Why do a huge portion of WRPGs take place in a medieval fantasy setting?

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Pat8u

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Johnny Impact said:
Sword-and-sorcery in a quasi-Medieval world is a setting firmly entrenched in our minds. It establishes a comfort zone, a base from which to extrapolate. Everyone recognizes dragons and elves. When players see a preview with dragons and elves, they say, "I played a game with dragons and elves once! It was awesome! Maybe I'll play this one too." At least, that's what developers are hoping for.

Also, removing all modern technology is a reliable, understandable way to sharply limit the player's capabilities. Enemies with knives or fiery breath would be less frightening if you could snipe them with modern rifles. Getting a message to the next town in time to prepare for an enemy attack would not be a problem if you could simply telephone them. Solving a riddle is no problem when you can look up the answer on your Internet phone. RPGs are almost required to take place in low-technology settings. Doing so takes away easy solutions, making room for more heroic derring-do and a greater sense of peril.

Creating a game with an entirely new base is much more difficult, not to mention less likely to sell, if the new setting deviates far enough from the norm. This is why a game like Arcanum stands out. All it did was throw steampunk into sword-and-sorcery (which Final Fantasy has been doing since 8-bit). Both genres are established, yet at the time it was so rare to see them together it made gamers look again and go, "Huh? Guns and spells together in one game? It are not make sense!"

Even games that use different settings tend to stick with something fairly established. Fallout 3: post-apocalypse is an old idea. Mass Effect: the "our future in space" setting has been around ever since we figured out the sky is not, in fact, an encapsulating crystal dome placed by the gods.

Edit: dammit, somebody already mentioned Arcanum.
but guns are in games like the warcraft series aswell so yea I don't think its uncommon anymore
OT: At least they don't have the same storys and plus the medieval times were the best times of the western countrys such as england and france it would be boring to have a game based in the 17th century or 16th century (also what the hell is steampunk) or it could be that every dev likes dnd and lotr and found medievil history to be the funnest thing to learn at school (After science that is)
 

Rems

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May i recommend Deus Ex Human Revolution to the op. It is a Western RPG set in the near, cyberpunk future. Fable 3 is set in the Industrial Revolution, S.T.A.L.K.E.R in an alternate reality of now (specifically Cherynobyl Russia).
 

Windcaler

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I think in US culture Fantasy setting tends to be synonmous with Tolkein-esque setting which means mideval setting with dwarves, elves, humans, etc. There are a lot of types of fantasy settings out there and most of them are grounded in mythology of one kind or another. Greek mythology (God of war), Norse mythology (I want to say viking but I actually never finished that game so I dont know if its a good example of norse mythology), Arabian myth (Prince of persia: Sands of time), and Japanese mythology (Okami) are all fantasy elements but we dont tend to recognize them as such.

I like to think that western RPGs use Tolkeinesque setting more out of habit but its also a tried and true working formula. It would be nice if we saw some more variety in settings but at the same time that might mess up our frame of reference.
 

Johnny Impact

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Patrick Young said:
(also what the hell is steampunk)
Steampunk is fiction set in the Victorian era, involving superscience based on steam technology.

http://en.wikipedia.org/wiki/Steampunk

and http://www.google.com/search?q=steampunk&hl=en&rls=ig&biw=1920&bih=972&site=webhp&prmd=ivns&tbm=isch&tbo=u&source=univ&sa=X&ei=l3b5TfG0BIja0QGGt8XgAw&sqi=2&ved=0CEYQsAQ
 

Saelune

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The same reason JRPGs all take place on Gaia. They may not be aesthetically the same, but most of them are as similar as WJRPGs are to eachother.
But for a more true answer, Lord of the Rings and Dungeons and Dragons are the reason.
 

Eric the Orange

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Tolkien, it all comes back to Tolkien. LotR created what we know of as modern fantasy, which in turn influenced many early WRPGs (like ultima for example). And I guess the trend has just never stopped.
 

Eric the Orange

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bussinrounds said:
Eric the Orange said:
Tolkien, it all comes back to Tolkien. LotR created what we know of as modern fantasy, which in turn influenced many early WRPGs (like ultima for example). And I guess the trend has just never stopped.
You think Tolkien was the first person to write fantasy ? Gimme a fuckin break ! Gygax said he got ideas for d&d, from other old school fantasy writers.
If what you say is true I'd like some links. because he uses the same depiction of elves, dwarfs, and Dragons that Tolkien created. Which while those things existed in mythology before that, they were very different than the forms that appeared in LotR.

And yes there were fantasy authors before Tolkien, but his views on certain things (like the elves, dwarfs and dragons stated above) were vary influential on the fantasy writing landscape.

Also this is kind of a minor quibble but you don't need a space before a sentence ending punctuation. At least in English, perhaps in your first language it is that way.
 

Kahunaburger

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bussinrounds said:
He laughed when the interviewer said that most ppl think that Tolkien was a heavy influence on d&d.

His main influence was actually Michael Moorcock.
Yeah - and Jack Vance :) Really, Jack Vance is the unsung hero of SF.
 

Triangulon

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Ketsuban said:
kidigus said:
Because Lord of The Rings was so good.
Funnily enough, I tend to regard Tolkien ripoffs as making Lord of the Rings better by making it not boring. I tried to read the book and found it dull as ditchwater. I tried to watch the movies and couldn't get through the first one.

Tolkien's languages are excellent, and I'm sure his worldbuilding is fine, but his narrative stinks.
I have to disagree I'm afraid. I recently re-read it for the first time in a couple of years (along with the Silmarillion and Children of Hurin). I've heard so many people complain about Tolkien's overdescriptive and poor narrative style and I have to say I just don't get it. Nothing else has me in goosebumps quite like Tolkien.

OT. I do agree with a lot of the posters in that there are more RPGs that are not 'medieval fantasy' than you think. However, I for one do enjoy the setting. I would just prefer that the time saved in reusing this element of the style could be spent on creating a more convincing and creative story.