why are there no WW1 games?

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The Tommy

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Aug 19, 2009
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Gfan_00 said:
Dude, WWI was a game. Read about it here: http://encyclopediadramatica.com/World_War_I
WWII was a much better game, though. Read about it here: http://encyclopediadramatica.com/World_War_2
So that proves your little theory wrong.
Dude, try reading a book. I guess that would be more hopeless than someone trying to make a game set during the War.

Try talking to vets. No war is a game. You fail.
 

The Tommy

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Aug 19, 2009
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Gfan_00 said:
Dude, WWI was a game. Read about it here: http://encyclopediadramatica.com/World_War_I
WWII was a much better game, though. Read about it here: http://encyclopediadramatica.com/World_War_2
So that proves your little theory wrong.
You still fail because it was a worthless joke. But then again like its creator the apple didn't fall far from the tree.

I must have at least a decent enough knowledge of the interet to have found this place. Once again you fail.
 

The Tommy

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I read it and I understand its a joke like you. It has nothing of value to offer this discussion except old regurgitated bandwagon comments about how it was boring.

No sir I'm sorry... you fail.
 

The Tommy

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Gfan_00 said:
The Tommy said:
I read it and I understand its a joke like you. It has nothing of value to offer this discussion except old regurgitated bandwagon comments about how it was boring.

No sir I'm sorry... you fail.
Good lord, there's no getting through to you. We must have different senses of humor or something. I'm sorry if I insulted and/or offended you in any way. I just don't feel like arguing when neither side has much of a point.
Does this mean you're asking for an Armistice?
 

vonwenck

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Aug 15, 2009
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iv seen WWI put into a game but that was a RTS, Drakest of days that is comming out soon has a WWI level in it and its a FPS
 

jackbriggs18

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Feb 18, 2009
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I think its the most widely remebered war of them all.
Most war memorials in most towns in the UK were built after that war, and our remembrance day stems from the armistice.

On the issue, I think as a FPS it would be no good as the majority of deaths were artillery from dozens of miles away, or by machineguns as troops marched across no mans land, or pot shots by snipers. I think an RPG or Total war style FPS would be more ideal, but a ww1 game based on an individual position wouldn;t be very fun, as it was a strategic attrition based war, where killing as many enemy soldiers as possible regardless of youe own casualties was the order for the day.
 

The Tommy

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jackbriggs18 said:
I think its the most widely remebered war of them all.
Most war memorials in most towns in the UK were built after that war, and our remembrance day stems from the armistice.

On the issue, I think as a FPS it would be no good as the majority of deaths were artillery from dozens of miles away, or by machineguns as troops marched across no mans land, or pot shots by snipers. I think an RPG or Total war style FPS would be more ideal, but a ww1 game based on an individual position wouldn;t be very fun, as it was a strategic attrition based war, where killing as many enemy soldiers as possible regardless of youe own casualties was the order for the day.
Good point abut the artillery casualties. Most people think MGs took everyone.
But have to admit that the first and last years were vastly different and mobile. I think at least 1918 could make for some interesting action play. Lots of fire and maneuver tactics and even the dreaded trench warfare of 1915-17 could offer tight quarters combat with unconventional weaponry. You could be allowed to design your own trench club or something in the vain Fallout3 type of customization.

True also in that our present both America and British Remembrance/vets days are based off the event and it is certainly remembered throughout the UK for there is not a town you can go into without a memorial or honor plaque.
 

WolfThomas

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Dec 21, 2007
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Here's how I think it could be done, a combination of scripted scenes, but mostly procedurally generated stuff.

The game would start with a pretty standard tutorial, learning how to use rifles, grenades etc. But emphasizing the rigid social structure at the time and the colonial jingoism at the start "tut, tut the war will be over by christmas and we won't have given the kraut a sufficient walloping". You'd probably be a reserve officer or something, fresh faced and straight out of school.

The first mission would be heavily scripted, you getting ready to go over the top for a charge. The atmosphere would be incredibly tense, from the music, the soldiers muttering and the sound of artillery fire. You'd feel scared of going over the top.

Then you'd leap over and run through no man's land while machine guns and artillery obliterate everyone around you horrifically, not a cinematic but rather if you bother to turn to the left you'll see a couple of men ripped to pieces by machine gun fire. Eventually a shell would land near you and you'd pass out.

You'd awake in hospital for a brief moment before it blacks out.

Now the bulk of the game would be about a single large area, your lines (+ no man's land and the germans) and perhaps the nearest village you billet at while on rest.

The game would a fps with rpg elements like STALKER, there'd be NPCs from officers who'd issue you orders, to supply clerks or medical officers who ask you favours (like bringing them so much of x) and just soldiers with great accents and funny senses of humour.

At your lines you'd be able to walk around reasonably safely, you'd have to be careful and crouch through sniper trouble spots, wade through the muck with rats and every now and then you'd hear the crump of artillery and have to seek cover or hit the bottom of the trench.

No man's land would be ever changing and initially very frightening, but eventually you'd begin to learn safe spots, good sniper vantages and the quickest routes as you went out on night patrols. It would change each sometimes not by much, at other times huge differences. Every now and then a flare would go up illuminating the whole area before fading leaving it darker then it was before until your eye readjust.

Missions would consist of repelling German attacks (sometimes fighting in the trenches), assisting artillery and mortars, sniping the German lines, scouting no man's land, ambushing patrols in no man's land, retrieving wounded and dead, and off course attacking the enemie's line.

You wouldn't go over the top often in an all out assault, but you'd dread every time, sometimes you'd be successful and hold a trench, until your relieved or ordered to pull out, but inevitably you'd lose it, and often you'd get wounded/die. When you got killed in game, you'd later wake up in hospital being told you'd been bravely rescued or dragged back. If this happened too many times the game would end with you being sent home crippled or actually dieing and you'd have reload a save or checkpoint.

After every "big show" npcs you'd gotten to know might be crippled/dead, this would be random and depend on what happened in the fight. You might hate certain officers and almost be happy when they bought the farm or change your opinion about them when they do something amazingly heroic. A NPC you like might make you think of doing something risky in the hope of saving them. A wounded NPC might right you letters from hospital or from home if they are crippled.

As the war progressed the nature of combat would adapt, you'd eventually have plane and tank support.

Weapon wise you'd be able to carry three type of weapon:

Primary:
Simple bolt action rifle (both English and German) and would have the advantage of a bayonet
Scoped bolt action rifle
Lewis Gun (later in the game)
Double barreled shotgun (perhaps as award for side questions)
Pump action shot gun (side quest)
Anti-tank rifle (agains later in game)
BAR rifle (later)
Prototype submachine guns (sidequest + later in game)

Secondary
Webley revolver
Mauser semi-automatic or a Luger(captured from Germans)
Colt 1911 (later in war)

Melee:
Bayonet
Bowie knife (captured from germans)
Cosh (steel rod rapped in leather favoured by English)
Improvised trench clubs
Officer's swords
Sharpened shovels
and more stuff

Your pistol and melee could be used together at times. You could also carry a couple of grenades.

A heavy element of combat would be the melee side, either a brutal scuffle in the confined space of a trench or silent killing in the dark of no man's land. You'd be able to perform melee attack like elbowing and kicking like in condemned also.

The gun play wouldn't necessarily be slow paced, I mean Call of Juarez make even older and slower weapons quite exciting. Player would have to get to trying to be accurate and maintain cover before closing in violently with bayonet or shovel.
 

nYuknYuknYuk

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Nageck said:
What would make an awesome WWI game would be a giant online multiplayer game. I know this impossible at this time, but I'm seeing the entire front being represented and two armies trying and move into the opposing territory. If done correctly, though, it would remain locked in stalemate forever (the U.S could never enter because it would unfairly give one army the advantage needed to win).
This is possible, look at http://en.wikipedia.org/wiki/World_War_II_Online

not sure whether or not i've been Ninja'd, not gonna look through 12 pages to find someone else linking to this.


And it is possible to make a WW1 game fun, you would simply have to sacrifice some realism, introduce some innovative gameplay ideas, and not focus entirely on trench warfare. To me, it's seems like a great setting for a developer to challenge itself and make it interesting.
 

Bamboochakill

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Aug 10, 2009
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and no, it's not about how ww1 sucks, but secret missions (acctually there was some in ww1 as many peoples don't think) and weapons that not was used 100% under the war, just like ww2, with some elements that not was used 100% like sherman with rockets, machinegun with a kind off a mortar.