In the History of Gaming, innovation has always come first and foremost above what consumers want. When Sony changed the scenery with the PS1, consumers didn't want a CD-playing console, nor did they ask for it.
When the PS2 came around, consumers didn't want or ask for a DVD-playing console. When the Wii came about consumers didn't want or ask for a motion-controlled console, same goes for the 3DS, people didn't want or ask for a 3D-Handheld.
I'm sure you are seeing the pattern here. The long and the short of it is that we, as consumers don't know what we want. That's why companies advertise their products to us, and tell us what to buy, to pick their product over others because it's better in every single way.
Apple is so successful at marketing their products because they tell us that they are better than everything else, and people lap it up.
So when Sony sat back with the PS4 and said "We're not pushing the boat out, you can have more of the same and you'll love us for it" and people did exactly that, Sony were loved.
Microsoft told people to expect better, to push the capabilities of what the internet has to offer and they were critically panned.
Here is my main problem with the critics panning it - a sizeable chunk of them were game journalists - people who get paid to review games, people who get paid to have these consoles in their house/place of work - people who would be buying these consoles anyway, because they have to.
DRM is an ugly word, a word which has been slaughtered lately thanks to Diablo 3 and SimCity, two admittedly horrific examples of bad DRM (On the PC). Does that mean DRM would be the exact same thing on the Xbox One? No of course it doesn't, how could we know? People were scared of the unknown and so shunned something which could have had great benefits.
I kept hearing a lot about how the One was anti-consumer, and I honestly don't see how. Could you still trade, buy and sell games? Yes. Could you still play offline games. Yes (and before people chime in with the once every 24 hours thing, if there was zero broadband around, you could connect to the internet using a mobile network).
I'm from the UK and whenever I turn on my PS3 or 360, they are always automatically connected to the internet, with no lag, no interference and no drop out.
We as consumers have dumbed down the next generation of consoles, wanting zero change and are happy to stick to disk-based games, needing the disk to play a game and physical swapping of disks with your friends.
While the swapping thing might be good for people with close-knit groups of friends who all live in the same town, not everyone has that luxury. My friends are scattered about all over the country, so I can't easily (note: at all) borrow a game from a friend.
People need to go to Specsavers, as their short-sightedness is really playing up.
When the PS2 came around, consumers didn't want or ask for a DVD-playing console. When the Wii came about consumers didn't want or ask for a motion-controlled console, same goes for the 3DS, people didn't want or ask for a 3D-Handheld.
I'm sure you are seeing the pattern here. The long and the short of it is that we, as consumers don't know what we want. That's why companies advertise their products to us, and tell us what to buy, to pick their product over others because it's better in every single way.
Apple is so successful at marketing their products because they tell us that they are better than everything else, and people lap it up.
So when Sony sat back with the PS4 and said "We're not pushing the boat out, you can have more of the same and you'll love us for it" and people did exactly that, Sony were loved.
Microsoft told people to expect better, to push the capabilities of what the internet has to offer and they were critically panned.
Here is my main problem with the critics panning it - a sizeable chunk of them were game journalists - people who get paid to review games, people who get paid to have these consoles in their house/place of work - people who would be buying these consoles anyway, because they have to.
DRM is an ugly word, a word which has been slaughtered lately thanks to Diablo 3 and SimCity, two admittedly horrific examples of bad DRM (On the PC). Does that mean DRM would be the exact same thing on the Xbox One? No of course it doesn't, how could we know? People were scared of the unknown and so shunned something which could have had great benefits.
I kept hearing a lot about how the One was anti-consumer, and I honestly don't see how. Could you still trade, buy and sell games? Yes. Could you still play offline games. Yes (and before people chime in with the once every 24 hours thing, if there was zero broadband around, you could connect to the internet using a mobile network).
I'm from the UK and whenever I turn on my PS3 or 360, they are always automatically connected to the internet, with no lag, no interference and no drop out.
We as consumers have dumbed down the next generation of consoles, wanting zero change and are happy to stick to disk-based games, needing the disk to play a game and physical swapping of disks with your friends.
While the swapping thing might be good for people with close-knit groups of friends who all live in the same town, not everyone has that luxury. My friends are scattered about all over the country, so I can't easily (note: at all) borrow a game from a friend.
People need to go to Specsavers, as their short-sightedness is really playing up.