Because the narrator in Lovecraft stories is usually at a loss at how to even begin to describe the abominations that he comes up against. Some seminal creatures like shoggoths or Chthulhu are more or less described and recur throughout his stories, but for the most part Lovecraft focuses on describing - vividly - the sensorial glimpses that these horrors cause on the character more than anything else. Like so:
"It was a godless sound, one of those low-keyed, insidious outrages of Nature which are not meant to be. To call it a dull wail, a doom-dragged whine or a hopeless howl of chorused anguish and stricken flesh without mind would be to miss its quintessential loathsomeness and soul-sickening overtones"
"It was a godless sound, one of those low-keyed, insidious outrages of Nature which are not meant to be. To call it a dull wail, a doom-dragged whine or a hopeless howl of chorused anguish and stricken flesh without mind would be to miss its quintessential loathsomeness and soul-sickening overtones"
Bingo, bingo, bingo.Xeorm said:I'd say it's because video games are an inherently visual medium. Because Lovecraftian monsters are indescribable, they normally get around it in books by leaving the descriptions up to the reader. Can't do that with a video game, not as well at least.