Why do I suck at TF2?

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The Shade

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Mar 20, 2008
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Yeah, I'm not very good at TF2 either, but I'm getting better.

Classes I'm good with:
-Medic
-Scout
-Engineer

Classes I'm decent with:
-Pyro
-Heavy

Classes I'm pants-on-head retarded with:
-Spy
-Demoman
-Soldier
-Sniper
 

shaboinkin

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Apr 13, 2008
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With the Soldier, you gotta also shoot where the enemy is going to, not where he is at. If you see them running to the left for more then a second, shoot a bit in front of them so they walk into the rocket, if you have good aim you can hit them right in the face or on the ground right when they walk over it.

My tip:
Shoot where you think they will go

Scouts will be somewhat harder to hit. How I overcome that, I watch them while fighting them, if they jump all over the place and are near you, I shoot near my feet so I jump in the air and they get hit and I take that time to shoot them again while in the air.
If they are from a distance running left/right/up/back over and over, I just try to shoot where they'll go.
 

Say Anything

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Jan 23, 2008
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J.B said:
There are some pretty good videos on Youtube showing you how to play in a more efficient/advanced way with a couple of classes.

http://www.youtube.com/user/EvilDaedalus

They are on this guy's account, there is one for the engineer too, but you'll have to search for that one.
Wow. After watching his "How to play the Scout" video...I am playing phenominally. Really, really good. That guy is amazing, once I get bored of playing the Scout I'm going to watch his other videos.
 

TsunamiWombat

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Sep 6, 2008
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CyberAkuma said:
Pyro

First things first, when fighting a Pyro, you *ARE* going to get burnt, one way or another.
The good news is that the damage he does to you is conciderably less than that of a Rocket Launcher/Grenade/MiniGun. Any assault class will 90% of the cases dispatch the Pyro before dying from fire damage. As a soldier, I deal with Pyros with great ease and then just run after a medic or dispenser to heal up. Almost every Pyros I encounter in TF2 is playing the class entirely wrong. As a Pyro, you are not supposed to heavily assault your enemies. The Pyro is not a heavy fragger. The entire point if the Pyro is setting your enemies on fire and then retreat and let your friends deal with the burnt leftovers with great ease. The Pyro just delivers too weak immediate damage. The Pyro however deals a good ammount of damage in a long timespan. If the opponent is left to burn he will have one third left of his health-bar. This is a significant advantage for the rest of the assault class players of your team.

The Pyro is also well in dealing with people with low health. Burning them is easy and they will not last long anyway.
Also, what also drives me batshit bonkers is Pyros not understanding the entire importance of SPY CHECK. As a Pyro, you are entirely obligated to spycheck everyone for Spies.
When you get to a significant spot with turrents/dispensers as a Pyro you should spray fire around the place randomly to see if you can ignite some invisible Spies and if a Engineers ask for Spy check around his equipment then you should bloody fucking obey him and help him out.. As a Pyro, you are the Spys worst enemy. There is nothing worse to a team than a Pyro that is clueless to the Spy Check.
This is especially easy if there's no freindly fire. Just torch anyone who comes close to the turrents/dispenser.
 

Lukeydoodly

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Sep 9, 2008
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I'm more of a Heavy kind of guy. ( Imagine that <--- ).

Right, the amount of classes that can counter you is rather annoying, considering you sacrifice mobility for durability and end up with neither.

Don't use Natascha, it may help slow down Scout's and Pyro's but if you can keep your aim on them with Sasha it's the same outcome, you will also have more of a chance of killing enemy Heavies and Soldiers.

Stay out of the view of Snipers and Spy check ALOT.

Think of Sasha like an automatic shotgun. High damage, wide spread and short range, at medium to long range your damage is pitiful. At long range you will do about 5-10 damage per 1 ammo, compared to 10 times that at close range.

Ambush enemies! Hide round corners, with your back to a wall, with Sasha spinning. Or drop down onto them from above.

When going round corners jump then turn and start spinning Sasha, this way you will be able to get round the corner and ready to fire much quicker.

The shotgun is a good retreating weapon and you should have it out while moving about in friendly territory as Sasha takes a moment to get spinning.

If you stand near a friendly dispenser you are basically a mobile sentry which can repair itself, move if need be and spy check. Now and then spray an area with Sasha to de-cloak any spies.


That's all I can think of right now.
 

Cliff_m85

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Feb 6, 2009
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I suck hard at TF2, but I'm pretty decent at CoD 4. I'm guessing that it takes alot more thought on which character you choose and alot more attention. When I play games like that I can only focus on the 'shoot they asses' objective.
 

One Seven One

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as a spy you have the little kit that changes you to the enemy (well every one knows that) but the kit can also change you to your team, what for you might ask? well if you choose spy in the begging then use kit to change to something on your team preferably not a heavy, since the enemy may notice if there's not a hail storm of bullets coming down on them.
this will help you scope out what the enemy team has without them knowing your a spy

also if your a spy and tring to protect an unprotected control point then disguise as your teams medic, if someone runs up and shouts medic! then they are a spy, and never try to protect a point disguised as an enemy becuase they will wonder why the point is being captures if your there

and i just thought of something else that might help, while tirng to get into the enemy base change into something that can't relly fight back at whatever is shooting you, if all goes well the enemy team will just think your one of them and your trying to get away, and once everyone is not looking at you, you can go invisible and try to get to a better vanatage point


edit: just thought of something else, if you behind the enemy base and everyone is facing one way to protect it, but you can't go to someone to backstab them because of something like a turret here's my idea, stand back, get into a good hiding position shoot someone in the back of the head, quickly turn invisible, and when they turn around, tell your team to attack (might want to make sure they know your about to do this so they can all get ready to rush) preferably attack heavy's and snipers since most other classes aren't as dangerous to your team


aslo as a pyro when spy checking a person just lightly tap the fire button so as not to waste to much ammo if the person turns out to be your team, and if they turn out to be a spy then do as mentioned somewhere above my post and back up, but you might wana try burning them while backing up until they are out of fire range, then switch to shoutgun and keep running
 

Tonimata

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Jul 21, 2008
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MY best class, is, by far the scout, ironically enough. When I get it, I know there's going to be hurt involved. But, and here's the thing, I divide the classes like this: Classes that are available to everyone, classes which are a fuckload of overkill, and classes which are easy to play, and hard to master. The scout falls into the third category for me. At first, I found myself HATING the scout: not a single time I ever tried to run into a base did I ever seem to survive or kill anyone, which drived me insane. But after watching EvilDaedalus' video "How to play the scout", I decided to bench my pride and follow the tippers. And boy, did I like those tippers. Now I pretty much play the scout my own way, but with so many traces of how Daedalus does that you wouldn't care for differences. A few of my tips would be a) NEVER stop moving. For the love of God, that's the only thing the scout is good at. Moving. Stay moving. Don't stop. Oh, and DON'T move randomly. It's what we want you to think. At least, I know I never move around randomly, but I always try to get the enemy's blind spot. b) Like the spy, choose your targets carefully. And even if you don't choose them carefully, at least approach them carefully. I mean, a soldier will always be a hefty choice, but if you take him out intelligently (say, by following him as he enters your fort in 2fort and then giving him a taste of your scattergun close range). This will save you from dying loads, and will also get you kills. c) Know when to retreat. I swear, people have got the "Halo mindset" too embedded nowadays. They take it for granted that you can run fullpelted into enemy strongholds or similar and survive just by sheer determination and trigger happiness. In short, NO NO NO NO NO! The scout is a fragile class. HE even has less life than the medic! So, if you see yourself in a tight situation, or if you already are having the "Oh..." thought, don't let the "...shit" thought have a reason to come out, and RUN TO THE HILLS! Like I said, the scout's main asset is speed and movement. Don't use them to your advantage, and you're not only dooming yourself, you're throwing off board a treasure. d) Help and be helped by teammates. Ok, regardless of how stupid this might sound, the scout isn't and is a team player. He ISN'T because, most times, at the beginning of games, he can run full speed and easily get the first capture, be it flags, capture points or even nuclear warheads (had to finish my rule of three). He can also most times take on ANY other class, and I do mean ANY (edit: except for pyros, they are just the spawn of God's purging fire) class, as long as you keep your wits together and don't run where you can be shot, be it by your objective of by other enemies. The scout has many similarities with the spy in that sense, by that I mean can usually take out vital enemy objectives, such as medics, heavies, demomans (note that the cout can run faster that the demoman can shoot at him), snipers (AND SPECIALLY SNIPERS) and engineers. You just need to wait for the chance. However, he IS a team player in the sense that he will always (like his name indicates) be able to find vital information before others do (sentry locations, spies), and I have yet to play the game in which I don't kick the silly out of an enemy whilst he is distracted with some other guy from my team and I have already flanked him and bonked his head off. e) KNOW YOUR LIMITATIONS. This is not the same as know when to retreat, but similar, howeverit deserves mention. I have many times seen 2 scouts from oppsing teams try to bat the silly out of each other, and I look at them, wondering "Why not just use the scattergun?" so I pull out mine and kill the enemy. But on the contrary, I have seen friendly scouts trying to take out sentries by edging (this is a useful tactic, which consists of shooting sentries just around the edge of a corner) and shooting it with his scattergun. The engineer saw him, and gave him a good taste of lead (of course, the wrench could've been made out of lead, so you never know). What I'm trying to illustrate with this is the following: don't try to do things that the scout's obvious limitations won't let you do. Weapon reach is a horrible problem with him, so try making the conditions favourable to you so that his limitations are decreased to a minimum.

That's all I can think of, really. Hope it helps you guys enjoy the speed and adrenalin rush playing the scout involves!
 

Say Anything

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Jan 23, 2008
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Tonimata said:
Good ideas, a lot of which was said in EvilDaedalus' videos. They really, really helped me, too. Been getting an insane amount of points with the Scout today after just watching that video. It made me a hundred times better. The only thing I have to criticize you about is what you said about the Pyros - I know I'm no Scout pro, as I just started doing good today, but I've found so far Pyros are the easiest class to kill as a Scout. The pistol is such a useful weapon. Just stay away from the Pyro and you're fine; granted, if they hide at a corner and spray you with flames you're going to be in trouble. However, if I see on out in the open trying to kill me, I do exactly what Daedalus said to do, and it's worked a couple of times today: Pistol them until they switch to shotgun, get a little closer, scatter gun them with a shot or two, run back before they start shooting you with the flames. I probably got 3 or 4 Pyro kills today using that strategy.

On that note, I also am playing the Pyro way, way, way better. Rushing at corners, leaving the enemy on flames, and running away, as someone stated earlier. More often than not, they wouldn't make it to a health pack, and I'd get a kill...or, at least, an assist.

Thanks a ton to whoever suggesting upping the mouse sensitivity, by the way. That was one of the reasons I was doing so poorly before.

Wish Daedalus had made a "How to" video for the Soldier and Demoman...:|
 

Tonimata

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Say Anything said:
Tonimata said:
Wish Daedalus had made a "How to" video for the Soldier and Demoman...:|
There isn't much strategy to the soldier though :p demoman on the other hand would be nice.
But weapon heckling isn't a tactic that always works. Specially, with less experienced players. They tend to not change weapon at all. So I might as well just stick with my tactic of headbatting evryone from behind.
 

ProfessorLayton

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Nov 6, 2008
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General Help

Whenever you get shot, always call for medic immediately. I find that this is a good habit to get into because if you don't automatically do it, you'll end up forgetting and also there could be an enemy right around the corner. Always look for medics and health packs.

Plus (not including sniper), almost always, the closer you are to an enemy, the better. Most weapons do less damage the farther away you are from your target so try to get as close to them as possible.

Medic Help

Dunno if this is going to help you a lot because I play a pretty mean battle medic and you may just want regular medic help, but what I find is ALWAYS have your syringe gun out unless you're healing someone. This is because if you're not healing someone, you should be looking for someone to heal and if you're looking for someone to heal, then most likely you'll run into an enemy. I find that if I have my medigun out when I'm searching for people to heal, then it takes about a good 2 seconds to switch weapons, aim, and fire and in TF2, it's easy to die in 2 seconds. This works really well if you have the Blut because if you get shot, you'll heal quickly. I know it's weak, but it's better than nothing.

I said this before, but let me emphasize: ALWAYS LOOK FOR PEOPLE TO HEAL. A lot of the time, people don't have time to call for medic and a lot of the times I forget to call so try to find people with less than 100% health. Even if they only got shot once, 100% is better than 95% and believe me, it DOES make a difference.

A lot of people are stubborn about who they heal, such as they will heal heavys and soldiers before scouts and spies. Don't do this. Whoever is closest to you, you need to heal. Also, whenever you're healing, you're gaining uber and every little bit helps. I find it's a lot better to heal everyone instead of picking and choosing who to heal first.

Don't die. I know this seems obvious, but when a medic dies, you lose all of your ubercharge and this is very crucial to gameplay. The medic is very weak, so try to stay out of the line of fire. If the person who you're healing charges in, unless it's a suicide run, you need to be right behind them because you're also smaller than most classes. When you're healing a heavy, stay close behind him because he's very big and essentially works as an invincible shield because you're healing him and not being shot. I find that a medic death is definitely the worst because when the medic's down, everyone is vulnerable.

Most people will aim for you, so be very careful. You can choose to approach this in one of two ways.
1: You can try and hide from the fire behind walls and such or
2: Be a scapegoat.
You're very weak like I mentioned before so if you choose the first option, you need to play it more stealthy. Since your healing ray bends around walls, you can hide in corners while you heal to stay away from the fire. If you choose the second option, you can ignore what I said in my last paragraph and just soak up all the fire. It takes about 2 seconds for you to die, and those 2 seconds are very valuable. If you're taking up the fire instead of the heavy, then that's an extra 2 seconds that the heavy has to notice that there's an enemy behind him. When I'm being healed, I always notice when the medic is being shot because their health goes down so I most of the time just turn around and kill them.

Your ubercharge is one of the most important things in the game. The uber can break a stalemate in a matter of seconds. I find that if no one gains any ground for a while, just sit back and charge your uber. It takes a while but it's worth it. Watch who and when you uber though, because you can either make the game or break it. If you uber a scout when there is no one around, that is a waste of an uber. Most of the time, you should uber heavys, soldiers, demomen, and pyros but only when you're stuck. If there is a corner with 2 sentry guns and 3 heavys, one uber on a heavy can take them all down if the heavy is good.

And last but not least, don't use the Kritzkrieg. Just don't do it, I would much rather be invincible than have crits.

I hope that my tips will help you in a sense. Obviously I love to play the medic.
 

jboking

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Oct 10, 2008
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Scout
The scout isn't meant to be a direct combat unit. If you do have to get into a serious firefight you should practice a hit and run strategy. Remember, the bat is your friend. It does good damage and, as you are the fastest class, circling your enemy while hitting with the bat and then running away is extremely easy to do and can kill any Heavy interference. However, remember above all else, your purpose as a scout is to capture/collect intelligence. Leave the larger fights to the soldiers, pyros, and other classes.

Also, I have found that the easiest way to down a scout is with a pyro. If they are hit with the flamethrower for more than a few seconds they have a good chance of dying either on the spot or later while running away due to the weapons after effect. Using an engineer's sentry is also a very easy way to down a scout, but the sentry itself draws a lot of attention from some more dangerous classes...like soldiers.
*grumble* freaking rocket launcher *grumble*

disclaimer: all based on personal experience, may not work for everyone.
 

Caliostro

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Jan 23, 2008
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First, This might be useful [http://tf2wiki.net/wiki/Special:Search?search=matchups&go=Go].

Second, not every game is for everyone. If you honestly aren't having fun here, then maybe this just isn't the game for you. Some people have bad reflexes, some just bad aim, others just make bad judgment calls in certain videogames. I'm a veteran FPS and beat'em up player with, literally, thousands of hours under my belt, you'd think I am more than used to split second decisions and thinking under stress... I suck horribly at survival horrors... I just do... I can shoot a billion running zombies down in Left4Dead without a scratch, but put me 3 slow ass zombies in resident evil and I'm fucked. So maybe this isn't the genre for you.

... On the other hand, if you're having fun, who cares if your score is 1/10032425? You know what score means? Fuck all. If you have fun playing the game, you're better than half of the twats you see boasting their 114:1 scores, because you didn't forget what games are about: having fun.

Third, my own quick "general" tip on fighting each class:

(note: Off course this depends on what class you're using, just general "how to approach" these classes...)

Soldier: Contrary to what you seem to be doing, don't get CLOSE to them, get far. Their main weapon is the rocket launcher, with only the shotgun for backup. Rockets are easy to avoid if you get some distance between you and the soldier, since they move slowly. Keep your distance and mow them down

Heavies: Tackling a heavy head-on is like trying to stop a train with your forehead... You have a few ways to go about this. Easiest is to backstabb or headshot (spy and sniper respectively), if you can't do that, use the one thing every other class has they don't: Speed. A bad heavy will spin down his minigun if you're no longer in sight... Punish him for it. Edge around corners (go in, shot, back out as fast as you can), specially if you have a soldier. If there are no corners, try to strafe them while shooting (works particularly well with pyros and scouts). Hell, I've meleed heavies down with the scout due to their speed.

Pyro: You got the right idea here. Stay away from them or get barbecued.

Scout: Scouts look really threatening due to their speed, but it's the "angry dog" argument: They're more afraid of you than you are of them. Scouts have the lowest HP in the game and they drop dead like flies. Really. Don't worry about trading shots with them, just try not to miss your own shots and don't worry too much about being hit by theirs. If it comes down to a trade of blows, they loose. If you are having trouble tracking their movement, keep in mind that no matter how much they move around, they'll generally try not to move outside a certain area. This happens for 2 reasons: 1 - The move they move the harder it is for THEM to aim. 2 - Moving too far might put them straight in your team's line of fire. If you are in a corridor or small space, use that to your advantage... They can't run through walls.

Sniper: Don't fight them at range. You will loose. That said, do send some shots their way... Even if you have a shotgun. Even if only a single pellet hits them for piss poor damage, it messes up their aim. But honestly, the best way to avoid snipers is to keep moving and avoid linear motions. Swerve and sway as erratically as possible as you head to them and use cover. Up and close they are not so scary.

Demoman: Not as hard as it seems once you get a couple things down: 1 - People are predictable; 2 - You can shoot stickies to destroy them; 3 - If a grenade doesn't explode against you on contact, it does laughable damage; 4 - They have no instant-fire weapon... Basically they have to rely on grenades, which can be seen traveling, and are generally slow to move... Just don't make your movements predictable and it's easy. They only have 2 ways to seriously hurt you: toss a grenade in your face (which shouldn't happen as long as you don't keep your movements linear and predictable) or stickies at you. So, 2 ways to go at it depending on your class: Either rush them with a close-combat class (don't stop rushing or they lay down a minefield) or keep your distance and avoid grenades. Either ways, just don't move too linearly and it's easy. Don't worry about missing a shot to avoid a grenade, unlike the scout you do not wanna trade blows with a demo (unless you're a heavy) so keep moving.

Medic: Medics are only a serious issue when they get one thing: The blutsauger. That thing is a pain in the ass for ANY class (I've murdered heavies and pyros with it)... Don't be afraid to pull back, just try to get the drop on them. If you get the first shot, it's the "angry dog" argument again... They are weaker, they have slow projectiles and they do less damage. Keep moving, don't miss too much and you're good to go.

Engies: Engies are helpless without sentries... But sentries are bad for your health. Honestly, most classes can't do much against a well placed sentry. Best ways to bet them is: Sap them with a spy or sticky them with a demo (don't grenade them one grenade at the time, the engie will fix the damage faster than you deal. Lay down several stickies and blow them up at the same time. He can't repair 1 hit kills.). If push comes to shove, pyros can burn them down if they can edge them from cover, heavies can tank them if they have health nearby or a sandvich (just take make sure to take out the engie if it's a level 3 or he'll repair it faster), soldiers can use the rocket's area to shoot them from cover.

Goodluck.
 

Kiutu

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Sep 27, 2008
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Because you lack skill? I am not trying to be rude or anything, but it is possible you just are not good at it. Also, it could be that TF2 has become full of skilled to elite players. As time passes, the people still playing certain online multiplayer games are the ones really good at it and are addicted to it. I have not played it in a long while so I do not know. I also reccomend learning the tricks of the game and how to use them and defeat them when used on you. This include optimal turret spots, and the likes. All games have these and once they are common knowledge become..common. This is why Chromehounds is full of generally the same few mech builds, and why on gears of War you are bound to be meleed before shotguned.
 

SmoothGlover

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quack35 said:
You suck at TF2 too? Join the club. I love the game, but I am TERRIBLE.
Yep, i'm with you. Its still a game that i could play for hours if i had the time but i would be coming pretty low in the tables rather regularly.
 

Say Anything

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Jan 23, 2008
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Call me an ass, but I don't think it's that I can't play FPS's; for example, when playing CoD4, I usually have at least 3:1 K:D ratio, save for a few bad days. I just don't have the right amount of TF2 experience, and that's why I made a help thread. It's very stupid to say I should stop playing TF2 because it's just not my thing yet :p

Anyway, still reading all these tips, and still taking in the information, although I'm seeing a lot of people who disagree with eachother, even though they're not calling anyone out. From just seeing Daedalus' Scout, Pyro, and Spy videos, I've got a hell of a lot better - to the extent where I may even need to rewrite this topic. Played for about 10 hours today because I didn't want to do anything else, and I definitley got way better.

EDIT: Link you posted is very helpful, Caliostro. That's more along the lines of what I was looking for. That, or videos.
 

Manta173

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Jan 30, 2008
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What I think everyone is forgetting is the NAME of the game.... TEAM fortress each character has give and take and most of the time a balanced team that communicates will always win even if they aren't as skilled... you can hone your own skills but to really win matches you need to learn how to support and use support. This game was designed for teams not for single players. Try to get on the same servers repeatedly and learn other players styles and fav classes.... then when you are on their team or fighting them you will know that much more and it will make a big difference for the team.

PYRO
I have been and will always be a fan of this class, but it really is the most suicidal of all of them, as mentioned before your job isn't to kill its to weaken. You light someone or better yet 5 people on fire they will all turn around as you run by and try to kill you... then the heavy thats following slowly behind you mows them down while they are distracted, or the soldier drops a rocket in the middle. Pyro's are a suicide class in my opinion, you can find and kill spy's amazingly well, scouts are fun too as you light them up as they run by and they are around the corner before they realize they've been hit and will die with one more hit, but you will die and die a lot... this is the class that should be first out of the gate and trying to hit anything that moves and randomly in areas a spy might be walking.
 

StPararararanex

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Mar 10, 2009
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Whoever said you don't use crouch to do a rocket jump is wrong.

Crouch>Jump>Rocket. You hit the jump immediatly after you hit crouch for maximum air. It's the same way any class can jump onto higher things by just using crouch>jump

You can also just do "jump>rocket" but you won't get as high in the air