dolgion said:
You seem to have not understand what I meant. I'm not saying they should make the exact same game over and over. By all means, they should improve their franchise with change. My point is that changes must be considered. Will it change the nature of the game? A too drastic departure from the things that make the core of a franchise can backfire, just look at the DA2 disaster as the most recent example. Also, if you loved a game, you're more likely to buy the sequel without much second-guessing. After all, you sort of expect a similar experience, only improved in the things that weren't working well before, or maybe some exciting new features. The argument that "Don't buy it if you don't like it" doesn't really hold up in my opinion.
Also, while it IS a creative process, often it's not really that creative, especially if your publisher has you by the balls and whats to tap a new demographic, you're suddenly limited creatively.
But that's the issue. You say publisher limitations on creativity are bad, which I agree with. I fail to see why you consider "fan" based limitations as different. Today's Extra Credits does a pretty good job of explaining why making games purely based on gathered statistics and "fan" reaction can be a bad thing.
As for DA2, by all published accounts on the developer side, it was a bit of an experiment but it was a successful one at least as far as their creative and design tastes are concerned. Some players loved the changes, some players hated them, and Bioware has stated that they are happy with the game but looking into player feedback in a few areas they know they may have dropped the ball on. Maybe they'll go back on some of their design decisions, maybe they won't, but I'll be happy either way as long as they follow their creative vision for their next title. If that means I think it looks like garbage then of course I'll be disappointed, but the best way to show that is to simply not buy it.
While it may not necessarily be true on the dollars and cents behind the scenes side of things due to publishing contracts and whatnot, gamers should stop looking at buying a game as funding its sequel. They need, in a sense, to start looking at it as rewarding the developer for the game they are buying. True loyalty to a developer is trusting and respecting their artistic vision even if it means they sometimes falter, not buying a game because you want the next game to simply be a slightly evolved version of the one you just played.
I suppose, overall, my biggest issue with this subject in general is found right in the subject of this thread. I can't help but view that thought as, quite frankly, blindingly arrogant. It's not so much about not wanting to see what you like in a series continued as it is about players thinking they run the show simply because they put their $60 down.