And in some cases you can also trade or sell or keep the items forever, as in the case of TF2 (and those are the cases were the "gambling" label is the most valid as your items actually have a real world value).Aerosteam said:Because both are randomised on purchase and different rewards have different values. I don't agree with the comparison but that's what I've heard.
Sometimes they are, like in the case of TF2 or CS:GO where you can literally buy lootbox items from other people.Lufia Erim said:if only lootbox contents were tradable for real money.
Though while thats true of a theoretical closed system where the only source of trading cards is the supplier. Their existence as free market goods post-unpacking ends up such that you can essentially go buy the specific card. Whereas you can't go buy whatever digital content from some guy at the comic book shop or on ebay or what have you (with few exceptions, and most of those get even shadier then the lootbox stuff was to begin with).Kyrian007 said:Where I equate the two is the possibility of no return for investment, or as the publishers would put it "unlimited profits." If you kept buying crates or booster packs to get an item or card to fill out a set... in either scenario there is a chance you could spend all the money you have and never get that item or card. It is the random element that makes them the same. It only becomes different when you can chose to buy the exact single item you want.
Valve gets a cut of the things you sell though. You can sell trading cards with out a third party involvement.Dirty Hipsters said:And in some cases you can also trade or sell or keep the items forever, as in the case of TF2 (and those are the cases were the "gambling" label is the most valid as your items actually have a real world value).Aerosteam said:Because both are randomised on purchase and different rewards have different values. I don't agree with the comparison but that's what I've heard.
So some loot box schemes are actually EXACTLY like trading card packs. Except the bullies can't come to your lunch table and rip your cards up.
Technically you don't have to sell anything through Steam. You could offer to sell your TF2 items to someone, they give you cash for them, then you friend them on steam and "give" the items to them, thus cutting Valve out of the deal.kilenem said:Valve gets a cut of the things you sell though. You can sell trading cards with out a third party involvement.Dirty Hipsters said:And in some cases you can also trade or sell or keep the items forever, as in the case of TF2 (and those are the cases were the "gambling" label is the most valid as your items actually have a real world value).Aerosteam said:Because both are randomised on purchase and different rewards have different values. I don't agree with the comparison but that's what I've heard.
So some loot box schemes are actually EXACTLY like trading card packs. Except the bullies can't come to your lunch table and rip your cards up.