Darius Brogan said:
I'm sorry if a Voice Over Internet Protocol doesn't make the cut for socialization in my books. Socializing is going out and meeting people, talking face to face, and having conversations face to face. You and I have different opinions of social, and I can live with that, but a room-full of friends is always better than a server full of strangers with two friends just one block away that can't even come over to hang out because the game's one player otherwise.
Video-game air is the suspension of disbelief experienced when playing a video-game. Having enough realism to place yourself into a semi-plausible situation where you can convince yourself that you're playing makes it easier for people to become immersed because they can relate, to a small extent, with the closer-to-real environments.
There's no point in putting sniper rifles in a game if you're going to eliminate the only thing about them that means anything: Stealth.
Besides the glint effect is completely eliminated if you grab an accurate assault rifle with iron sights and snipe that way.
You're allowed to think that you have to be in the same room as someone to socialise with them, however don't act as if Battlefield betrayed you. Split screen has never been a part of Battlefield. You claimed to be a PC gamer but you can't seem to handle anything but split screen. I do not think PC gamer means what you think it means.
Video game air is a term you made up yourself so thanks for finally explaining it and is essentially "immersiveness". Battlefield immerses you with award winning graphics and sound, I can't blame them for not catering for those who'd nitpick about the use of a laser sight.
Sniper rifles have customisable sights which you'd know if you had any understanding of this game, iron sights, holo, reflex, 3.4*, 4*, IR. All don't cause scope glint. However those reduce long range capability, removing the balance requirements that necessitated implementing the scope glint in first place. Good system huh? Funny how that works out, almost like the game was designed around both balance and realism. Sorry to be rude but you seem to be missing a fair bit of information.
For that matter stealth is still possible with a high powered scope. All you need is to only equip your rifle when you're preparing to take a shot.
At ranges >100m an assault rifle would need 5-6 shots to the body to kill an enemy. Hardly effective.
Slycne said:
Darius Brogan said:
I understand the laser improves hip-firing accuracy, but nobody ever would carry a Sniper rifle at his hip anyways, because hip-firing it would break his shoulder, and there's no point in making your game ludicrously powerful and realistic if it impedes social-multi-player.
No modern sniper rifle is going to break your shoulder by being fired in standing position, not even a .50 cal.
Also this, oh mah gawd it's Justin Clouse.