Why did Warhammer mmo 'W.A.R.' never become big?

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Tim_Buoy

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Jul 7, 2010
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Dulcinea said:
Hobo Steve said:
Don't gotta be a "fanboy" of the colour blue to point out thats the colour of the damn sky.
The sky is actually transparent.
actually the sky may be transparent but due to refraction of light through water molecules it appears to be blue to most of the planets population
 

bartholen_v1legacy

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Jan 24, 2009
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Well, everyone already said that they tried too hard to be WoW and did not have an identity of their own.

I mean Christ! The Warhammer universe is one of the deepest and most diverse out there! They could have had rat-men with nuclear steampunk guns shooting at giant frog-mages while skeleton pharaohs whacked mini-satans to death with flails made of skulls! They could have had demons made entirely of zits fighting grim reapers! Insane, orc-enslaving dwarves! Hell, even zombie pirates!

Why the hell did they have to take the most generic and mundane races of all (humans, orcs, elves, dwarves) which we've all already seen in 2,345,890,276 MMOs and turn the insane potential they had into generic MMO #onehundredandeightybillion?

EDIT: Jesus, this is the most ridiculous thread I've read in a long time.
 

Tim_Buoy

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Dulcinea said:
Echo136 said:
Dulcinea said:
Echo136 said:
You think Portal copied Prey? Yeah, except for the setting, gameplay, story, visuals, combat, music and puzzle depth.
Your ignoring the question I was answering. What has Portal copied. Thats broad. You could pick that apart and name 100 games its friggin copying. What Im naming is one thing, specifically the portals. Everything nowadays can be said to have copied off of something else.
But that's pointless. Of course every game has something another game has. That's like saying every song is a copy of another because it has music. Why make that distinction? What point does it serve to point out something so minuscule? It's a strawman.
and that was my point in the first place if you strip down and nit pick every thing is a copy
 

Siege_TF

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May 9, 2010
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As Extra Credits points out the MMO market is saturated, or near as damnit. That means a new fantasy MMORPG MUST have a spectacular launch to crowbar players out of whatever MMORPG they're already playing (mostly WoW).

That didn't happen, just like how it didn't happen with Conan, didn't happen with FFXIV, and won't happen with the next fantasy MMORPG whatever that'll be, because investors don't, and never will, appreciate (or even comprehend) sublties in generes like that. It's a video game. It goes 'blinky blink' and makes money. Unless someone other than the investors screwed up.
 

Versuvius

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Because. They tried to beat the cata rush by releasing a buggy as sin expansion which was over hyped and a bit shit. They also revamped the RvR system which meant that you could go idle or sit at the edge of RvR zones and soak up passive renknown points and region locks, but this would give the other realm a massive bonus to their rewards and such because you technically outnumber them. Weirdly this caused people who wanted to win at RvR to go to another server or switch realm. This meant that one realm would ALWAYS win for a month or so, then something would cause the other side to win. In short the realm v realm mechanic was broken as hell and just frustrating.

Edit: Then wow kinda began nicking certain bits of PVP WAR did right and implimenting it themselves, aswell as toning down the derp and toning up the grimdark aesthetic i loved warhammer for somewhat. Basically WAR fucked up and WoW pillaged its corpes for a few GP of shit it did right. Im not blaming WoW for this or anything, its just what happened. I quit WAR because it murdered itself with BAD update choices.
 

Grufflenark

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Nov 17, 2010
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Lt. Vinciti said:
1. It seems like WoW...

2. The 3rd video lacked... http://www.youtube.com/watch?v=sO_QntXc-c4

3. (wikipedia) Collision detection
Warhammer Online features collision detection, a feature that is designed to prevent players from moving through other player characters. This feature works on enemy units as well as friendly units that are flagged for RvR combat. Collision detection enhances the role played by heavily armored characters known as "tanks", as it helps them become far more efficient at holding choke points and protecting weaker players in their group such as healers and casters.
Sounds like a massive griefer tool....
I remember the horrors of number 3..
 

Thyunda

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May 4, 2009
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Dulcinea said:
Thyunda said:
Dulcinea said:
Hobo Steve said:
Don't gotta be a "fanboy" of the colour blue to point out thats the colour of the damn sky.
The sky is actually transparent.

Thyunda said:
lotta words
Seriously, hun, it doesn't matter how many times you keep doing this, my opinion isn't going to change. Just let it be.
I just gave you proof. You can keep your opinion, just accept the damn facts you stupid *****.
You can insult me all you like. That won't make your evidence any more convincing. I've told you my opinion and you've stated yours. Neither of us are going change, so, rather than calling me names, perhaps we just drop it.
You're combating proof of fact with your opinion. That does not work. Now, you're clearly trolling. Unfortunately, I'm clearly a dick. You're being an idiot to get a reaction. I am just genuinely a bad person.
So who will back down first?
 

Yarkaz

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Aug 22, 2009
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Dulcinea, I salute you for not only keeping people interested in your whatever-the-hell-you're-trying-to-say for eight pages, and for being (maybe) the most successful troll I've ever seen on a forum. Your flawed opinions and inability to define commonly held terms doubled with your uncanny ability to derail a thread from its original topic without losing the attention of your audience astounds me to no end. I'm actually considering rereading the thread and studying your technique, because although I don't agree with your original opinion on WoW not being an industry standard, you are possibly the best internet arguer I've ever seen. Farthest I've ever gotten is two pages.
 
Sep 8, 2010
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Dulcinea said:
SL33TBL1ND said:
Dulcinea said:
SL33TBL1ND said:
What's subjective? That it's the most polished? I would say the 10 million subscribers is pretty clear evidence there.
It's still subjective.
Sure, but it's a subjective view held by the vast majority of MMO players.
I don't see your point. A lot of people like WoW. And?
Aaaaand so companies try to copy it in hopes of drawing on a pre-existing massive fanbase. What about this are you not getting? Seriously?
 
Sep 8, 2010
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Yarkaz said:
Dulcinea, I salute you for not only keeping people interested in your whatever-the-hell-you're-trying-to-say for eight pages, and for being (maybe) the most successful troll I've ever seen on a forum. Your flawed opinions and inability to define commonly held terms doubled with your uncanny ability to derail a thread from its original topic without losing the attention of your audience astounds me to no end. I'm actually considering rereading the thread and studying your technique, because although I don't agree with your original opinion on WoW not being an industry standard, you are possibly the best internet arguer I've ever seen. Farthest I've ever gotten is two pages.
That's just your opinion
 

Yarkaz

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Aug 22, 2009
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TheMagicLemur said:
Yarkaz said:
Dulcinea, I salute you for not only keeping people interested in your whatever-the-hell-you're-trying-to-say for eight pages, and for being (maybe) the most successful troll I've ever seen on a forum. Your flawed opinions and inability to define commonly held terms doubled with your uncanny ability to derail a thread from its original topic without losing the attention of your audience astounds me to no end. I'm actually considering rereading the thread and studying your technique, because although I don't agree with your original opinion on WoW not being an industry standard, you are possibly the best internet arguer I've ever seen. Farthest I've ever gotten is two pages.
That's just your opinion
I'm certainly open to the idea of it having been three pages.
 

Rooster Cogburn

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May 24, 2008
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savandicus said:
Dulcinea said:
No perticular quote
I just wanted to say i have very much enjoyed the conversation you've been having, might i recommend a buisness card, a suit and to take up residence in maybe Tower bridge in london or some other extremely important bridge, you've earned it, because you sir are a professional. Well played.

Also a little more on topic to respond to OP, the simple reason why i stopped playing WAR was it lacked enough content, pvp was fun but once you've raided the enemy capital 5 or 6 times your done with the game and it loses anything new to show you.

Also whatever code that checked whether you were in range for your attacks was a pile of rubbish on a stick, you should not have an animation play and hit an enemy and then be told you were out of range it made mobile combat a nightmare for any melee class.
toranagas said:
lol successful troll 8 pages of this shit and ppl are still raging
Yarkaz said:
Dulcinea, I salute you for not only keeping people interested in your whatever-the-hell-you're-trying-to-say for eight pages, and for being (maybe) the most successful troll I've ever seen on a forum. Your flawed opinions and inability to define commonly held terms doubled with your uncanny ability to derail a thread from its original topic without losing the attention of your audience astounds me to no end. I'm actually considering rereading the thread and studying your technique, because although I don't agree with your original opinion on WoW not being an industry standard, you are possibly the best internet arguer I've ever seen. Farthest I've ever gotten is two pages.
I just want to agree with these good fellas. This is great trolling. I admit you fooled me at first, but then I read 7+ pages in a thread I don't really care about just for the delicious lols. While I can't condone what you're up to, Dulcinea, I can't deny being thoroughly entertained. You went so far as to dispute the color of the sky and still the debate rages on! You have a very unlikeable persona built up, and I acknowledge the calculated way you pounce on every sign of weakness. For example, once someone insults you, now that is what the discussion is about.

You're making the escapist suck more I suppose, but man this was good reading!

10/10
 

Littaly

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Jun 26, 2008
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I never had anything against it myself, it's not as well polished as WoW but it does have a few good things going for it and is kind of enjoyable.

I think the answer to the question is pretty obvious though. If you're gonna break through in the MMO market, being passable or even good isn't going to net you any players. You need to do everything better than right, and you need to do it from day one. Either that or you wait until WoW dies...
 

soes757

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Jan 24, 2011
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I clicked this to see what "warhammer W.A.R" was...So that could have some play in this...
Endless trial?
Is it free?
 

PayneTrayne

Filled with ReLRRgious fervor.
Dec 17, 2009
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Dulcinea said:
Lots of people think it's polished. So? A subjective opinion being popular doesn't suddenly make it objective truth.
Just curious as to what you believe truth is made out of?

Of course, you could go the scientific route, saying that science is truth. But of course, science is merely a changing opinion according to Ranke and Jordanova, let alone the fanatics.

So what is truth, my good sir?
 

Omgsarge

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May 11, 2009
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I bought it first day and I can only speak for myself but I think it mostly was lack of direction and fixing bugs.
While it was still in development, Mythic told us that it would be a MMO mostly concerned with PVP. Everything was supposed to be about your realm gaining an advantage against Order or Disorder. Capturing keeps, doing public quests and fighting other players, all for the ultimate goal of attacking the capital city. However, as time went on, they added more and more PVE content and other things from WoW, like battle grounds. Instead of perfecting what they had, they implemented aspects from their greatest competitor so that they could capture more subscribers. In doing so, they watered down their own concept.
At release, the PvP was a disappointment. Keep sieges were not as dynamic as they could have been, population imbalance played a major role and overpowered classes destroyed class diversity. Nothing that can't be fixed with patches but, for a long time, these issues plagued the game and drove away many people.
Ultimately though, the whole game is somehow backwards. You pvp in order to siege the enemy capital and fight through many scenarios and enemy players in order to fight the computer controlled king in a purely PvE raid encounter. I mean...thats stupid.
I tried it recently and they have made fundamental changes to World PvP. It was fun for a while but it still seemed shallow somehow. It was a game with good ideas but bad execution. I very much regret that it failed because I really like the aesthetics and world of the game.
They should have just stuck to their guns. They should have taken the pvp system from their old game Dark Age of Camelot and improved on it but they watered the experience down with pve and WoW inspired changes. They didn't keep their pre-launch promises and cut so much from the game that it really felt like just another WoW clone with a little more world PvP.
Sad if you ask me.