I was watching my brother play "Prototype" here two days ago and noticed how fast Alex Mercer (the protagonist/avatar in the game) moves around in the streets of New York. I started asking him, "Since Alex moves so fast and 'Prototype' is a good sandbox game (to us), wouldt it be cool if there was a sandbox 'Sonic' game?" He thought it would be a good idea as well, but we agreed that the Sonic Team might not like the idea due to wanting to focus on linear levels.
I still think a "Sonic" sandbox game might be interesting, but that thought lead me to a question: How come there is no sandbox games made from Japanese game developers? I think there might be some interest in making a sandbox game with the Japanese game developers, as some of their JRPGs do encourage exploration-challenges. I know Japanese games tend to favor story-driven games, so I think this might be one reason why they avoid sandbox games (though I think sandbox games can be story-driven, if done right).
Anyone else noticed this, or have theories on why Japanese game developers don't make sandbox games?
I still think a "Sonic" sandbox game might be interesting, but that thought lead me to a question: How come there is no sandbox games made from Japanese game developers? I think there might be some interest in making a sandbox game with the Japanese game developers, as some of their JRPGs do encourage exploration-challenges. I know Japanese games tend to favor story-driven games, so I think this might be one reason why they avoid sandbox games (though I think sandbox games can be story-driven, if done right).
Anyone else noticed this, or have theories on why Japanese game developers don't make sandbox games?