WHY are used video games bad?

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Nick Angelici

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Feb 14, 2010
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PlasmaFrog said:
Don't worry, it's only developers(publishers) looking to fish more cash out of your pockets.
your kidding right? while not the most serious wound it does hurt the studios a lot, example:

-kid buys newest CoD
-kid plays CoD, gets bored and sells three days later
-game store sells the used copy for 55, 100% profit for them, 0% for developers
-Developer loses money for a game that in the end only got them 5 bucks, and thats not even profit, because games that they sell are to maintain, not expand the company, once they do that, then the can grow, but used games takes that away, its isnt some gag, its seriously hurting companies.

at a constant rate, the company would collapse and then bam, not more games from them
 

Stormz

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What I'm wondering is, what about discontinued games? I can't get new Ps2 games anymore. Unless you want to start production of those games again I WILL buy used games.
 

GrizzlerBorno

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tehweave said:
Do the developers want part of that cash? Are they that greedy that they sold the game once, now they want to sell the game again and again and again?
I'm sorry, but this part literally makes no sense. They don't want to sell the same game(copy) over and over again! They just want every individual player to buy a distinct copy of the game from the Publisher, so that they can earn the money they WORKED for. If you buy a used game, you give NO money to the publishers and Devs who spent a fortune MAKING this game. In other words.....it's stealing, but for some reason it isn't treated as such.

Seriously, can someone explain this to me? Why is it that Piracy is a universal no-no, whilst Used game sale is fine even though it's the EXACT same end result?
 

Sakurazaki1023

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Strain42 said:
It is essentially a money thing, there's actually an episode of Extra Credits that goes into this subject a little bit deeper.

But like they said in that episode, if you go buy a new game from GameStop or something, only a small percentage of that actually goes to the developers of the game. If you buy a game used from GameStop, none of it goes to the developers.

So yeah, used games may be awesome for the player because they're cheaper, they really don't do the developers of the game any favors. I only buy used games if it's something I wanna play, but don't really have all that much support for.

If it's a game company you're trying to support and want to see more from them, it helps them out a lot more if you buy it new.

Like right now, I'm part of the crusade to help get Ace Attorney Investigations 2 localized in the states. The best way to do this is to try to convince people to pick up new copies of any of the AA games (yes, it hasn't been an easy task)
I thought I recognized your screen name from somewhere...

http://user.drunkduck.com/Strain42

Awesome webcomic, keep up the great work!
 

NightHawk21

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tzimize said:
tehweave said:
gigastar said:
The simple problem the developers/publishers have is that every time one of thier games is preowned and bought again, they lose money because they dont get paid for the game being preowned, and the guy who bought it preowned now isnt going to buy a fresh one.

So yes, it is a money thing.
Good to know that all it is is companies being greedy. Thanks!
Either you are trolling or you have terrible economical knowledge. Let me paint you a picture.

What if all we had was digital games? People nowadays have a very big pile of contacts. If you could just borrow a copy after a buddy somewhere was finished with it...a worst case scenario would be that a company sold ONE copy, and then that copy went around the world since everyone knows someone...and it traveled around.

One copy sold...50 bucks for a game with millions of dollars worth of development. I guess you see how thats bad?

Of course, I know thats not how it is now, but I'm just painting you a picture. This happens, in a smaller scale. And companies are losing money on it.
Lets say we use psn since I'm not that familiar with buying stuff on the xbox, and all game sales are digital. Now you dl a game and you and decide to share it with a friend. To do this you need to give him one of your 5 accounts. If you give out all 5 accounts no one else can download the game, and if you lose your account for any reason, one of your friends must delete your account of their psn and give it back to you. So it's not exactly the picture you paint, not to mention that most people will still buy a game as opposed to dl it of a friend.

cookyy2k said:
It's a strange phenomenon that when anyone mentions pre-owned games everyone says it's developers just been greedy but if anyone says piracy then the developers have a legitimate claim to that money. I'm not for piracy here but it would appear one person torrenting a game is equivalent to one person buying it preowned from a developer/invester stand point. Each gives the developer nothing and each is effectively preventing one sale of a new copy.
Your view is pretty correct, to the point that pirated games often have multiplayer locked much like some of EA's games, at least most pc games. That being said, to unlock multi on a preowned game you have to pay approx. $5, but to play multi on a pirated game you have to play approx $60 for a new copy of the game.
 

NightHawk21

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GrizzlerBorno said:
tehweave said:
Do the developers want part of that cash? Are they that greedy that they sold the game once, now they want to sell the game again and again and again?
I'm sorry, but this part literally makes no sense. They don't want to sell the same game(copy) over and over again! They just want every individual player to buy a distinct copy of the game from the Publisher, so that they can earn the money they WORKED for. If you buy a used game, you give NO money to the publishers and Devs who spent a fortune MAKING this game. In other words.....it's stealing, but for some reason it isn't treated as such.

Seriously, can someone explain this to me? Why is it that Piracy is a universal no-no, whilst Used game sale is fine even though it's the EXACT same end result?
Probably foes all the way back to the public outcry against piracy by the record companies and the news stations that covered them when pirating music was just coming onto the scene.
 

cookyy2k

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Dragonforce525 said:
I don't really mind buying pre owned games as I've yet to hear an argument that guilts me into buying their products for full price, whenever someone says "if you don't buy it full price the people who make the game get no money" I immediately picture Scrooge McDuck swimming around in his money pool. It's just a shame all AAA games aren't made by 1 person because that's how the music industry got me to feel guilty for illegally downloading music, they have the advantage of making you feel like you're stealing from the band, rather than Donald Trump.

Some developers are huge organisations rolling in money yes but other smaller developers are struggling. Square enix doesn't appear to be doing too well and that's a large developer. So unless we want microsoft and EA making the same thing over and over some support of the industry is needed. Also do you not picture say game, tesco or asda who all sell pre-owned games as huge organisations rolling round in money by selling something that not only did they not have to pay to make but by also giving none of that money to those who have had to invest time and money into making?
 

Grospoliner

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Feb 16, 2010
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Well there are pros and cons:

1) Reselling games do not benefit the publisher in the least. The reseller gets all the money. Good for the reseller, not good for the publisher as it reduces the potential number of retail customers. Better for the customer since they pay less money over all for a single purchase.

2) A resold game is usually of poor collection quality. Manuals are missing, disks are scratched, cases are damaged or plastered with price tag stickers. You will see these all over Ebay and Amazon with the sellers blatantly lying about the condition the game comes in. Would you pay 25 dollars for a old hard to find game that comes in a paper disk jacket and is scratched to hell? Yeah me neither. Bad for the customer as it devalues the game reducing any investment value.

3) Artificially inflates the resell value of the game however as the possible capital off an individual game is expanded to... whatever the average limit of life is on a cd/dvd/blu-ray. This is bad for the end consumer as an individual game will be resold at higher price than it would be comparatively a decade ago. Do you notice in the past games used to drop in price after release significantly in the first 4-6 months? That doesn't happen anymore. Bad for the customer in the long run since they have to wait longer for price drops, also doubles the risk of waiting as production runs are limited.

4) Reduces the viable number of collectible copies. This will increase the value to and of collectors in the long run. Good for the customer who wants to make a long term investment. Bad for the customer as it reduces the viable number of playable copies of a game.
 

katsumoto03

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It isn't greedy at all. Developers and publishers get no money from used game sales. They put a lot of time, effort and money into these products and deserve to get paid in return.
 

Stammer

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tehweave said:
Is it just because people are buying and re-buying old copies of games? Do the developers want part of that cash? Are they that greedy that they sold the game once, now they want to sell the game again and again and again? I remember hearing that some game developers are thinking of inputting serial codes for old games that need to be re-purchased every time the game is re-sold at a used game store. Oh yeah, there's no way that can backfire.

No, seriously. What's the deal? Is it just a money thing?
It is a money thing, but it's for a good reason. If every single person in the world bought used except for one person, then the developers would only get one sale ever. Once it's sold new once, it's out of their hands for good, so if people keep buying used over and over again it's literally another sale that they would have made but didn't.

If you made a game that was really successful but you went bankrupt because half the copies sold were used copies, you'd be pissed too.
 

Jumplion

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tehweave said:
I need to know this. I buy used video games all the time. I have collections of old games from old systems, yet still I see developers getting mad about used video games and the fact that they're worse than piracy:

http://www.escapistmagazine.com/news/view/110171-Fable-3-Dev-Used-Games-Sales-are-More-Problematic-Than-Piracy

Is it just because people are buying and re-buying old copies of games? Do the developers want part of that cash? Are they that greedy that they sold the game once, now they want to sell the game again and again and again? I remember hearing that some game developers are thinking of inputting serial codes for old games that need to be re-purchased every time the game is re-sold at a used game store. Oh yeah, there's no way that can backfire.

No, seriously. What's the deal? Is it just a money thing?
In all actuality, yes, it is a money thing. But see, I dislike saying that the developers are "greedy". Is it "greedy" to try and secure some extra cash so that you don't have to sell 1 million copies just to break even? Is it "greedy" to desperately try and squeeze out some cents to fund your next project? In some situations, sure, but I don't think that is the the case for the majority of developers/

I blame the fact that games cost so much to produce and how the whole system in terms of management, budget, and development is pretty screwed up compared to other mediums. I would not be surprised if developers would not care about used game sales if they didn't need those precious dollars and cents (as only a percentage of the $60 actually goes to the developer), but with even standard AA or A games needing enormous budgets just to produce the game it's not hard to see why some developers are desperate for cash. Because games take from so many different mediums and attempt to smash them together, they cost way more than producing movies. Hell, you could probably make 3 blockbuster movies out of the budget of one AAA game.

All I'm saying is, try to keep it in perspective. While the used game market will probably never die, it's not that hard to understand why some developers are hostile to the idea. In the end, yeah, it's a money thing as difficult as it is to admit it.
 

Android2137

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PattyG said:
Jzcaesar said:
I think a difference between the used car argument and the used game is that, if you get a used car, you get a used car. It's not as good as a new car (most of the time) because it is more worn. If you get a used game, it's almost exactly the same as a new game, and hence, the used game market is more attractive than the use car market (and hence, more of an issue).
Totally correct. Plus, very often the car makers are involved in the re-selling of their used vehicles. Nobody is selling Persona 4 back to Atlus so they can re-sell it and make money a second time.
Now that I think about it, isn't that what Valve is kinda doing with Steam? Not reselling their own used games, but making a game store of their own. That's what car companies do. Maybe if the big name studios just make their own game stores and sell only the games they make (and any indie titles that are willing to share some of their profits).

Captcha says "Hence, ereventi". I dunno. That might just be a good word for this kind of setup!
 

kagemao

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Feb 13, 2010
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I think calling them greedy for wanting money, when you buy used and trade games in for the same reason, is hypocritical. I buy used games when they aren't sold new anymore, but buying a new release used seems like an insult to the developers. Comparing a used game to a used car doesn't make sense. You're selling an experience with a game, not a tool.
 

Xanadu84

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DEVELOPERS and PUBLISHERS are greedy? As opposed to the retailers who put used games on a shelf and rake in all the profit without making a single thing? Id rather give my money to people making the game. If I do that, they won't have to increase prices, and will be more willing to try a new and unique IP instead of hashing out a safe, generic shooter that we have basically already played a million times before.
 
Apr 3, 2010
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The whole "Used Games and Piracy" thing is interesting because there are people who support used games and condemn piracy, but can't really think of an argument to separate them morally. I think this is a good example of lots of people accepting something as right because of a cultural norm, not because they have an argument for it being morally justified.

The only logic I see for used games is that the ability and market to resell games creates extra value in games, thus the price the developers sell to the store can be high because they could get 3-4 resales out of, for example. However, this makes the "I'll buy them new when they give them reasonable prices" statement into a "I'll never buy them new." Stores are willing to buy at high price because they know that a copy of a game is worth more than the first sale. If people didn't buy used at all, then the store would demand lower prices from the developers, because the product isn't worth as much.
 

floppylobster

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What they don't seem to consider is that when I buy a brand new game for $110-$130 (for that is the price in my country - sometimes as high as $150), I factor in the possibility that I can resell it for $40-50 once I've finished it.

But if I cannot do that, then I cannot afford to buy many games. Hence the amount of new games I've bought lately is rapidly falling. So if they drop the price of games to reflect the fact they're now getting all the money from every copy sold, then I could afford to start buying again. If not, I'll be permanently waiting for 'platinum' deals and carefully reading every single review before I make a purchase, so they better make DAMN SURE - and I'm looking at you Command & Conquer 4 - that their game is worth paying full price for.
 

Chemical Alia

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Sir Neox said:
I think this is completly ridiculus, I mean i like to game a lot but the price of games currently is holding me back. im a full time A level student so I am only able to work part time during the week and most of my money goes on fuel for my car or insurance so used games are basically a heavan for me to be able to play lots of cheap good games. God i hate money grabbing people some times,

TL;DR I hate paying the 60 price tag for new games when there is more important thing i need

God i hate developers sometimes -_-
A game developer wanting to make money from their products really shouldn't be that outlandish an expectation. Unless you're talking about the absolute top selling and popular AAA franchises, most video games do not even break even in profits. The ability of many developers to stay operational is determined title to title, so in the majority of cases I would hardly call it "greed" that drives the need for profits going to the game's creators.

Big games like Call of Duty have a long "tail" of sales that continue on long after the initial release, but most games also rely on sales in the beginning of the product's life cycle, and it's more like weeks or months before profits reduce to a trickle. I'm not really opposed to used game sales, especially of older and hard-to-find games. Used and discounted games are the only way some people can afford to enjoy this hobby, so it's important that they're affordable, but I'd never buy a used game the day after release for $5 off the retail price. If anyone is greedy in this picture, I'd blame the used game retailers and their sales tactics.

An EEDAR study was published in 2008 that revealed that only 20% of games that reach the market are actually profitable (and that figure is only 4% if you count games that are canceled or otherwise not finished).

Just saying.
 

pwnzerstick

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Mar 25, 2009
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This can pretty much all be summed up by the project 10 dollar episode of extra credits, but the fact being is that games are expensive to make, and with the purchase of a used game the developer gets no money, and the retailer gets it all. As games get more and more expensive to make developers will either have to charge more for new games, impliment these "project ten dollars", or take absolutely no risk when developing a game so that they know that it will sell. In my opinion the project ten dollar is the best option.