why are there no WW1 games?

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dannyboi1236

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cptjack42 said:
Because it was the most depressing war ever to be fought in the history of the world. Although a game set in the American Revolution/Civil War might be cool.
omg that would kick arse, even being from New Zealand i think that would be cool. also just more FPS's set around then or like the british colonial warsw would be awesome.
 

danosaurus

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WWI was almost a hundred years ago, there's not much of a market for it because the target market aren't that educated about or exposed to it.

WWII is the Hollywood war and will always be the Hollywood War.
Vietnam was exposed by the media eventually as the Americans losing and just an all out failure, this is why no Vietnam war game has had that much money pumped into it, why produce something that's harder and more expensive to market when Hollywood has done half the marketing already for WW2?
This is also true of WWI.
 

AirACE

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I have to say that you are completely right in that area. Hollywood has made a fair share of World War II movies. However, the problem game developers are now facing is the fact that too many games are being made about World War II, so they will simply have to change it up a bit. Vietnam has the problem of the tactics the Communists used and the response the US had to use to counter it, that war also has the problem of the outcome. Which leaves them with only a few modern American wars left to choose from and out of a choice of the Korean War, Spanish-American War, Desert Storm, and World War I they will probably stay close to home in terms of who vs. who and pick World War I. Also I have noticed a surge in movies about World War I over the recent years (I can think of at least 5 in the past decade) and this might be just what is needed to make that war the new video game war.
 

The Tommy

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AirACE said:
I personally like the idea of a World War I game. If you ask me the one thing bad about that war for being made into a game is the fact that so few people know much about it. The game could be done in a good vs. evil fashion (by including some of the horror stories about what certain nations' soldiers did to civilians or POWs) or multiple campaigns spanning both sides. Bolt action rifles were not the only thing in the trenches (LMGs, SMGs, Semi-auto rifles, and even ARs were being used). In fact the only thing world war II added to war was atom splitters and computers (everything else was in use or being tested during World War I).
Also trench warfare was not the only thing in World War I, look at the Guerrilla warfare run in German East Africa by Lettow-Vorbeck (the most successful hit and run tactics in history), Fighting in asia (both Japan and China entered World War I on the side of the Allies), and the early days of 1914 (where the war was quite mobile).
Many folks say sitting around in the trenches getting trench foot would not make a good game, well if you described D-Day as "waiting in a landing boat vomiting then getting mowed in five seconds" then that would not appear like a good game material either (you would think going over top in World War I is quite similar to the D-Day mission in so many World War II games)
The final issue I find is that many Americans think the war was boring for the US. I look at it this way: in one year the US played a key role in stopping one of the largest offensives in history, and then pushed the German Army back to where the started in just a few short months, then took St. Miheal in two days with minimal loss (the French tried earlier and lost about 60,000 total without success), and finally made sure Germany did not stay in France during the Muese-Argon offensive (the bloodiest battle in American history)
As indicated here there is plenty of room for interesting play. The problem lies in the story and design of the game with the War as the setting. You can't give the modern player the feeling that they won the war for good because we know about the results in WWII. What could be done instead is a story focused on the characters.

I do like the suggestions of playing other nations. Vorbeck's trek through Africa was an interesting sideshow that could make for a very obscure setting for a game on bush warfare. But war in the desert could also be accomplished. If the designers want to get really crazy with bringing in obscure areas, they can do the Japanese attack on the German port of Tsingtao in 1914.
 

The Tommy

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Bamboochakill said:
since red orchestra is from the german side, would it be like that in the mod too?
It seems most likely. A WWII mod team is on its development. Here's their main site. http://www.ironeuropegame.com/news.php

More info:http://forums.tripwireinteractive.com/showthread.php?p=474793
 

CuervoJoe

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There are a smattering of games based on world war I, at least here in Spain. They all look pretty crap though, so I've never bought one.

They're almost always hex based strategy games by the way.
 

Marowit

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SniperWolf427 said:
I wonder things too!!(exclamation point)

But in all seriousness, World War 1 is pretty much a bleak desert for gaming ideas. Trench warfare would be incredibly boring and i don't think the most interesting thing in WW1, that being the introduction of controlled biological warfare, could be implemented into a game.

Really, the only thing they could do is a WW1 RTS. Which, could very well be fun, if developed by the right company.

Orrrr a WW1 flight sim. But i hate flight sims.


They actually did make a flight sim - called Red Baron.

I played the original as probably my first computer game - either that or wolfenstein 3d - I can't recal.

I also go Red baron 2 and had a fun time with that.
 

Annhialator

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I only read the first few pages but here's my two cents to those that find WW1 trench wars are boring....Ehem "The fall of the Ottoman Empire", they weren't exactly the nicest guys around and their battlefields weren't in deep trenches most of the time, you have desert terrain, mountain terrains, you can play a spy mission in small villages (similar to those done in France in WW2). A great designer can make any boring concept into a great gameplay or addictive ...and don't forget there's Mata Hari! The exotic dancer that caused the death of thousands of soldiers due to 1337 espionage skills! (well she did get executed but still you gotta admit she did some great damage)

again just my two cents on this
 

The Tommy

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Annhialator said:
I only read the first few pages but here's my two cents to those that find WW1 trench wars are boring....Ehem "The fall of the Ottoman Empire", they weren't exactly the nicest guys around and their battlefields weren't in deep trenches most of the time, you have desert terrain, mountain terrains, you can play a spy mission in small villages (similar to those done in France in WW2). A great designer can make any boring concept into a great gameplay or addictive ...and don't forget there's Mata Hari! The exotic dancer that caused the death of thousands of soldiers due to 1337 espionage skills! (well she did get executed but still you gotta admit she did some great damage)

again just my two cents on this
But you didn't get to the later pages where fair examination was given to trench warfare. If you still don't like the idea after having read some of the in depth proposals then say so.
 

Droa

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their were heroes in a way, but sadly not for the most part, and ovcourse america didnt hav that big a hand in it, so their goes the patriotism out of the way.

but mostly cos it was considered the worst war in history and the war that ended all wars, sadly humans are incredbly pathetic, greedy, stupid beings who never learn, or atleast those at the top who get to control the normal ppl are since chances are usually they dont suffer as bad and not in the line of fire.

their would probably be less wars if there was a world rule that those at the top had to go in and fight as well instead of sending in the peons, shame itl never happen, and people will continually die for others selfish demands while believing their murdering people for the greater good :/ the human race is just a *joy* aint it :/

god only 18 yet most of the ages below 30, maybe even 20 are so bloody cynical nowadays :/ eugh, sorry for the rant
 

The Tommy

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The Iron Europe game right holds quite a bit of promise. The weapons and level designs are still coming out but they're overhauling the Tournament III engine for it.
 

AirACE

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Droa said:
but mostly cos it was considered the worst war in history and the war that ended all wars, sadly humans are incredbly pathetic, greedy, stupid beings who never learn, or atleast those at the top who get to control the normal ppl are since chances are usually they dont suffer as bad and not in the line of fire.
Actually it was the civilians not the generals that were responsible for the Armistice. Men of all ranks from privates to the Supreme Allied commander were against the signing of the armistice (the top allied commander General Foch was quoted saying: "this is not peace, this is an armistice for 20 years!"). Even men who saw the war themselves and suffered from shellshock after going through it wanted to see the sacrifice of their fellows soldiers to actually not be in vain (one such example was Bruce Bairnsfather). Who can you thank for World War II? Not the generals and not the privates. World War II in truth only occured after pacifists forced a premature end to the great war. Had the Allies reached and took Berlin (which would have by all acounts occured by the end of 1919) we would never have had World War II (and saved millions of lives). By the way, most (if not all) of the Generals had seen combat, the problem was that no one had ever seen this type of warfare on such a scale (trench warfare is nothing new, but with modern technology it presented a unique challenge). The lesson of World War I is not to just prevent war where possible, but to also once started finish and finish fully. But there is not fiction in that war being the worst in history to have fought in.
 

The Tommy

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AirACE said:
Droa said:
but mostly cos it was considered the worst war in history and the war that ended all wars, sadly humans are incredbly pathetic, greedy, stupid beings who never learn, or atleast those at the top who get to control the normal ppl are since chances are usually they dont suffer as bad and not in the line of fire.
Actually it was the civilians not the generals that were responsible for the Armistice. Men of all ranks from privates to the Supreme Allied commander were against the signing of the armistice (the top allied commander General Foch was quoted saying: "this is not peace, this is an armistice for 20 years!"). Even men who saw the war themselves and suffered from shellshock after going through it wanted to see the sacrifice of their fellows soldiers to actually not be in vain (one such example was Bruce Bairnsfather). Who can you thank for World War II? Not the generals and not the privates. World War II in truth only occured after pacifists forced a premature end to the great war. Had the Allies reached and took Berlin (which would have by all acounts occured by the end of 1919) we would never have had World War II (and saved millions of lives). By the way, most (if not all) of the Generals had seen combat, the problem was that no one had ever seen this type of warfare on such a scale (trench warfare is nothing new, but with modern technology it presented a unique challenge). The lesson of World War I is not to just prevent war where possible, but to also once started finish and finish fully. But there is not fiction in that war being the worst in history to have fought in.
This is truly a superb observation. The one thing I'd say is that the German high Command wanted to end the war prematurely because they knew that the Allies would crush them irrevocably. The Allied leaders as you stated were under political pressure to accept the terms as war weary people (particularly the French who lost 1 million combat men) had seen enough and that any peace was acceptable.

Another important aspect of our modern perception of the war is that WWII interrupted that natural flow of investigation and accurate historical chronically as we have in WWII. Many WWI documents in Germany, France and Britain were destroyed during the endless bombing raids on major cities. What we often see and understand is a very biased and sided view of how stupid the war was fought. This is based off of a lot of reactionary literature that sold well in postwar period because of the shock of the worlds first complete and TOTAL world war. Only recently have historians and students begun to really uncover what the war was really about and why it was fought the way it was.
 

The Tommy

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This was an article which interstingly tackles a couple of elements in what could be a potentially new genre in FPS or wargaming. Its about To End All Wars

WWII? Been there, done that, 117 times over. The Great War, though? Much more interesting. Cruder weapons, "different" tactics and a sworn emphasis on historical accuracy already have me more than a little interested in To End All Wars. Developed by Kuju's new Chemistry Studio and published by fresh young upstarts Ghostlight, the game will run on the Unreal Engine 3, turn up on 360 and PS3 and promises players:

...the experience of the gritty combat in the trenches, the fear of charging across no man's land, deadly secret excursions to enemy outposts in the dead of night and the heart stopping terror of pounding artillery guns will be central to the gaming experience

If you'd like to bleed the press release white, click on through.

Ghostlight takes trench warfare to the next generation

The benchmark for the first person shooter genre is set to reach new heights in summer 2008 when burgeoning publisher Ghostlight unleashes "To End All WarsTM" onto the global battlefield.

Set in the war-torn trenches of World War I Europe, "To End All Wars" will deliver unrivalled atmosphere and realism, bringing the mud strewn horror of this most desperate of conflicts to the PlayStation®3 and Xbox 360TM formats using Epic's Unreal® Engine 3 technology.

To ensure the title delivers on its promise, UK developer Kuju will take care of development duties through its' newly appointed Chemistry studio. "By blending Kuju's specialism on Unreal Engine with this great theme we've created a new & exciting formula for an amazing game experience that brings to life the visceral and demanding struggle that was The Great War" comments Studio Head Simeon Pashley.

Stephen Morgan, Head of Development at Ghostlight continues "By producing a title set in World War I, we are taking gaming into a new period of wartime history. Our research revealed huge global changes in both real-world technology and tactical deployment of battle units during the intense four year conflict. This has given us scope to present gamers with a multitude of evolving challenges within an ever changing environment".

The authenticity of the conflict has been put at the heart of the project. Period locations will be recreated in lavish detail, only weaponry of the time will be available and character design will reflect the uniforms and style of the era. Crucially the experience of the gritty combat in the trenches, the fear of charging across no man's land, deadly secret excursions to enemy outposts in the dead of night and the heart stopping terror of pounding artillery guns will be central to the gaming experience.

Khaled Lababedi, Director of Ghostlight stated "The FPS genre is a competitive market however we believe that "To End All Wars" will be an exceptional title that will form the basis of a new gaming franchise. Alongside other products to be announced in the coming months "To End All Wars" will propel Ghostlight towards its stated objective of becoming a major global publisher."
 

WolfThomas

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The Tommy said:
GREAT NEWS LADS!!

I was just scouring WWII games and found that Red Orchestra is going to have a WWI mod called Iron Europe.

http://www.ironeuropegame.com/news.php
That's good news, I liked a lot of stuff in Red Orchestra, like leaning weapons on objects and that it was heavily team oriented.
The Tommy said:
Bamboochakill said:
since red orchestra is from the german side, would it be like that in the mod too?
It seems most likely. A WWII mod team is on its development. Here's their main site. http://www.ironeuropegame.com/news.php

More info:http://forums.tripwireinteractive.com/showthread.php?p=474793
I thought it was more of Russians versus Germans perspective, than just solely Germans.

On another note I wouldn't want to play a game about the WW1 Russian front, it makes the WW2 look like a holiday (okay maybe a slight exaggeration).