Alexnader said:
Darius Brogan said:
I know exactly what PC gamer means, dude, and if you'd read my previous posts you'd realize that I state my PC isn't powerful enough to run BF3 without bursting into flames.
Ever heard the term 'Air of mystery' 'Air of intrigue' or any other abstract term?
The video-game air is not "immersiveness" alone. Suspension of disbelief is the most glaring factor, and when you base a game on reality, suspension of disbelief is very simple, because it's close to reality. My brain interprets more information than most, so it's difficult for me to accept that you base a game on being "Real-as-Hell" (It's on the freaking case) but lean away from realism in favor of inane customization options which would be unnecessary or unfavorable in a (real) battlefield situation.
Please note: I never mentioned any of the other customization options, at all. Not once.
My previous paragraph skillfully states that forgoing realism in favor of inane customization options which would most probably get you killed in a (real) battlefield, but marketing the game as "Real-as-Hell" is rather redundant.
Unless, of course, you're using any of the myriad new-generation Assault weapons available throughout the entire planet.
The AK-47 has an effective range of 400 meters. The M16: 500+.
Both rifles are over 40 years old now, and we've been getting better and better since then.
I really hate arguing with you, I tell you why? Because we're never on the same page. When I say 5-6 shots to kill someone with an assault rifle I obviously mean in-game. If your brain really is special and interprets more information than most you might have picked up on the subtle clue that I couldn't care less what things are like in real life.
As for why I mentioned the other optical attachments, you assumed that sniper rifles could not be used stealthily because of the way DICE implemented glint. I proved you wrong.
But enough of this bollocks, this has degenerated into a tit for tat paragraph 1 is a response to your paragraph 1, paragraph 2 to your paragraph 2 etc which makes every argument we make disjointed.
So lets bring it back a bit. Here's what I can gather. You feel betrayed by DICE because you feel their game was marketed as a realistic shooter and contains elements that you do not feel are realistic. Additionally you like split screen and are disappointed that it's not in the game.
I could easily dismiss you as a whiner who complains about the most inane aspects of the game but I won't. If you somehow lose the "air of game" (not a thing, I don't care how much you try to make it one) because of laser sights on rifles then fine, what you enjoy is your domain.
All I will ask is that you drop the whiny tone exemplified by your thread title "WHY BATTLEFIELD3!!! WHY WOULD YOU DO THIS TO ME!". Drop it, because the free and open beta was in bloody October. If you had done a single shred of research, something that I thought was common practice for the enlightened internet savvy gamer, you would have realised that you would hate the game. I'm serious, youtube is a thing and it's great. There's also the review by Justin Clouse who graced this thread for some reason. Seriously, it would've taken you about 10 minutes to work out whether ~$60 purchase you were about to make would be worth it.
DICE/EA had realism as a small element of their campaign and the subtext of it all was "more realistic than bloody Call Of Duty". So maybe, if this was a month ago I would understand that you could have fooled yourself into thinking this would be some kind of milsim. But it's December!
Mount a succinct defence of your position and we'll see if we can't work this out. The silly season is well and truly upon us my friend.
1) Then quit arguing with me. It'll make this whole thing go by all the more quickly.
2) It states on the case that their aim was realism, so weapon stats are close to real, meaning the weapons effective range is close to real, meaning 400 yards is still enough to kill someone, albeit though you'd need some luck.
3) I didn't mention the attachments for a reason, because a Hi-Mag Scope is what a good sniper uses for long-range shots. At mid ranges an assault rifle works just fine.
4) I couldn't care less if an argument falls into a point-for-point or even a screaming match, because that never happens with me.
5) Please read the original post where I state that I'm a perfectionist. A Game advertised as Authentic and Realistic that falls under neither category is a betrayal for someone who actually cares about those little things like detail.
6) Oh? I'm desperately sorry that I have better things to do than track every miniscule movement of every single video-game that I intend to play after release. I have things like work, rent, utilities, baby-sitting, inter-provincial and rather soon after inter
national moves to plan, along with student loans to pay for, and pre-study to worry about, followed by independent programming study, 3D graphics and mapping, and petty things like making sure I'm fed on a regular basis.
As one would imagine, that takes up a rather extensive amount of my time, and the rest is spent sleeping, or enjoying what little peace I get. My only saving grace is my typing speed, which allows me to post lovely little threads like this and not waste too much of my time.
7) A succinct defense of my position? How about being a concept planner myself with more experience in the planning and specifications of video-games than pretty much any non-dev gamer on the planet? Realistically speaking, of course.
I work with a small team on writing up the specifications, features, story-lines, characters, weapons, puzzles, maps, skills, and myriad other little niceties that gamers often enjoy in the games they play.
I'm more than aware, as an independent, of what goes into the planning stages of a video-game. I'm also aware that AAA titles have access to hundreds of times the funds I've got.
So why is it that my teeny team I can plan and conceptualize what is wanted in a title, and nix what would be too time consuming, or unnecessary while still keeping the feel of the game?
Titles like Battlefield are millions of dollars, and thousands of hours in the making, and have giant teams of people working on what to put into it and what to leave out, what would be wanted and what would not, and marketing the game based on what's going into it.
Marketing realism and authenticity, while keeping an entertaining and interesting game, are two things that Battlefield was going for. For the average gamer, they did very well. For the above average gamer, there are some miniscule gripes. For the elite gamer, there are more. But above all of them, there is (Seriously not trying to sound arrogant, but I can't phrase it differently) me.
Or, more accurately, people like me, my team, and my friends. All of whom play games based on our interests in the real world. All of whom look at a game, and what's advertised, and expect those huge, AAA titles to provide.
When Battlefield was marketed as authentic and realistic, I expected a giant, multi-billion dollar company to possess the knowledge necessary to make it so.
Even when one balances the game-play aspect against the realism, Battlefield 3 is a fun game with a few life-like touches here and there, based entirely off of game-play, and marketed as authentic and realistic, when it's neither.
I apologize for the length, but that is about as succinct as I can get. Be glad I didn't go for verbose, instead.