WoW is most definitely not the first MMO, but it is certainly one of the most successful based on subscriber size, monetary gain, and features. it's definitely got the biggest war chest to create new content easily, and it would be strange to say that it is NOT the industry leader. MMOs tend to be pretty time consuming and so usually subs won't be playing on multiple games at the same time. as such, any MMORPG that tries to enter into the same arena WILL have to compete with them, no matter what. Right now, WoW is what, about 6 years old? I would say that in a lot of games, that's WELL past it's expected lifecycle. Of course, this is blizzard we're talking about, which has had a history of making games that are played well into the decades.Dulcinea said:I'm sorry, it sounded like everything you said was an opinion, but you stated it like a fact. Am I making a mistake there? Obviously you wouldn't try and put forth your opinion as if it were fact. I mean, that would be silly.Hobo Steve said:But it is the biggest and arguably the best so it does not matter if something similar came before it.Dulcinea said:Because WoW was the first MMO with quests, classes, PvP, different races and various crafting skills.Hobo Steve said:Because it was a poorer WoW clone.
You do not beat WoW at its own game.
Oh wait... It wasn't.
People always use "Like God/Gears of War but..." even though they were not the first.
WoW is the MMO industry standard. Deal with it.
Let me read it again.
Nope. Definitely opinion.
Also: because other people make the same mistake, it's okay for you to? Oh dear...
At this point, I'd peg that WoW is probably somewhere around it's mid point of it's lifecycle, with each additional expansion adding maybe an additional 2 years or so to the life expectancy of the product. Maybe when WoW starts getting stale for the world and subs start dropping off we can start talking about a new successor. But at this point, trying to go head to head against WoW would take nothing short of a miracle to pull off. You need to be able to cover a 6 year gap of community development time, content development time, and countless versions of reiterative design optimizing. That means you would need a bigger team, more money, and even more know how. That kind of talent would be REALLY hard to find in the industry, and if someone can come up with some way of doing that, that man would be a veritable industry god.