Why did the sharing of digital game copies on Xbox One get removed?

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Naeras

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As you've no doubt noticed, Microsoft turned on its heel and removed a lot of stuff from the XBOne. Make no mistake, the fact that they changed their policies is a good thing. A lot of the features in question were completely unnecessary and involved preventing large chunks of the market from even playing the damn thing, as well as imposing dumb restrictions that they clearly didn't have to. However, in removing most of the dumb features(not all of them, mind, the Kinect is still mandatory <.<), they also removed several really cool ones, including the options of sharing games with friends/family and reselling digitally bought games, as well as not needing the disc to play installed games.

Now, I personally never thought these features outweighed the disadvantages of the system, but still, I acknowledge they were good features. With both the good and the horribly shitty stuff being removed, I've seen a lot of people pointing fingers and crying that "the whiners ruined everything by forcing MS to remove all the cool shit they had /wrist". Now, here's where I'm kind of puzzled, because statements like these fail to answer the single most confusing thing about the removal of these features:

Why the hell did Microsoft remove these features in the first place?

I mean, I can sort of get why they decided to remove the ability to lend your games digitally to people who installed a game from the disc, as that means you could just install the game, share it with all your friends, go offline, and then everyone plays it almost for free, nobody makes any money, and the economy of the entire world collapses, etc. If you don't have the disc for the installed game, you apparently have to buy a digital copy that you can play offline. Which, honestly, is fine by me. It's a very functional compromise for all parties.

However, removing the ability to share digitally bought copies? I seriously cannot fathom why they did it. As long as the games are bound to your account, nothing would have changed at all in how the system would operate. The guy sharing the game would have to connect to the internet to both buy the game and approving the sharing in the first place, and the guy who gets the shared copy would probably not mind needing a fairly constant internet connection in return of playing a game more or less for free.
Re-selling of digital copies would have been the same thing: as long as there's no physical medium involved, you'd have to be connected to even be able to sell the copy in the first place.

As far as I can tell, if Microsoft decided to specifically keep the ability to share and re-sell copies that have been bought digitally, it would have been a win-win scenario for everyone: we consumers keep the features that give us incentives to actually buy the console(provided the shitty ones still got shafted, of course), and neither Microsoft nor publishers lose any amount of control that they would have had with the old system.

So... could someone explain this to me? Was this just something Microsoft simply didn't think through properly?
 

Xukog

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May 21, 2011
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People didn't support the restrictions,so Microsoft decided, "Screw them,no sharing anything!" I dunno.
 
Dec 14, 2009
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Because the whole 'share games with others' was bullshit?


It wasn't a mandatory service, publishers could opt in if they chose to.

Do you think the likes of EA or Activision would be fine with people sharing one copy of a game with several people?
 

9thRequiem

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I have no idea. Any guess I can make can be easily circumvented by obvious side points.
Personally, I would be much more likely to buy digitally if I could; I'm guessing that MS would get more money that way as retailers wouldn't take their cut.
It's sad that something that had a lot of promise fell apart because people wanted it to be just like the PS.

Daystar Clarion said:
Because the whole 'share games with others' was bullshit?

It wasn't a mandatory service, publishers could opt in if they chose to.

Do you think the likes of EA or Activision would be fine with people sharing one copy of a game with several people?
Are you sure on that? I've seen it repeated a few times, but no-one I've asked can actually provide a source. Everywhere I've looked it had said it was a core system feature.
On the "Multiple people" thing, I'd be fine if it was one-person-per-game-copy, because then I'd be able to borrow a friend's game without needing to actually see them in person.
 

Zeh Don

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Well, from a network design stand point the system would only need to be able to determine the difference between a digital download and one installed from the hard-drive, in order to be able to provide the same system without any chance of abuse.

Ultimately, I think it boils down to Microsoft deciding that if we're not going to submit control of the industry to them, then we get nothing. Which, frankly, I'm entirely ok with.

Steam has already begun the labourious task of enabling digital game sharing. Microsoft may choose to enable the feature again on the Xbox One, but they'll shackle it with restrictions - a trojan horse method of getting their Always Online DRM back into people's houses.

Don't think for a second that these features were designed to provide a better end user experience. They all serve some part of a broader strategy - and Microsoft isn't about to abandon fifteen years worth of work towards that strategy. They'll regroup from today's loss.
 

UnnDunn

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This was purely a reactionary move. They were trying to put a stop to the backlash as quickly as possible, and the best way to do that was simply to adopt policies they knew everyone would accept: the policies already in use on Xbox 360.

Allowing digital game sharing would require them to design a whole new set of policies around that. And the Internet hate-brigade would swing into action once again to attack the new policies. Maybe they wouldn't, but better to be safe than sorry.
 

Dryk

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Microsoft asked us for money to see their new super-toy. But when we told them that we wouldn't give them anything because we didn't think they actually see their super-toy they said "Fine, nobody gets to see it. I'm taking my amazing new toy and going home".
 

teqrevisited

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It was most likely an act of spite.

"Oh, you didn't like what we envisioned? Well our idea was brilliant and clearly you failed to understand its flawless, divine purpose but ok we will scrap this. We're having to remove sharing too, though, because reasons."
 

Bellvedere

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Might just be something innocent like having to change the system is a big enough job already without having to re-implement any sharing features to work in conjunction with it. It has been implied that redoing the system software is not a small job.

Or you can join the conspiracists in their dark little corner and believe there never was sharing to begin with.

Daystar Clarion said:
Because the whole 'share games with others' was bullshit?
I don't know what the reasoning is for MS having promised something they knew they couldn't deliver and then later saying it wouldn't be delivered. Fair enough if they were outright lying, but why change their tune? If you're going to make false promises, you might as well go all out.

Or is the theory that they forgot to ask any of the pubs if it was cool and their overhaul is their get out of jail free card?
 

UnnDunn

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Of course the internet is now concocting baseless theories like "it was an act of spite", or "it never existed to begin with", as if that is how billion-dollar global corporations behave.
 

KarmaTheAlligator

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UnnDunn said:
Of course the internet is now concocting baseless theories like "it was an act of spite", or "it never existed to begin with", as if that is how billion-dollar global corporations behave.
Then why did it get removed? I understand for disc based copies, but what about the digital ones? Can you explain?
 

Zhukov

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Dec 29, 2009
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Because that stuff was only ever being promised as a way to paint the DRM as something else?

"Nooo, no no no no. The mandatory 24 hourly internet checks aren't there to maintain control, they're there to ensure that you can share all your games with your lovely family and friendly friends."

No 24 hourly checks? Well then, no reason to implement sharing as a cover for them.
 

Savagezion

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UnnDunn said:
Of course the internet is now concocting baseless theories like "it was an act of spite", or "it never existed to begin with", as if that is how billion-dollar global corporations behave.
I think you need to do some learning on how Microsoft came to be... I keep seeing you post stuff like this... Do you know their history? I mean seriously. At the very least you need to watch "Pirates of Sylicon Valley." And that is the very least you could do. They didn't get where they are off integrity. Microsoft are pretty fucking evil... Didn't think I would ever need to "Newsflash" anyone with that.
 

Naeras

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Daystar Clarion said:
Because the whole 'share games with others' was bullshit?


It wasn't a mandatory service, publishers could opt in if they chose to.

Do you think the likes of EA or Activision would be fine with people sharing one copy of a game with several people?
I've seen this mentioned a few times. Do you have a source on the original wording on the sharing feature?
 

KarmaTheAlligator

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Mar 2, 2011
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Naeras said:
Daystar Clarion said:
Because the whole 'share games with others' was bullshit?


It wasn't a mandatory service, publishers could opt in if they chose to.

Do you think the likes of EA or Activision would be fine with people sharing one copy of a game with several people?
I've seen this mentioned a few times. Do you have a source on the original wording on the sharing feature?
Look there [http://www.pcworld.com/article/2041718/xbox-one-pricing-paves-way-for-sony-ps4-success.html], that bit in particular:
Regarding lending games to friends, the policy states, "Xbox One is designed so game publishers can enable you to give your disc-based games to your friends."
Of course it doesn't say anything about digital copies, but I suppose those were never in doubt.
 

mrhateful

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Apr 8, 2010
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Was just about to make a topic on the exact same thing, if microsoft truly meant what it said and this itsn't just a hastely made market decision to come down its investors. It would have kept this feature and over time moved toward its true goal, by showing the consumer the benefits it had planned. Maybe microsoft plan only needed minor adjustments to become a wonderful practice like keeping the CD market as is and doing all these new policies on digital only, while at the same time showing great deals on the digital market slowly gaining consumer support. Chickening out of its good ideas while rectifying its bad ones shows that it has no plan and is just following the trend of trying to appease its audience.

I mean think about it, steam's policies are only slightly better and yet, everyone loves it for it, because instead of forcing it down our throats they invited us inside gave us a nice welcome and showed us love and care.
 

KarmaTheAlligator

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UnnDunn said:
Savagezion said:
UnnDunn said:
Of course the internet is now concocting baseless theories like "it was an act of spite", or "it never existed to begin with", as if that is how billion-dollar global corporations behave.
I think you need to do some learning on how Microsoft came to be... I keep seeing you post stuff like this... Do you know their history? I mean seriously. At the very least you need to watch "Pirates of Sylicon Valley." And that is the very least you could do. They didn't get where they are off integrity. Microsoft are pretty fucking evil... Didn't think I would ever need to "Newsflash" anyone with that.
The only people who think Microsoft is "fucking evil" are Apple and Linux fanboys.

Microsoft does things it believes will protect and grow its business; nothing more, nothing less.
Here's a quote from someone in another thread:
It's microsoft. You're surprised?

This is a company who, during the 90's were known for the phrase Embrace, Extend, Extinguish.
They're definitely not the innocent billion dollar company you paint them to be.
 

Naeras

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Mar 1, 2011
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KarmaTheAlligator said:
Naeras said:
Daystar Clarion said:
Because the whole 'share games with others' was bullshit?


It wasn't a mandatory service, publishers could opt in if they chose to.

Do you think the likes of EA or Activision would be fine with people sharing one copy of a game with several people?
I've seen this mentioned a few times. Do you have a source on the original wording on the sharing feature?
Look there [http://www.pcworld.com/article/2041718/xbox-one-pricing-paves-way-for-sony-ps4-success.html], that bit in particular:
Regarding lending games to friends, the policy states, "Xbox One is designed so game publishers can enable you to give your disc-based games to your friends."
Of course it doesn't say anything about digital copies, but I suppose those were never in doubt.
Bolded out two possibly important words here. The article's author is referring to "lending", while the policy seems to state "giving", which could indicate giving away permanently. It's somewhat poor wording.
Still, I can't remember any features where you could straight-up give away any game licenses you had bought. I could remember enabling selling both physically and digitally, but not giving away. I'd prefer seeing the wording from the original source if that had been possible, but Xbox.com and such has, obviously, already removed the sharing aspect from its pages.
 

KarmaTheAlligator

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Naeras said:
I'd prefer seeing the wording from the original source if that had been possible, but Xbox.com and such has, obviously, already removed the sharing aspect from its pages.
Yeah, I'd prefer that, too, considering now we're left arguing with poor proofs on both sides.

Yay, found it: http://news.xbox.com/2013/06/license

Turns out it is indeed for giving the games away, not just lending them. Woo boy was I wrong.