Danzaivar said:
I can't remember the name of the battle, but a game version of it would go like this.
You fire idly across your trench at the enemy about 30 yards away, this has been going on for several weeks. A while passes and artillery begins to batter the enemy trenches, 6 days later the artillery clears, and now is your chance to take the enemy trench and make it all worth the hell so far!
But wait, what's this? Your commander is telling you to WALK through no-mans land or you'll be shot (As it's improper to run), suddenly the enemies machine guns are back on as you watch yourself get ripped to shreds along with all your nearby allies.
Credits roll saying 150,000 people or so died in that attack, the war dragged on for a few more years and your death was a pointless waste caused by incompetent command. You're also told that the enemy (A respectable sovereign nation much like your own) suffers so massively from their surrender terms that the war indirectly leads to the rise of the most evil power of modern times. Fighting this evil power also happens to destroy your own nations glorious empires rule, and paves the way for the previously isolationist crazies to replace you.
It doesn't quite have the punch of 'Kicking the evil nazi's ass! Fuck yeah!' WW2 had.
I would actually love that. Like as an 8-12 hour game, encapsulating everything you mentioned just there. Hours and literal hours of waiting, maybe attempting to play cards in little dugouts, reading letters from home. Perhaps a few defence actions against German assaults to give some taste of action every now and then, gas alarms sounding as you scramble for your mask. With RPG style and sandbox elements, you have certain quest like tasks that need to be completed each day (Picket duty, supply runs, courier work etc). You could talk to the men in your company, face inspections from haughty superiors, find out background information and etc as you are slowly moved up from the reserve trench to the front line. And the whole while tension is building up for this big allied assault, the propaganda gets thicker, and pride and patriotism return (its still kind of early in the war, so there was some of that still going around) and all the conversations become about how 'the hun' is going to cop a hiding in this sortie. Then in about, the last 30 minutes of the game, you wake up on the morning of the assault that the
whole game has been building up to. You and your company take positions, ready to hop the sandbags, rifles unloaded (historically accurate, ammunition in rifles was thought to encourage men to go prone and start firing, rather than continuing the charge). Wait, let tension build that little bit more as artillery shells fall on enemy positions.
And then all of sudden, randomly get the order to go over. You jump up with patriotic vigor, ready to give the hun what-for. This is where the game becomes a complete bastard, and gives you multiple ways to finish. German machine gun and counter-shelling begin about half way across No Man's Land. It becomes
very hard to stay alive. Falling shells and bullets won't usually kill you outright, but drop and give you a chance to crawl to your eventual demise Call of Duty 4 nuke style. Nothing will stop you from running back to own lines, or even refusing the order to charge in the first place. But do so, and a surviving officer will quickly arrange for your execution by firing squad, the price for cowardice (thats a legitimate way to complete the game) If you die here, its the end of the game. You've for all intents and purposes "won."
If you do manage to survive somehow, you watch your entire company wiped out as you move along. If you are incredibly skilled at dodging, or just plain lucky, you arrive at the German trench. Maybe a few of your mates have. Maybe its just you. You jump down ready to give the foreigners 6 inches of cold British steel, only to find an empty trench. German guns open up on their recently vacated lines. Rocks fall, everybody dies. You win.
Whichever way you finish the game, the credits you suggested roll.
It would definitely be a step away from the mainstream, but it'd sure pack one hell of an emotional punch.