Why do people hate JRPGs?

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1080bitgamer

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Apr 11, 2010
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Some people may not HATE it, maybe they are just being hyperbolic, but not liking it? Maybe because besides the project rainfall games and the latest final fantasies, there haven't been many extremely good or at least interesting JRPGs to make people think otherwise?

Or maybe it's just opinion, whatever.
 

Ryotknife

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Oct 15, 2011
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I love jrpgs, but it certainly does not help that JRPGs are kinda....slacking this generation. course im starting to see FPS showing the same signs too lately. honestly if the trend continues i will probably move away from the genre more and more, which is a shame because my favorite stories and characters comes from jrpgs.

Of the rpgs that i played this generation:

eternal sonata - terrible (although i havent beaten it yet)
valkyrie chronicles - great
final fantasy 13 - good (great story that takes a horrendous nosedive at the end. a few annoying characters. mechanics are actually fun and difficult at the end, but painstakingly boring for the first 20-30 hours)
star ocean last hope - really terrible
last remnant - not bad. main character is terrible, but david nassua is amazing. story is kinda generic, but there is a lot of stuff to do.
 

NiPah

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May 8, 2009
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Grey Day for Elcia said:

Because 99% of games calling themselves JRPGs are animated movies that limit player interaction to clicking X on an attack. No player agency in the world, no affect on the story, no player made decisions in dialog, no player influence on the story, no character development beyond exactly what the developer wants--these are all things diametrically opposed to the roleplaying experience.

Final Fantasy: not an RPG.

Planescape Torment: an RPG.
Incorrect post is incorrect, most JRPGs have diverging story lines due to character choice in dialog and or actions. These different story lines can have completely different endings (see Ar Tonelico and Agarest War), most have character development, hell they even develop characters besides the main character. No shit about what the developer wants though, do you expect them to allow players to program the game to get their own experience?

Final Fantasy 13X2 (freakin 13X2) had 10 endings which come from player choices.

Please, as a personal favor, don't be so wrong the next time you post.
 

Infernai

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Apr 14, 2009
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For me it's got alot to do with the characters and plots. I think we can all have a general run-down of how it plays out: Generic optimistic youth is somehow the last hope for a world/universe/kingdom/etc, and has to go on a quest to save said world/universe/kingdom/etc. Over the course of the game, he has to gather an assortment of characters usually consisting of: Female childhood friend who wants to get in his pants, serious foil/rival to main character, Spunky female who's only in the game for sex appeal, The healer, and normally one other character who is heavily linked to the main plot.
There are sometimes some differences, and naturally there are exceptions to this, but alot of it in my opinion comes from character archtypes

I honestly think if the genre actually focused more on giving us some variety among protagonists, we could have some great games from the genre. Hell, this is the main reason i loved Drakengard so much is because it turned all this on it's head: Your main character was a complete psychotic murderer who just so happened to have a grudge to settle with the big bads, meaining saving the world was VERY much a secondary motivation.

I just want them to do something different for once: Give us an older protagonist (Nier did this, and it did it very well, hence why i wanna see it again), hell give us an outright bastard for a main character. Just do SOMETHING new!

What i would LOVE to see is a main character more along the lines of trying to do what Griffith in some aspects: Mainly, an extremely charismatic and skilled leader who has to save the world and decides to do this by rising through the ranks to the top of nobility...and are prepared to do any damn thing they have to in order to reach it: The party members they gather? Just tools to get what they want (Bonus points if they literally view them only as a role eg. think of the tank as 'the one with the big sword'), so they'll smile and manipulate them so they get what they want. The side-quests? Do it to get a reputation around, that's it. After all, a hero can't get very far without a reputation now can they? Make them SEEM nice and like a proper hero at first glance, but after seeing their thoughts and opinions, you'll realize they are an utter bastard who only cares about them self. (You are allowed to take this Square Enix, i am literally GIVING you a new main character archtype to experiment with!)

So yeah: It's the characters mainly being recycled a bit to glaringly for my liking and their apprehensiveness to actually doing anything NEW with them.
 

kortin

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Mar 18, 2011
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I judge a game based on the game itself, not the genre (except for sports games. They are a scourge on the gaming name).

I've found there aren't a lot of jrpgs I like, however. Final Fantasy games tend to not be my forte. Especially the tactics and earlier games. I absolutely hated the tactics gameplay style, and the earlier games just were too outdated for me to have the patience with. :\
 

gyrobot_v1legacy

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Apr 30, 2009
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Infernai said:
For me it's got alot to do with the characters and plots. I think we can all have a general run-down of how it plays out: Generic optimistic youth is somehow the last hope for a world/universe/kingdom/etc, and has to go on a quest to save said world/universe/kingdom/etc. Over the course of the game, he has to gather an assortment of characters usually consisting of: Female childhood friend who wants to get in his pants, serious foil/rival to main character, Spunky female who's only in the game for sex appeal, The healer, and normally one other character who is heavily linked to the main plot.
There are sometimes some differences, and naturally there are exceptions to this, but alot of it in my opinion comes from character archtypes

I honestly think if the genre actually focused more on giving us some variety among protagonists, we could have some great games from the genre. Hell, this is the main reason i loved Drakengard so much is because it turned all this on it's head: Your main character was a complete psychotic murderer who just so happened to have a grudge to settle with the big bads, meaining saving the world was VERY much a secondary motivation.

I just want them to do something different for once: Give us an older protagonist (Nier did this, and it did it very well, hence why i wanna see it again), hell give us an outright bastard for a main character. Just do SOMETHING new!

What i would LOVE to see is a main character more along the lines of trying to do what Griffith in some aspects: Mainly, an extremely charismatic and skilled leader who has to save the world and decides to do this by rising through the ranks to the top of nobility...and are prepared to do any damn thing they have to in order to reach it: The party members they gather? Just tools to get what they want (Bonus points if they literally view them only as a role eg. think of the tank as 'the one with the big sword'), so they'll smile and manipulate them so they get what they want. The side-quests? Do it to get a reputation around, that's it. After all, a hero can't get very far without a reputation now can they? Make them SEEM nice and like a proper hero at first glance, but after seeing their thoughts and opinions, you'll realize they are an utter bastard who only cares about them self. (You are allowed to take this Square Enix, i am literally GIVING you a new main character archtype to experiment with!)

So yeah: It's the characters mainly being recycled a bit to glaringly for my liking and their apprehensiveness to actually doing anything NEW with them.
Or better yet, make a Dark Fantasy Series and it will sell well in the west.
 

paislyabmj

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Mar 25, 2012
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RedBird said:
Because not a single Jrpg exists that is as good as Skyrim. Or any other Regular RPG. If I wanted to Angst for a good few hours I could sit locked in a dark room listening to sad music covered in black sheets and jam,
ever played chrono trigger?ever played earthbound?ever played personas 3 and 4?have you ever actualy played these games.when you say that not a single JRPg exists that is as good as a regular rpg are you realy saying that: Dungeons and Dragons: Daggerdale>paper mario 1000 year door, or are you just flame baiting.
 

Sehnsucht Engel

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Apr 18, 2009
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I don't hate JRPGs. I dislike final fantasy, but that's mostly because they still use turn based battle system, which just feels out of date and bad.

I like Suikoden 2 & 5. Tales of Vesperia is awesome. Chrono trigger.

Anyway, I've played quite a few. I like Visual novels a lot more than JRPGs though, which I've been getting into lately.
 

kasperbbs

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Dec 27, 2009
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I don't like their style very much, they tend to make their main characters annoying little kids and theres often weird talking animals involved for some reason. They tend to focus more on the style than on the story and the dialogue is utter crap unless you get the game with subtitles and original audio, etc..