z(ombie)fan said:
JuryNelson said:
z(ombie)fan said:
Velocity Eleven said:
z(ombie)fan said:
but only a good FEW are non-linear enough let you "role-play" WHAT-SO-EVER
thats the way i like it... by a hell of a lot... I mean, if the game has multiple possible storylines then how am I supposed to figure out which one is both best and canon?
*facepalm* im not referiing to branching paths you doof! im refering to making the the character YOU.
survival crisis z is an RPG done right imo.
-you can do whatever you want, continue the plot or fuck around.
-and by fuck around i mean "loot houses" or "torture people" or *long list of useful but less entertaining shit*
-"meh" protagonist. EASIEST to make YOU
-one plot. i HATE braching paths.
-factions. take a guess.
- no multiplayer. personal plus.
note how roleplaying by no means = branching paths.
also, if there isnt a sequal, and branches are canon
The problem with the model you're describing is that it demands a lot of work from the player. Which is to say, you're praising a game for a story that you yourself have written. This cannot be done.
It strikes me as lazy when a game like, say, Oblivion purports to have a sweeping story that the player can customize, when in reality it has One Epic World Saving story, and then just a bunch of STUFF for you to do. Not to say that's bad, I LOVE doing stuff, and I love , but I wouldn't say that Oblivion is anything more or less than an amazing character creator. A Role Playing Game, and not a story-driven one.
But I don't play video games to look at myself in the mirror, thank you very much. I have a pretty boring life which is part of the reason I play videogames.
I had to fill in QUITE a few of the blanks in inFAMOUS before I could really get behind the story. But I'm not going to tell Sucker Punch they're awesome for letting me build a unique experience. I'm going to tell them they're awesome for having a super fun next-gen platforming game. I'm also going to tell them they're awesome for developing the Sly Cooper games, but that's another thread.
im going to stop you right there. i like detailed plot, but really the only "customizable story" the main character, for the most part, the plot is very well-stitched(stitched? im at loss for words here.) together plot, and side-quest the might as well have not happened as there only purpose is to give you stuff to make the story missions easier (which is kinda of needed in my dream rpg/survival crisis z)
"character creator. A Role Playing Game, and not a story-driven one."
that is the entire point of the
genre
to have YOU or a character with YOUR personality in the game.
for example, i once in the middle of fucking NO where, made a background for my character based on random facts of the gameplay i use with him: hes SWAT aligned, and has tortured more poeple then my previous characters combined, so therefore they dumped him in zombie town for being a sadist!
then i realized i wanted to play as the character who i had already decided was a pacifist.
most games i DONT feel a need to do this, which is pathetic since ive played i ton of games in which that is the WHOLE DAMN POINT MORE OR LESS.
Now we're not talking about storyline anymore.
You're saying that customizing a character and building a story for him is awesome. I don't disagree. I liked Valhalla Knights for that exact reason. It's a character creator front to back. Even "Playing The Game" isn't as fun as "Making Up A Reason to Play It." But I'm not going to sit here and talk to you about what an awesome storyline Valhalla Knights has. Because there isn't one.
We don't disagree. We just aren't talking about the same thing. We both love making up stories, we both love customizing a character and giving him/her a past/personality. But you, at first at least, seemed to be crediting the game with those stories, which is selling yourself (and players who do this sort of thing) short.
SO, the point from before, (I think?) is "Why do you need a game to have a good storyline?" and your answer, (I think) is "I don't. I just need it to be good, and if I want a story, I can make one up, thank you very much."
I think that's awesome. I do it all the time. But sometimes, I can't be bothered, and I'd like to play a game like Assassin's Creed II that flat-out shows me the context for my actions. And, indeed, games like ACII or Prototype that have entire game mechanics (if poorly implemented ones) that use the storyline as REWARD.
And now we're not talking about anything anymore. Your move.