We have mystery, crime, sci-fi, fantasy, war, dystopia, and sometimes just non-sensical.
But there seems to be one type of one story we have yet to properly express in this medium.
This type of story is the type story you are required to read in your high school literature classes. Examples included The Great Gatsby, My Antonia, The Crucible, and To Kill a Mockingbird.
We have some games that tell of a story of a mundane life revolving around an occupation. Games such as Recettear, Papers, Please, or Harvest Moon.
For games that do try to tell a mundane story, such as Gone Home, gameplay tends to be reduced to point-and-click or a simple platformer.
This medium in its current state can't seem to express the mundane without making it revolve around an occupation or by limiting the gameplay complexity.
But there seems to be one type of one story we have yet to properly express in this medium.
This type of story is the type story you are required to read in your high school literature classes. Examples included The Great Gatsby, My Antonia, The Crucible, and To Kill a Mockingbird.
We have some games that tell of a story of a mundane life revolving around an occupation. Games such as Recettear, Papers, Please, or Harvest Moon.
For games that do try to tell a mundane story, such as Gone Home, gameplay tends to be reduced to point-and-click or a simple platformer.
This medium in its current state can't seem to express the mundane without making it revolve around an occupation or by limiting the gameplay complexity.