Why are The Witcher 2 fans so defensive?

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Ericb

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Korolev said:
Luthir Fontaine said:
GreatTeacherCAW said:
I think the better question is: "Why are gamers so defensive?" I've noticed that most gamers are extremely annoying and whine about pretty much everything they can think of when it comes to something they hate, then go into ultimate rage when someone doesn't like what they like. For a sect that wants to be taken seriously, it is rather hilarious how childish and retarded they can be.
No offense but its not just "Gamers" go talk to a yankees fan or Heat fan they well piss in your ear for hours on end how great thier team is and deny to the grave anything bad. Hell football hooligans well kill you for saying something bad about thier teams.
I agree! Football fans, video game fans.... it's all the same: Tribalism. Emphasizing petty little differences because they need to form an identity. People have done this throughout the ages.

It's stupid regardless of how it manifests itself. It's stupid when people make such a fuss over silly things like Skin Colour, Football Clubs, Video games, or music genres. There are many serious things in life, and many silly little inconsequential things in life. Caring about the serious stuff is hard and difficult. Making a fuss over the silly things is easy and allows them to latch onto a pop culture phenomenon in order to craft a pseudo-identity because their own lives are dreadfully hollow.

Let me be even blunter than I was: If you really think which football club you support matters AT ALL in the grand scheme of things, you haven't really ever lived. If you think that just because some guy on the web makes fun of a game you like or gives it a bad score is something to get legitimately upset over, then your world view is pitifully small.

There are people being shelled by tanks in Syria. In Libya, soldiers are, by order, raping dissidents and opponents of Gaddafi. There are hundreds of thousands of people dying ever year around the world because they can't get an easily produced vaccine. Gays have been BURIED UP TILL THEIR WAISTS AND STONED TO DEATH IN IRAN. Soldiers and Afghan civilians are being killed every day in Afghanistan.

If you choose to channel your rage and angst and emotions into a discussion on what score a reviewer gave to a video game.... what kind of a life are you living? Can it be called a life? Think about that for a second. Really.

This world is so vast. CERN, Thermodynamics, Protein biology, Cosmology, Roman History, Chinese History, Music, Paintings, The Barrier Reef, the huge existence of this world, the sheer breathtaking wonder of the vastness of the galaxy and the cosmos and the weight of human history and human suffering and happiness, of human triumph and despair.... and you choose to push your anger and angst into a bad score for a video game you like? How old are you? How mature are you?

Being angry about the suppression of your legal rights is okay. Being angry, literally ANGRY over a negative score for a video game that you play for a week of your life in your leisure time? You're gonna be upset over that?

This world is so, so, so much bigger than video games. And it's right outside your door, or it can be found in any manner of books you can get free from your library.

I'll tell you this. In fact, I'll make a bet: I'll bet that if you read one of two of these books: "Humanity" by Jonathan Glover or "A problem from Hell" by Samantha Power, you will realize how silly it is to get angry over a few bad reviews about a video game.
I'll just quote the whole thing so many more people can read this.
 

Eclectic Dreck

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I, personally, am intensely annoyed by this trend. Is it somehow wrong that I can like the Witcher 2 in spite of the fact it did everything in it's power to make me hate it during the first few hours? Yes the game gets easier when you figure out how to play. It would just be nice if the game taught me how to play rather than expecting me to just sort it all out myself. And to many of the people who point out that some critical piece of information was available for me to find, I am reminded of the opening scene in the Hitcherhiker's Guide to the Galaxy where Arthur admits the plan to demolish his house was available for him to view in the basement of a building behind a locked door in a file cabinet unhelpfully labeled.

And then there are the people who defend the difficulty itself of the opening bits. The problem I have with this defense is 1) The game is difficult largely because the game refuses to teach you how to play properly and 2) the game has a difficulty curve that goes the wrong way. The opening two hours of the game are far harder than the closing two hours. The latter isn't simply because I've figured out how to play but literally that my character became so very powerful that the very idea I might fail at a fight even if I used the worst possible tactics was almost laughable. There is a difference between being a difficult game and the game just being difficult. The latter is true in spades as far as I'm concerned.
 

Alon Shechter

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Speaking AS a Witcher 2 fan, I can understand people getting frustrated with no tutorial, it's just that I never needed one, it took me one fight to get an understanding of all the controls.
I don't mind that other people didn't like the game, I can easily see why they won't like it as this game does not appeal to just anyone.
 

GreyKnight3445

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because they`re PC gamers or they think that the reviewers missed the fun portions of the game and should give it a second look. or the`ye whiny fanboys
 

The Lugz

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synobal said:
Well the ZP review was inaccurate and whiny. Mostly though I defend it because I think it's a genuinely good game and doesn't suffer from most the afflictions that are coming to the RPG genre lately. Just take a look at DA2 to see what I mean.

personally if i were the editor i'd have just rejected that as a 'review' on the grounds that half of it's content is factually inaccurate, and the game wasn't even 1/3 completed so it isn't a review, by definition it's a 'zp first impression' it is however true that witcher 2 suffers from a few bugs... like seeing through the world in a certain cave, pieces of loot-able equipment not being attainable except from very obtuse angles, the movement granularity being far too low to comfortably interact with some small elements and a sticky combat bug where you can be chain stunned or knock-backed into corners ( but the argument is don't stand in the corner to begin with, and you can see where this goes... ) and does not give the user any kind of decent tutorial past second long pop-ups and a centimetre thick user manual, honestly who reads manuals? seriously when was the last time you read a game manual

i feel my experience of the first hour or two of game-play was less than optimal because of general un-intuitive combat but after that it's pretty easy unless you miss some of the core concepts and the time would have been better spent in a training area ( a dream of the witcher training someone else would have made sense considering the start of the game and due to a certain plot point that i won't spoil. )

fact of the matter is once you get into the game it grabs you by the toes and leads you on it's merry way, it's a very nice story, great rpg elements and mini-quests and side jokes it has a brilliant aesthetic and as many pretty leaves and textures as your overpriced graphics cards can handle so it ticks pretty-much every box in the fan-boy awe list
and it has boobies, i mean, who doesn't like those?

so when people claim it sucks hard for x y and z reasons expect to see a flame-war of epic proportions!
( and the fact that both sides have a point for once just adds fuel to the fire. )
 

icaritos

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Snowalker said:
mjc0961 said:
Snowalker said:
Well, you see, this is a AAA PC *only* game, so PC gamers have to defend it, because AAA games just aren't coming around as often as they used to.
Except it's not, because it's coming to 360 (and maybe PS3) as well. So if that's why people are falling over themselves to defend it so vehemently, they can stop now.

http://www.escapistmagazine.com/news/view/110856-E3-Witcher-2-Xbox-360
Yeah, I know, but I still think that's why its got such a head-strong fanbase, I mean, honestly, don't PC gamers strike you as pretentious? I mean, I'm one of them and even I admit they'll argue over this kinda stuff till the end of time. Besides, I won't believe its coming to consoles until the day of release, cause they pulled the same shit with the last Witcher.
Halo fans? Metal Gear fans? Call of Duty fans? Dragon Age fans?

Fans are fans regardless of platform, stop trying to associate that attitude to PC gamers.
 

tzimize

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remnant_phoenix said:
Based on the response to this week's ZP and Greg Tito's review (in which he said that he liked the game but pointed out his frustrations with it), fans of The Witcher 2 seem to be really defensive about the game.

I have two questions surrounding this turn of events. The first is more complex and dissects the nature of the way game experiences are presented. The second is more along the lines of your basic "why?" question. Pick your poison, or poisons, and "A" or "B" before your responses so we can see what you're responding to.

Question A:

I haven't played the game myself and I likely won't, but from what I understand, frustrations with the game are born out of the lack of a tutorial, i.e. "I kept dying because I didn't know how to effectively use the controls."

In response, TW2 fans say, "Why don't you read the journal? Why don't you look it up? Do you need your hand held all the time?"

It reminds me of the release of Final Fantasy XIII. Yes, I know I'm inviting flames by drawing a comparison between these two games, but bear with me.

I hate Final Fantasy XIII. My biggest gripe with the game is that the story makes little sense. FFXIII fans usually try to refute this by saying, "It TOTALLY makes sense if you read the Datalog." (the Datalog is a collection of plot summaries, backstories, bios, etc; similar to the Codex in Dragon Age)

In previous Final Fantasy games, the story was self-contained and could be appreciated just by playing through the game normally. In Dragon Age, which also had a "Datalog," reading the Codex would give a deeper understanding of the world of Dragon Age, but it was not required to understand the main plot and characterization. With previous Final Fantasy games as precedence and alternative experiences like Dragon Age, I argue that I'm justified in saying...

...I should not have to turn to other source material to enjoy Final Fantasy XIII.

How is this different from people playing The Witcher 2 and getting frustrated because they feel they shouldn't have to "look stuff up" to have a basic enjoyment for the game?

Question B:

So, people were frustrated with the game in ways that perhaps you weren't. Why is this so bothersome?
W2 fans (I am one) are no different from other fans, they defend what they like.

I have no problems seeing that some people get frustrated with W2...but then again I think...how long have they been gamers? What are they used to? Some people complain about dying a few times...when that was mostly all you did in older/retro games. Hows about a bit of a challenge? Does eveything has to be STUPIDLY easy? Some people complain about dying when they could play on an easier setting for gods sake. This is inexcusible and I will forever believe that such people are UTTERLY retarded.

Some people complain that they dont understand the controls, when there is as has been pointed out a manual (and to be honest...they REALLY arent that complicated...this is no Blazblue we're talking about...).

Witcher 2 is one of the best games I've played in ages. My only real complaint is that the last chapter felt rushed and too small and that the ending was nowhere near as good as in the first game.

There is nothing about the Witcher 2 that is hard enough to warrant any whining from gamers...imo. Even stuff like the potion drinking...they fail to realize that the way of consuming potions have to do with the game world and not accessibility. Would it be possible to program drinking potions in combat? Yes. But in the witcher universe Geralt sits down to meditate and prepare before big fights this is when he has to consume toxic chemicals. Just because people are used to drinking health potions in combat does not mean that thats is the only way to do it...how about running away if you get overpowered, meditate, prepare and return to kick ass!!.

Honesly...it seems some gamers are so used to the extreme rails in most games today that its impossible to think of such a basic idea as run to fight another day.

Witcher 2 is a DAMN good game, thats all there is to it. Its main problem is a fucking stupid audience.

Dexter111 said:
That wonderful pic of yours made me feel all sorts of things...rage...nostalgia...happiness...sadness...fantastic stuff...and SO true. The honorable exception to the rule being Demons Souls :)
 

Aprilgold

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I myself being a retro gamer feel only one ananagly that is fitting.

Have you ever played that hard game that at least decided to give you a decent or good tutorial on core mechanics and let you figure out the rest, super meat boy, great example, starts off slow, then adds danger, more danger, HOLY SHIT BALLS ON FIRE IN SATANS BASKET HOLDER THAT IS SOME DANGER, but the witcher 2 says "FUCK YOU, YOU WANT A TUTORIAL, READ THE MANUAL YOU MAJOR PUSSY CAT!" And storms off without a goodbye, and let me try to say this, if I have to search up how to use something, when I shouldn't HAVE to, its pretty ridiculous. What it lacks, it lacks pacing, starts you off at the end difficulty and doesn't build up on it, story is paced well but gameplay is in the backseat of the car tied up not allowing to do much else but one thing, and story is everything else. Look at any good game from the past, my favorite comparisons are Mario for pacing, and river city ransom for difficulty, neither tell you anything, but you know what to do because its simple and makes sense...... And how is it a "Adult themed world." Because you can get boob and ass shots? I haven't played it, but from everything I hear, its only for pc gamers, which in that case I think you should give it a try, but anyone that isn't a pure breed pc gamer, stay far away, I myself are a mixed breed of console and computer.
Zero Punctuation is a review show, but Yahtzee is a critic, look up critic if you don't know it.
 

predatorpulse7

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Aprilgold said:
I myself being a retro gamer feel only one ananagly that is fitting.

Have you ever played that hard game that at least decided to give you a decent or good tutorial on core mechanics and let you figure out the rest, super meat boy, great example, starts off slow, then adds danger, more danger, HOLY SHIT BALLS ON FIRE IN SATANS BASKET HOLDER THAT IS SOME DANGER, but the witcher 2 says "FUCK YOU, YOU WANT A TUTORIAL, READ THE MANUAL YOU MAJOR PUSSY CAT!" And storms off without a goodbye, and let me try to say this, if I have to search up how to use something, when I shouldn't HAVE to, its pretty ridiculous. What it lacks, it lacks pacing, starts you off at the end difficulty and doesn't build up on it, story is paced well but gameplay is in the backseat of the car tied up not allowing to do much else but one thing, and story is everything else. Look at any good game from the past, my favorite comparisons are Mario for pacing, and river city ransom for difficulty, neither tell you anything, but you know what to do because its simple and makes sense...... And how is it a "Adult themed world." Because you can get boob and ass shots? I haven't played it, but from everything I hear, its only for pc gamers, which in that case I think you should give it a try, but anyone that isn't a pure breed pc gamer, stay far away, I myself are a mixed breed of console and computer.
Zero Punctuation is a review show, but Yahtzee is a critic, look up critic if you don't know it.
Since you didn't play the game, let me explain:

It's a more adult like world because it doesn't treat the player like a child, it handles major themes such as betrayal,racism,sex with maturity and more importantly, you actions have consequences(and most times they aren't immediate consequences) that almost always fall in the gray area(as in real life) whereas most RPG's get into the whole black and white thing(where you can be either an angel or satan), even the RPG's that show boobies.
 

Aprilgold

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predatorpulse7 said:
Aprilgold said:
I myself being a retro gamer feel only one ananagly that is fitting.

Have you ever played that hard game that at least decided to give you a decent or good tutorial on core mechanics and let you figure out the rest, super meat boy, great example, starts off slow, then adds danger, more danger, HOLY SHIT BALLS ON FIRE IN SATANS BASKET HOLDER THAT IS SOME DANGER, but the witcher 2 says "FUCK YOU, YOU WANT A TUTORIAL, READ THE MANUAL YOU MAJOR PUSSY CAT!" And storms off without a goodbye, and let me try to say this, if I have to search up how to use something, when I shouldn't HAVE to, its pretty ridiculous. What it lacks, it lacks pacing, starts you off at the end difficulty and doesn't build up on it, story is paced well but gameplay is in the backseat of the car tied up not allowing to do much else but one thing, and story is everything else. Look at any good game from the past, my favorite comparisons are Mario for pacing, and river city ransom for difficulty, neither tell you anything, but you know what to do because its simple and makes sense...... And how is it a "Adult themed world." Because you can get boob and ass shots? I haven't played it, but from everything I hear, its only for pc gamers, which in that case I think you should give it a try, but anyone that isn't a pure breed pc gamer, stay far away, I myself are a mixed breed of console and computer.
Zero Punctuation is a review show, but Yahtzee is a critic, look up critic if you don't know it.

Since you didn't play the game, let me explain:

It's a more adult like world because it doesn't treat the player like a child, it handles major themes such as betrayal,racism,sex with maturity and more importantly, you actions have consequences(and most times they aren't immediate consequences) that almost always fall in the gray area(as in real life) whereas most RPG's get into the whole black and white thing(where you can be either an angel or satan), even the RPG's that show boobies.

Thanks for the clarifing, It did make me intrigued, I'll probably check the game out.
 

Deviluk

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I really liked it, actually. Even though it forced me to switch to easy in Act 1, there are a few games like that that I've played and I'm determined to get better and play again through a harder difficulty, because being skilful is really fun. UNLIKE in say CoD where the hardest difficulty makes it impossible to move without getting sniped from an AK47 a mile away.

Yahtzees review was wrong that it was so long, and seriously the 'click right mouse button' prompt didn't appear? After 15 times of watching a cutscene?? It was funny though about the two swords, I agree with that, but now he's just poking fun at the RPG mechanic in general. I take it as comedy, rather than actual advice on which game to buy.
 

ploppytheman

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I cant say this game was good or bad, but I can say for me I uninstalled it halfway through. If you play it get the weightless mod though or suffer shitty inventory management.

Graphics, beautiful.
Story, interesting (although a bit too political and drawn out ).
Combat, initially so hard and fun, but also slow and unresponsive and buggy.

Inventory, nightmare.
Guidance, nightmare.
Menu/Interface, horrible.

Setting up graphics and controls was a pain in the ass too since u cant do it ingame...

This game was so fun at first till ch.2 but then it got bogged down into boredom. The combat became broken with shielding and the endless dialogue made me stop caring. I ended up reading dialogue because listening to it would take FOREVER and this further diminished the quality and immersion. I don't need a 10page speech for each quest. Fetch this do that collect this kill those. Put up Quen and press heavy attack a bunch. Upgrading weapons and armor doesn't matter as you get stuff for free anyway thats close enough and the combat is already easy. Make arbitrary decisions about characters you don't care about. Story doesn't really advance. Keep doing boring fetch quests and not progress your own story. If you support humans first you are racist herp derp.

It felt like I was gonna learn something about Geralt and then they just kept taking it away again and again till I didn't even care anymore. It felt like Halo 2 how you never got the info you wanted. I do realize the game might end with info but it wasn't delivered to keep me interested. You really don't learn ANYTHING except witchers are killing kings, which was revealed at the end of witcher 1 anyway.
 

Exocet

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ploppytheman said:
Graphics, beautiful.
Story, interesting (although a bit too political and drawn out ).
Combat, initially so hard and fun, but also slow and unresponsive and buggy.

Inventory, nightmare.
Guidance, nightmare.
Menu/Interface, horrible.

Setting up graphics and controls was a pain in the ass too since u cant do it ingame...

This game was so fun at first till ch.2 but then it got bogged down into boredom. The combat became broken with shielding and the endless dialogue made me stop caring. I ended up reading dialogue because listening to it would take FOREVER and this further diminished the quality and immersion. I don't need a 10page speech for each quest. Fetch this do that collect this kill those. Put up Quen and press heavy attack a bunch. Upgrading weapons and armor doesn't matter as you get stuff for free anyway thats close enough and the combat is already easy. Make arbitrary decisions about characters you don't care about. Story doesn't really advance. Keep doing boring fetch quests and not progress your own story. If you support humans first you are racist herp derp.

It felt like I was gonna learn something about Geralt and then they just kept taking it away again and again till I didn't even care anymore. It felt like Halo 2 how you never got the info you wanted. I do realize the game might end with info but it wasn't delivered to keep me interested. You really don't learn ANYTHING except witchers are killing kings, which was revealed at the end of witcher 1 anyway.
I will concede the bullet points,but I will point out that you are complaining about dialogue..in an RPG.AN RPG! Yes,instead of the game telling you to blow up some nests with a particular type of bomb and boom,you're off,it tells you there are monsters that have been mucking about,people have gone missing,we think it's x type of monster,can you check it out.

As for the upgrading weapons seem pointless,I would like to direct you to my runed silver sword that increased sign damage and set monsters of fire.Nuff said.

If you don't care about the characters,why even bother play an rpg? I highly doubt choosing sides is something you should not care about,nor is it arbitrary.

Finally,you learn nothing in game? I think you missed as entire subplot about Geralt's past,which is odd because it's one the of the driving points of the game,and has an entire main quest dedicated to it in chapter2.

PS:I love it when you say that the story is interesting in a bullet point,then say it's boring during your rant.
 

Zeriu

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TheHardcase said:
Maybe I'm just an overly critical twat who can't have any fun, but I've never played a game that I couldn't come up with at least one criticism towards. This is what leads me to not really care when Yahtzee tears apart a game I've loved, because it's not like I'm sitting there playing it and thinking it's perfect. Frankly, I haven't played The Witcher 2, so I don't know much about it. My brother's been playing it while I was in the same room, and it really does sound like you have to learn a lot of shit for yourself. This didn't stop him from enjoying it, and I think if you're like that then congratulations on finding a game you love, we all hope to find that one day. That doesn't mean you get to claim it's perfect; it isn't. The fact that Yahtzee has ALWAYS exaggerated the negative elements of a specific game is just his thing. If you honestly don't like the way he critiques, then why the bloody hell are you watching him?

This reminds me of Isaac Hayes leaving South Park when they insulted Scientology. Sure, I bet all you Witcher 2 fans laughed at his attacks on those puny mortal console games, even though I can guarantee he's been misleading before, but now that he's attacked YOUR game? YOUR GAME?!?!?! Yahthzee, you blundering buffoon, you can't possibly do THE EXACT SAME THING YOU'VE BEEN DOING FOR YEARS to my precious game!
Why does everybody see TW2 as a PC game? Just cause GTA4 was released on xbox first doesn't mean it is a console game. It's a damn good game. that's it. Everybody sees this as an "Us vs. them" , "PC vs. console" thing. I like Yahtzee and some things he complains about i agree with. Hell, except on the part with the cutscene, I agree with him. The game is not very user-friendly, but the worst thing he did in his career is he created this whole "PC gaming master race" concept that I am sad to admit actually has some weight in gaming forums. Why for the love of god does everybody see this and ignore the actual game content?
 

Snowalker

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icaritos said:
Snowalker said:
mjc0961 said:
Snowalker said:
Well, you see, this is a AAA PC *only* game, so PC gamers have to defend it, because AAA games just aren't coming around as often as they used to.
Except it's not, because it's coming to 360 (and maybe PS3) as well. So if that's why people are falling over themselves to defend it so vehemently, they can stop now.

http://www.escapistmagazine.com/news/view/110856-E3-Witcher-2-Xbox-360
Yeah, I know, but I still think that's why its got such a head-strong fanbase, I mean, honestly, don't PC gamers strike you as pretentious? I mean, I'm one of them and even I admit they'll argue over this kinda stuff till the end of time. Besides, I won't believe its coming to consoles until the day of release, cause they pulled the same shit with the last Witcher.
Halo fans? Metal Gear fans? Call of Duty fans? Dragon Age fans?

Fans are fans regardless of platform, stop trying to associate that attitude to PC gamers.
Because being pretentious is ok is everyone else is doing it? I wasn't saying PC gamers are the only ones doing it, I'm saying the arrogant attitude they have is likely the cause of this particular problem.
 

icaritos

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Snowalker said:
icaritos said:
Snowalker said:
mjc0961 said:
Snowalker said:
Well, you see, this is a AAA PC *only* game, so PC gamers have to defend it, because AAA games just aren't coming around as often as they used to.
Except it's not, because it's coming to 360 (and maybe PS3) as well. So if that's why people are falling over themselves to defend it so vehemently, they can stop now.

http://www.escapistmagazine.com/news/view/110856-E3-Witcher-2-Xbox-360
Yeah, I know, but I still think that's why its got such a head-strong fanbase, I mean, honestly, don't PC gamers strike you as pretentious? I mean, I'm one of them and even I admit they'll argue over this kinda stuff till the end of time. Besides, I won't believe its coming to consoles until the day of release, cause they pulled the same shit with the last Witcher.
Halo fans? Metal Gear fans? Call of Duty fans? Dragon Age fans?

Fans are fans regardless of platform, stop trying to associate that attitude to PC gamers.
Because being pretentious is ok is everyone else is doing it? I wasn't saying PC gamers are the only ones doing it, I'm saying the arrogant attitude they have is likely the cause of this particular problem.
"I wasn't saying PC gamers are the only ones doing it"

"I mean, honestly, don't PC gamers strike you as pretentious?"

No, but you were stating that this a attitude particularly common among all PC gamers. Nice backtracking tho.
 

reddragon105

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I haven't played it myself (still have to play the first one), but just to jump in quickly -

A) I hate in-game tutorials. The only time they are acceptable are when they can be turned off. If a developer ever thinks of utilising an in-game tutorial their next thought should be to make the game ask you, right at the start, if you've played before, so that if you have, or you've played a previous game, or you're a seasoned enough gamer to figure it out for yourself, or if you're willing to check the manual if you can't figure it out, you can just proceed without any patronising information about how look up and down, move forwards, run or pick up or use stuff. Likewise, it annoys me when a game continuously reminds you of how to do things - like having 'X = Use' hover over anything that's usable when you approach it.

Case in point - I picked up Red Faction Armageddon this morning and am, according to the menu, 25% of the way through already. It only recently taught me how to sprint - something that I figured out in the first 5 minutes by holding down the left thumbstick, which I assumed would be sprint based on playing past games that used that control, such as Call of Duty.

What I'm basically saying is that the controls should be kept separately. By all means have a tutorial, but don't make it an integral part of the game. Constantly reminding players of the controls breaks the fourth wall and reminds people they are playing a game. A game like GTA - which doesn't keep reminding you what button to press to get into a vehicle, is far more immersive.

I also like it when there's some reading to do regarding the plot. I do agree that it should be contained in the game - you shouldn't have to read a tie-in novel or anything like that to appreciate it, but I don't mind picking up information by reading journals and whatnot in the game itself. Again, that makes it more immersive than having cutscenes that force exposition down your throat.


B) I totally agree with that, though. If people have gripes about the game, they can't be told they're 'wrong' about them. But there are obviously different kinds of people who prefer different uses of the video game medium.
 

Aedrial

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Most fans are defensive. It's usually what divides a person from being a 'fan' and someone who just likes the game.