Velocity Eleven said:
if you know me, you know I like JRPGs a LOT, and you know that I like my stories to be set-in-stone
however what I dont get is why people care so so much about storylines in games. I hear so many complaints about characters being annoying, or voice acting being bad, but I never notice any of that stuff. Its a lot less common that people complain about the actual gameplay of these games. It seems to me as though people have lost grasp of what a "game" is... its about the challenges, the skill requirements, the decisions, the rewards, the punishments etc. But I always hear people complain about "emo characters" and stuff... like for example, people say that Cloud is "emo", can't say i've ever noticed, and even if i did then what difference does it make?
you PLAY GAMES for the GAMEPLAY.
I've heard people say that people play JRPGs for the storylines cause their gameplay is limited. To me this was a huge "wtf?" moment, cause I always played JRPGs for their expansive gameplay elements and not their stories.
I just dont get it
Josdeb said:
As would most regular moviegoers. The storytelling value for the karate movie would be 0.
If you want a rough equation for how people rate games, here you go:
Rating= (Characters+ Character Development+ Character immersion) * (Plot+ Setting+ General Immersion) * (Controls+ Ease of play+ Challenge factor+ Replayability) * (Multiplayer) * (Specific Genre Features)
(If multiplayer equals 0, then assign it 1: Otherwise single-player games get an overall game rating of 0)
(For Specific Genre Features, this would be weapon customisation, etc for FPSes and maybe RPGs, the ability to level up or quest for MMORPGS and RPGS in general, and the like)
Alright! Enough! I can't take it anymore!
People, please, are you just not very observant? This is a discussion that has gone far beyond the first page and I think we all need to take a good look at what's going on. This guy isn't asking for people to flame him and tell him he's a troll. This guy wants to actually understand
why we think games with better story and worse gameplay are still good. If you had read the thread through before commenting (or paid proper attention) then you would know this guy works in math. Math is what he gets, so arguments in emotional context are going to fall short.
First, I want to thank Josdeb for making easily the coolest equation I have ever seen. This will easily get my point (and I believe all our points) across very accurately with a little modification. So just to get out the base equation (with modification) we'll get this:
(Characters + Plot + Development) * (Graphics + Music + Atmosphere) * (Controls + Challenge + Replayability) = Enjoyment Score
For those confused, Development means the development of both the characters and the plot with twists and surprise endings, as well as realistic emotions and such. So basically, we get the three most contested scores for a game: story, graphics and gameplay.
Now, the one thing I would like to add is that not everyone has the same preferance in a game. A game can be good, but this is the Enjoyment Score we're trying to get, not an overall, unbias opinion of how well these three elements mix. So, we need some way to express that. I propose variables that can modify each depending on how much a person enjoys a certain main aspect (story, graphics and gameplay) of the game. So our equation becomes this:
(Characters + Plot + Development)X * (Graphics + Music + Atmosphere)Y * (Controls + Challenge + Replayability)Z = Enjoyment Score
Now, for simplicity sake, you would put each category at a rating of 3, 2 and 1 depending on what you enjoy most about a game.
Now, to give some scope on how this works out, let's say we have four games and their scores work out to this:
Game #1- (9 + 9 + 9)X * (1 + 1 + 1)Y * (1 + 1 + 1)Z = Enjoyment Score
Game #2- (1 + 1 + 1)X * (1 + 1 + 1)Y * (9 + 9 + 9)Z = Enjoyment Score
Game #3- (1 + 1 + 1)X * (9 + 9 + 9)Y * (1 + 1 + 1)Z = Enjoyment Score
Game #4- (5 + 5 + 5)X * (5 + 5 + 5)Y * (5 + 5 + 5)Z = Enjoyment Score
Now, we need a few gamers to test these games out. Let's take yourself (Velocity Eleven) and Josdeb as our gamers. So, Velocity Eleven would obviously prefer games with more gameplay, so that would be his highest preferance (3), and we'll take story as your second highest (2) because I've never seen you once say anything about graphics, which will be your lowest (1). Josdeb will be ordered story (3), gameplay (2), graphics (1) as that seems to be the kind of guy he is. So when we plug in these numbers we get this:
Velocity Eleven
Game #1- (9 + 9 + 9)2 * (1 + 1 + 1)1 * (1 + 1 + 1)3 = 36 + 3 + 9 = 48
Game #2- (1 + 1 + 1)2 * (1 + 1 + 1)1 * (9 + 9 + 9)3 = 6 + 3 + 81 = 90
Game #3- (1 + 1 + 1)2 * (9 + 9 + 9)1 * (1 + 1 + 1)3 = 6 + 18 + 3 = 27
Game #4- (5 + 5 + 5)2 * (5 + 5 + 5)1 * (5 + 5 + 5)3 = 30 + 15 + 45 = 90
Josdeb
Game #1- (9 + 9 + 9)3 * (1 + 1 + 1)1 * (1 + 1 + 1)2 = 81 + 3 + 6 = 90
Game #2- (1 + 1 + 1)3 * (1 + 1 + 1)1 * (9 + 9 + 9)2 = 9 + 3 + 36 = 48
Game #3- (1 + 1 + 1)3 * (9 + 9 + 9)1 * (1 + 1 + 1)2 = 6 + 18 + 3 = 27
Game #4- (5 + 5 + 5)3 * (5 + 5 + 5)1 * (5 + 5 + 5)2 = 45 + 15 + 30 = 90
Interesting how that worked, no? As you can see, Velocity Eleven obviously enjoyed the more gameplay oriented game and thought the story based one was alright, where as Josdeb found the gameplay one pretty drab and the story one really good. They both agreed that the graphically intense one was a bit of a let down. But now, here's the really cool part! They
BOTH not only thought the game that evened out its elements equally was good, they scored it
ON PAR with the game that emphasised their prefered element.
So, in conclusion, all three elements in balance are easily the best outcome, but games that focus on one element can still appeal to some gamers and not others.