Johnny Novgorod said:
The "problem" is that a game's primary objective is escapism, not narration. It's like John Carmack said - "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important". It CAN be important, but it's not inherently important. Just look at the origin of games. Pong, Pacman, Tetris, Asteroids...
Personally, I have a really hard time escaping into a game if there isn't a decent story with it. What's the point of playing something if there isn't (well written) context?
Now this doesn't apply to all games, and I can get into simpler games from time to time. But let's compare Super Mario World 3 to, say, Another World. They're both great sidescrollers, but because Another World has so much atmosphere, tension, and story, I'm able to personally immerse myself far deeper than I possibly could with Mario. Instead of being a game, it becomes something to 'experience'.
I'd also be hesitant to put much stock into what John Carmack says about story in games. Seeing as he virtually had been creating the same game for the past 20 years, just with improved engines and graphics (Not to say they didn't improve). Hell, I even think one of the reasons John Romero left Id Software was because he wanted to add more story elements to the games they were making, which Carmack refused to do. He just really doesn't seem to be interested in stories.
Another example is Doom gets boring pretty quick for me, but take the same mechanics and add a well written, intriguing narrative? Now you have Deus Ex, arguably one of the finest games ever made in the genre.
So yeah, I'd say story is pretty important. How good it should be depends on the type of experience you want to create.
PsychicTaco115 said:
The game doesn't revolve centrally around it but you do mundane stuff in Mafia II
I haven't played it so I can't comment on how well it translates into gameplay but IIRC weren't people complaining of how it wasn't needed?
So why have all the boring bits in games?
Having played Mafia both 1 & 2, I can confirm you do do 'mundane' things. In the second one, that usually involves starting each mission or chapter in your house waking up, driving to 'work' to receive a story advancing mission, then driving to the mission. After the mission is complete, you usually drive back to 'work' to drop off anyone who came with you, then head back to your home to sleep.
I personally didn't like the second game nearly as much as the first, but I enjoyed the mundane driving around...Kinda added to my immersion. But I love driving around 1930's to 50's cities, so maybe I'm the odd one out.
