I think its more perception then anything the "immersion breaking" that people keep bringing up.
I haven't played (or remember playing) a single multi-disked rpg that asked to change disks in the middle of an event or cutsceen. They always take place after major plot points like your moving onto another chapter of the story.
I do remember some ps1 games (racing games I think) that had me changing disks between each level. but really any modern game will go 5+hours between disk changes and always at points that you might want to save and take a break anyway. It's funny people making it out like you have to change disks every 15 min or something
I haven't played (or remember playing) a single multi-disked rpg that asked to change disks in the middle of an event or cutsceen. They always take place after major plot points like your moving onto another chapter of the story.
I do remember some ps1 games (racing games I think) that had me changing disks between each level. but really any modern game will go 5+hours between disk changes and always at points that you might want to save and take a break anyway. It's funny people making it out like you have to change disks every 15 min or something