Because without a storyline, games have no substance. How can you play an RPG like Mass Effect or Fallout 3 without a good storyline?
Fair enough, but my point was the task/reward cycle means nothing to these people because the "reward" is nothing more than virtual stats. Story is the reward to these people because it is entertaining.Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycleboholikeu said:Lemme put it this way: To other people statistical rewards are nothing. A maxxed out character in Final Fantasy means nothing more to them than a colossal waste of time. Yes, it was a challenge to do so, but for what? To make a number on a screen increase, or gain an imaginary weapon? To these people those rewards are ephemeral, and provides them no more sense of accomplishment than, say, building a house of cards.Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
Now, completing a game with a story is a totally different matter. The player got involved in the drama much as they would've with a book or movie, and what's more they actually had an affect on the outcome as well.
Edit: This is also why story-based games are often less challenging. The player doesn't care about "winning" so much as feeling like they are a part of the story experience.
I don't mean to feed the bears here, but there's almost no way that's true.sheogoraththemad said:I believe games are the new storytellers, because there can be so much more depths in games instead of books.
Story is what keeps you going when there is no reward forthcoming. Or a bridge between sets of rewards.boholikeu said:Fair enough, but my point was the task/reward cycle means nothing to these people because the "reward" is nothing more than virtual stats. Story is the reward to these people because it is entertaining.Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycleboholikeu said:Lemme put it this way: To other people statistical rewards are nothing. A maxxed out character in Final Fantasy means nothing more to them than a colossal waste of time. Yes, it was a challenge to do so, but for what? To make a number on a screen increase, or gain an imaginary weapon? To these people those rewards are ephemeral, and provides them no more sense of accomplishment than, say, building a house of cards.Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
Now, completing a game with a story is a totally different matter. The player got involved in the drama much as they would've with a book or movie, and what's more they actually had an affect on the outcome as well.
Edit: This is also why story-based games are often less challenging. The player doesn't care about "winning" so much as feeling like they are a part of the story experience.
I prefer the virtual statsboholikeu said:Fair enough, but my point was the task/reward cycle means nothing to these people because the "reward" is nothing more than virtual stats. Story is the reward to these people because it is entertaining.Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycleboholikeu said:Lemme put it this way: To other people statistical rewards are nothing. A maxxed out character in Final Fantasy means nothing more to them than a colossal waste of time. Yes, it was a challenge to do so, but for what? To make a number on a screen increase, or gain an imaginary weapon? To these people those rewards are ephemeral, and provides them no more sense of accomplishment than, say, building a house of cards.Velocity Eleven said:I don't get why the story would be a motivational point, especially why it would be moreso that the statistical rewards
Now, completing a game with a story is a totally different matter. The player got involved in the drama much as they would've with a book or movie, and what's more they actually had an affect on the outcome as well.
Edit: This is also why story-based games are often less challenging. The player doesn't care about "winning" so much as feeling like they are a part of the story experience.
Assuming the rate of games being produced in the time you were playing was 0.Velocity Eleven said:No really, I like to know that I can keep going, where perfection is always a possibility but never a probability, that way I have more options as to what games i play.Josdeb said:But isn't that the purpose of your constant gameplaying? I thought you would consider that to be your main goal and maxing your game would be considered achieving your goal in the same way others consider understanding 100% of the story their goal?Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycle
Anyway, wouldn't maxing be a good thing? That way you can move onto the next game with good gameplay to etc, etc?
say for example I have FF6 and FF7, I play FF6 and max out everything... all of a sudden my gameplay option has been limited to just FF7
even so, my options are still limited... if I max out FF6 then I have little or no reason to play it anymore, so that limits the number of games by 1Josdeb said:Assuming the rate of games being produced in the time you were playing was 0.Velocity Eleven said:No really, I like to know that I can keep going, where perfection is always a possibility but never a probability, that way I have more options as to what games i play.Josdeb said:But isn't that the purpose of your constant gameplaying? I thought you would consider that to be your main goal and maxing your game would be considered achieving your goal in the same way others consider understanding 100% of the story their goal?Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycle
Anyway, wouldn't maxing be a good thing? That way you can move onto the next game with good gameplay to etc, etc?
say for example I have FF6 and FF7, I play FF6 and max out everything... all of a sudden my gameplay option has been limited to just FF7
And other people don't. You asked why people like story. Well, there's your answer.Velocity Eleven said:I prefer the virtual stats
I know they don't, I just don't understand why... I don't know how you would go about quantifying a value that isnt represented in numberical terms. At leats not to the same accuracyboholikeu said:And other people don't. You asked why people like story. Well, there's your answer.Velocity Eleven said:I prefer the virtual stats
Even though 4 or 5 games would have been released with just as good gameplay in the tiime it took?Velocity Eleven said:even so, my options are still limited... if I max out FF6 then I have little or no reason to play it anymore, so that limits the number of games by 1Josdeb said:Assuming the rate of games being produced in the time you were playing was 0.Velocity Eleven said:No really, I like to know that I can keep going, where perfection is always a possibility but never a probability, that way I have more options as to what games i play.Josdeb said:But isn't that the purpose of your constant gameplaying? I thought you would consider that to be your main goal and maxing your game would be considered achieving your goal in the same way others consider understanding 100% of the story their goal?Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycle
Anyway, wouldn't maxing be a good thing? That way you can move onto the next game with good gameplay to etc, etc?
say for example I have FF6 and FF7, I play FF6 and max out everything... all of a sudden my gameplay option has been limited to just FF7
I don't think maxing should be an eventuality, I would love it if a game took say, 100,000 hours to max out... thats not to say that I would be anywhere near willing to play that long... nor am i saying that the content should be evenly spread. Say it took 300 hours to reach level 100 but 100,000 to reach level 999, or whatever, that way the decrease of growth efficiency provides a limitless game with a wide range of gamestates that exist within a large range of possible states for a large quantity of time... that would be ideal for meJosdeb said:Even though 4 or 5 games would have been released with just as good gameplay in the tiime it took?Velocity Eleven said:even so, my options are still limited... if I max out FF6 then I have little or no reason to play it anymore, so that limits the number of games by 1Josdeb said:Assuming the rate of games being produced in the time you were playing was 0.Velocity Eleven said:No really, I like to know that I can keep going, where perfection is always a possibility but never a probability, that way I have more options as to what games i play.Josdeb said:But isn't that the purpose of your constant gameplaying? I thought you would consider that to be your main goal and maxing your game would be considered achieving your goal in the same way others consider understanding 100% of the story their goal?Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycle
Anyway, wouldn't maxing be a good thing? That way you can move onto the next game with good gameplay to etc, etc?
say for example I have FF6 and FF7, I play FF6 and max out everything... all of a sudden my gameplay option has been limited to just FF7
And besides, isn't maxing a game always an eventuality?
I mean, you could have games A, B and C. You've been playing A the most and you've reached level 80 out of 100. If you stop there so you don't max out you're still limiting yourself to just B and C.
Then what happens once you almost max on B? Then C?
You had better pray D, E and F have been released by now
Again, I already stated it. Numerical values aren't a reward to them. Entertainment is. Stories are entertaining. Numerical values increasing are not.Velocity Eleven said:I know they don't, I just don't understand why... I don't know how you would go about quantifying a value that isnt represented in numberical terms. At leats not to the same accuracyboholikeu said:And other people don't. You asked why people like story. Well, there's your answer.Velocity Eleven said:I prefer the virtual stats
This pretty much sums up my thoughts.Jandau said:However, good gameplay can be enhanced by a good story by providing more depth and deeper immersion, as well as an overall richer experience.Velocity Eleven said:*snip*
its not just the numbers getting bigger though, its their purposes and how they mix with the game. Stories do not provide such values and so I just don't really understand the methods people use to calculate their value as much. Please explain this methodology, this is what i don't understandboholikeu said:Again, I already stated it. Numerical values aren't a reward to them. Entertainment is. Stories are entertaining. Numerical values increasing are not.Velocity Eleven said:I know they don't, I just don't understand why... I don't know how you would go about quantifying a value that isnt represented in numberical terms. At leats not to the same accuracyboholikeu said:And other people don't. You asked why people like story. Well, there's your answer.Velocity Eleven said:I prefer the virtual stats
Really, if you still don't get why some people prefer stories you are either trolling or completely incapable of understanding people with different values than your own.
I'm not gonna repeat myselfSephychu said:You don't watch films simply because it's visual input. I'd say Storyline is just as important as anything else.
Which is why games that can be awesome without storyline are even better.
While it would be ideal, there are two outcomes of this:Velocity Eleven said:I don't think maxing should be an eventuality, I would love it if a game took say, 100,000 hours to max out... thats not to say that I would be anywhere near willing to play that long... nor am i saying that the content should be evenly spread. Say it took 300 hours to reach level 100 but 100,000 to reach level 999, or whatever, that way the decrease of growth efficiency provides a limitless game with a wide range of gamestates that exist within a large range of possible states for a large quantity of time... that would be ideal for meJosdeb said:Even though 4 or 5 games would have been released with just as good gameplay in the tiime it took?Velocity Eleven said:even so, my options are still limited... if I max out FF6 then I have little or no reason to play it anymore, so that limits the number of games by 1Josdeb said:Assuming the rate of games being produced in the time you were playing was 0.Velocity Eleven said:No really, I like to know that I can keep going, where perfection is always a possibility but never a probability, that way I have more options as to what games i play.Josdeb said:But isn't that the purpose of your constant gameplaying? I thought you would consider that to be your main goal and maxing your game would be considered achieving your goal in the same way others consider understanding 100% of the story their goal?Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycle
Anyway, wouldn't maxing be a good thing? That way you can move onto the next game with good gameplay to etc, etc?
say for example I have FF6 and FF7, I play FF6 and max out everything... all of a sudden my gameplay option has been limited to just FF7
And besides, isn't maxing a game always an eventuality?
I mean, you could have games A, B and C. You've been playing A the most and you've reached level 80 out of 100. If you stop there so you don't max out you're still limiting yourself to just B and C.
Then what happens once you almost max on B? Then C?
You had better pray D, E and F have been released by now
That's not the slightest bit true. You will find millions of forums for specific games discussing strategy's and what not.Acidwell said:You will find that nobody wants to spend hours talking about gameplay, but story? I have known people who talk for hours and hours discussing a good story.
that makes sense, but you really shouldn't be insulting, it's not civilClirck said:you are a numb sack of meat to who nothing else but statistics and being the best and you like things that give you the opportunity easiest.
it would be more interesting than being at the limit, but not much more in an additional senseJosdeb said:While it would be ideal, there are two outcomes of this:Velocity Eleven said:I don't think maxing should be an eventuality, I would love it if a game took say, 100,000 hours to max out... thats not to say that I would be anywhere near willing to play that long... nor am i saying that the content should be evenly spread. Say it took 300 hours to reach level 100 but 100,000 to reach level 999, or whatever, that way the decrease of growth efficiency provides a limitless game with a wide range of gamestates that exist within a large range of possible states for a large quantity of time... that would be ideal for meJosdeb said:Even though 4 or 5 games would have been released with just as good gameplay in the tiime it took?Velocity Eleven said:even so, my options are still limited... if I max out FF6 then I have little or no reason to play it anymore, so that limits the number of games by 1Josdeb said:Assuming the rate of games being produced in the time you were playing was 0.Velocity Eleven said:No really, I like to know that I can keep going, where perfection is always a possibility but never a probability, that way I have more options as to what games i play.Josdeb said:But isn't that the purpose of your constant gameplaying? I thought you would consider that to be your main goal and maxing your game would be considered achieving your goal in the same way others consider understanding 100% of the story their goal?Velocity Eleven said:a maxed out character would annoy me, because it ceases the task/reward cycle
Anyway, wouldn't maxing be a good thing? That way you can move onto the next game with good gameplay to etc, etc?
say for example I have FF6 and FF7, I play FF6 and max out everything... all of a sudden my gameplay option has been limited to just FF7
And besides, isn't maxing a game always an eventuality?
I mean, you could have games A, B and C. You've been playing A the most and you've reached level 80 out of 100. If you stop there so you don't max out you're still limiting yourself to just B and C.
Then what happens once you almost max on B? Then C?
You had better pray D, E and F have been released by now
1) I can't think of any games that allow infinite levelling. Kudos to you if you can find one and play it. Maybe you should just stick to it then?
2) While the growth efficiency WOULD grow smaller, instead of watching your exp go from 463/500 to level up, you will have something like 36222837372828991/40000000000000000.
Would it still interest you to play this game if you would earn, at most, 500xp from a battle/fight/encounter/etc?