Brotha Desmond said:
The ghost kid. People keep on saying that the ghost kid was pulled out of someones ass at the last second. This isn't true. There was a codex of said kid in Mass effect 1.
I assume you are referring the the planet Klencory and the entry about the Beings of Light?
True that could have changed over time from one being who has decided to kill us all to multiple being who want to save us from being killed by synthetic machine devils.
However as pointed out by the hologram kid, no-one but Shepard knew he existed. While legends of the Reapers would of course pass down through the ages, would a tale of something people didn't know existed. Would the Leviathans really passed on that knowledge if it increased their chances of being discovered?
It's possible that the Beings of Light are the Catalyst, though for me unlikely.
Brotha Desmond said:
How Shepard's crew was on the Normandy. There was an evac. scene.
The evac scene was added in by the Extended Cut DLC. In the shipped endings they seemingly teleported onto the Normandy.
Brotha Desmond said:
How Anderson was ahead of Shepard in the citadel. This has two explanations. The first being Anderson was flung into the beam by the explosion and still had the momentum. Or two the dialogue between them. The walls were shifting infront of them. They could have arrived about ten feet from each other and been far enough apart due to the whole wall business.
That's an interesting point but Anderson wasn't in front of Shepard when they were running to the beam, so the changes of him being thrown into it are slim.
The shifting walls idea is most likely true. PC modders who activated the floating camera found another passageway littered with corpses that Anderson could have gone through.
Brotha Desmond said:
Why Joker left. If you saw the blast emitting from the crucible and had the i.q. of a deck chair would you stay there and wait.
A very reasonable point.
However it wasn't running that annoyed people. It was again the time frame. As originally presented, for Joker to be where he was, he would have had to start leaving before he knew the Crucible had activated.
Brotha Desmond said:
Continued:
Multiple endings. Thinking about it no game had "Multiple endings". Let's take mass effect 2 for example. The only differences was the amount of people that died.
And to be honest I feel that Mass effect three has too many options to end it on. I feel that a game should have a definite ending, a proper conclusion, not be open ended. Many people may say otherwise, but those people can shut up.
If you need validation for the lack of endings think of it like this: a singular opening, a singular (almost) ending. Unless they reveal that Shepard received brain damage they shouldn't let you do the control option.
In the shipped ending, whatever you may think of the hologram kid's logic, it described three very different outcomes.
The game then proceeded to show us three near identical ending cinematics where the biggest difference seemed to be a palette swap.
Don't tell people your choices are going to produce wildly different results, only to then show them that they are virtually identical.
The Extended Cut fixed many of the issues with the endings. They added the evac for the crew, they added Joker being ordered to leave thus fixing the botched timeline, they added cinematics that made each choice truly distinct.
Have you played the endings without the Extended Cut installed? It seems to me that you haven't.