nerf / keying requirement removal happens. Development teams spend lots of time, and therefore lots of money, making raid content. A perfect example is the removal of the keying requirements for Serpentshrine Cavern and Tempest Keep in WoW, which came along with a slight nerf to the content therein. There was a minuscule fraction of the population who had seen that content, and Blizzard wanted more people in there to justify the investment they had made.
Letting more people see the content didn't diminish the achievements of the guilds who had already rolled through there. It's not like the people who got in after the keying was removed didn't know that they only got in because of the nerf. Furthermore, you still weren't just waltzing through with just any old group. You still had to beat the content as presented. Granted, it was easier, but it wasn't like you were overleveling a 5-man in there.
More importantly, nothing that was done there diminished what the guilds who did it before had done. It's not like people who went through after the nerf were out pointing fingers at other guilds and talking trash. Heck, you knew who the elite guilds were. You could tell because when the post-nerf people were starting SSC, those elite guilds were in bleeding edge content. These types of nerfs almost never affect the guilds who are complaining about them. They just don't like the idea of other people running around in the cool gear.
There is literally no good reason to not let as many people as possible see the content. By the time a nerf like that goes in, all the elite guilds are well past that content anyway, and the people it helps probably would never have seen it otherwise. You're right that difficulty and success is a reward all its own, but if you never even get the chance to wipe on it, you've really missed out.