Several reasons:
1. Our right as consumers, if we are truly buying something we should have the right to sell it, I'm not paying £40 to rent something for life.
2. They are cheaper, sorry if you are living in a strange ass bubble where everyone can afford everything. They can be very cheap, you can get a 360 game for 99p if it's old enough. I've had friends who exclusisvly bought used games, because they simply could not afford the £40 price tags and could choose between 3 new games a year or up to 10 used ones, it's a no brainier, little patience and you can have those experiences for less.
3. For me I would say my games are a 50/50 mix, as I'm lucky enough I can buy the big titles I'm excited for new, and with a bit less risk to the budget pick up games a bit later on that I might not try, or could not afford at the time of release.
4. It lets me shift those games once in a while where I'm like "I can't believe I paid this much, for that pile of crap", an lets someone else have the game at a more reasonable price for the quality and I get a bit of my money back.
5. Let people clear out games that would other wise just sit there not being played, if your someone who want thee most up to date edition of a sports game, who really wants 6 versions of FIFA? Or if you are like me, you pick up a pre-pwned copy of last years for a steal, as you don't really care if it's the "latest kit"
It really is like slamming your head against a wall, hearing a consumer of all people, trotting out the old tired excuse "games are costing more to make" "profit margins". Do you see Car manufacturers complaining about used car sales? Go researching just how much it costs to develop a new IC engine alone, then laugh in game manufacturers faces about "rising costs". Maybe if Console manufacturers actually vetted the games they allowed on their platforms in terms of quality there would not be so many used sales, the amount of sub 6/10 games released is unnervingly high.
The games industry should be asking itself "why do people sell on their games?" not "how can we stop people selling their games 2nd hand"
When they are producing campaigns where I'm paying less than £6.50 an hour or for those in the states ($10 an hour), that have some reliability, maybe I will start to have sympathy. For alot of games they seem to rest their laurels on sticking in a 4-6 hour campaign and we the "beloved" consumers are expected we should slog it out on multiplayer for the rest of the value. That's alright when the online is Battlefield 3, where its the Online you come for, but it's every game.
1. Our right as consumers, if we are truly buying something we should have the right to sell it, I'm not paying £40 to rent something for life.
2. They are cheaper, sorry if you are living in a strange ass bubble where everyone can afford everything. They can be very cheap, you can get a 360 game for 99p if it's old enough. I've had friends who exclusisvly bought used games, because they simply could not afford the £40 price tags and could choose between 3 new games a year or up to 10 used ones, it's a no brainier, little patience and you can have those experiences for less.
3. For me I would say my games are a 50/50 mix, as I'm lucky enough I can buy the big titles I'm excited for new, and with a bit less risk to the budget pick up games a bit later on that I might not try, or could not afford at the time of release.
4. It lets me shift those games once in a while where I'm like "I can't believe I paid this much, for that pile of crap", an lets someone else have the game at a more reasonable price for the quality and I get a bit of my money back.
5. Let people clear out games that would other wise just sit there not being played, if your someone who want thee most up to date edition of a sports game, who really wants 6 versions of FIFA? Or if you are like me, you pick up a pre-pwned copy of last years for a steal, as you don't really care if it's the "latest kit"
It really is like slamming your head against a wall, hearing a consumer of all people, trotting out the old tired excuse "games are costing more to make" "profit margins". Do you see Car manufacturers complaining about used car sales? Go researching just how much it costs to develop a new IC engine alone, then laugh in game manufacturers faces about "rising costs". Maybe if Console manufacturers actually vetted the games they allowed on their platforms in terms of quality there would not be so many used sales, the amount of sub 6/10 games released is unnervingly high.
The games industry should be asking itself "why do people sell on their games?" not "how can we stop people selling their games 2nd hand"
When they are producing campaigns where I'm paying less than £6.50 an hour or for those in the states ($10 an hour), that have some reliability, maybe I will start to have sympathy. For alot of games they seem to rest their laurels on sticking in a 4-6 hour campaign and we the "beloved" consumers are expected we should slog it out on multiplayer for the rest of the value. That's alright when the online is Battlefield 3, where its the Online you come for, but it's every game.