You try to write a better story and end up writing a worse one, nice...MortisLegio said:I liked parts of the game (Tuchanka in particular) but most of it was not very good (mediocre to down right awful). There are many missteps in the story, Kai Leng wasn't very threatening (in my opinion) and came off more as an annoyance than an Anti-Shepard. Some of the players choices were pretty much retconned (Anderson) or just didn't matter (Rachni Queen/Destroying the Collector Base). It seemed like someone (I wont point fingers) wanted a story and took out alot of player choice to keep the story he/she/they wanted. The side missions were boring and repetitive and many game mechanics were just lack luster (Military readiness/ Weapon Customization). The story overall could have been significantly improved upon like getting rid of the Crucible and instead had Shepard just unite the galaxy. The ending is what had originally set me off but when I looked back I saw so many glaring flaws that I can't really enjoy the game.
The game starts with Shepard being led to his/her trial by Vega in a player controlled scene (this allows for a simple walking tutorial for new/returning players). Anderson meets you outside the trial and tells you that he is knows why Shepard did it and believes it was the right thing. He also tells Shepard that he can't go in because (He's too close to Shepard or he has Council Business to attend to). Shepard enters the trial and the cut scene starts with the Judges receiving word about the reapers and asks Shepard what to do. Shepard gets a dialog option and the reapers attack. Combat tutorial as Shepard makes his/her way to the Normandy. During this time Shepard rescues Anderson who tells you that he is taking charge of the Alliance forces and asks you to warn the council (differing dialog depending on if he was/wasn't on the council). Shepard then precedes to his base of either the Citadel (Destroyed Collector base) or the Collector base (saved it). After setting up base (the different bases give Shepard different benefits), Shepard proceeds to contact retrieve Liara to help gather information (since she is the shadow broker). After that Shepard can pick up his other teammates in almost any order. Tuchanka would remain mostly unchanged (just a few small tweaks to help the story), as well as, Garrus' and Tali's/Legion's mission. Kai Leng and Cerberus would be hunting Shepard and trying to stop certain events from happening but with a few more dialog moments between Shepard and the Illusive Man. Kia Leng would also have a few more fights with Shepard in the game. Depending upon Shepard's choices, Shepard could take control of Cerberus and use them in the final battle (also you could kill or save the Illusive Man; it your choice). Finally, Shepard goes to Earth with the massive fleet and attacks the Reapers (The Citadel wasn't moved to the Earth in my story). When Shepard lands, he/she chooses different groups to do different jobs (Krogans,Turians,or Rachni to assault the front lines/ Asari, Quarians, or Salarians to cover a group of people Ect.). At the End it is Shepard versus Harbinger. Depending on Shepard's choices depends on how the final battle goes down (Total Defeat - Reapers Win, Massive losses- Shepard and Characters die, Small losses - Shepard and character could die, Shepard lives but some characters die, All characters live but Shepard dies, and All Characters live including Shepard). Final video of what happens with all that Shepard had chosen to do; roll credits. There would be no Crucible, no god-kid, no Reaper reasoning (leave that a mystery; believe me it's better that way) and have endings that most people will actually like.
Mass Effect 3 was good at times and awful at others. Personally, I think alot of the bad design choices came down as an EA mandate or something, but in the end it all depends on taste and if you personally like it than that's fine with me.
Criticize all you want, you're still talking shit about people who have far more talent than most of you will ever have.