Why do people like Elder Scrolls games?

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Moonlight Butterfly

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I really enjoy them.

I'm not sure that there is anything else to say :|

Galletea said:
I probably dislike most of the stuff you play, but I don't make pointless inflammatory threads about it.
I play Skyrim and I played Fallout 3 for hours and hours, and some more hours because I enjoy it. I like the exploration, and I like the various dungeons, caves and pits, and I like the little things you find in certain caves that makes them unique. I enjoy the crafting aspect and I like to kill dragons and deathclaws and whatever.
I'd much rather go and try to climb a mountain for a couple of hours than shoot some minorities in a grey complex, just because some guy is telling me to do so.
This pretty much echoes my feelings on the matter.
 

Polite Sage

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Oh and one last thing. I thought of reminding you of Howard's one biggest lies for Skyrim. You could just search "Skyrim" "quests" and "radiant AI", but I'm making your job easier.
http://www.joystiq.com/2011/11/09/howard-skyrim-offers-infinite-procedurally-generated-quests/2

You've already been assured that you'll never run out of slayable dragons [hahhahahahahhahahahahaahahahahahahahhahaha] in Skyrim. In an interview with Wired, director Todd Howard revealed that the game features an inexhaustible supply of quest content, as well.

Using the "Radiant" quest system, the game randomly generates missions for each of the in-game guilds, as well as tasks offered by other NPCs. Examples cited by Wired include collecting flowers for an alchemist or hunting for bandits.

This likely comes as bittersweet news for people who have experienced Bethesda games in the past. Sure, you'll never run out of content, but how long before you have to defeat a monster who's embedded in a tree, or go on a quest for the dagger of ^^^^^^ARTIFACTNAME?
I guess someone forgot to mention that the "Radiant Quest System" means just one repeatable quest for each of the Guilds. You COULD argue that they actually don't mention what's IN it, but when someone says "randomly generated quests" and "AI" in a same sentence and make it a BIG announcement, I think most people expect something more than one repeatable WoW style daily quest.

I couldn't find the pic in question (HDD has about a few thousand pics and then some more), but I can assure you, it was full of Howard's bullshit and Bethesda's lies. Also had some nice quotes where Howard claims CoD as a "hardcore game" and as such it's fans as Bethesda's possible target audience (like Bioware's "We want CoD audience wasn't enough). Though you most likely find it if you're interested enough to search for it. I'm too polite to go around wasting people's time while asking around.

Let's not beat around the bush. Bethesda has stopped making games and started churning out casual, instant gratification simulators for the audience that is swayed by the graphics and "free roam". Luckily there are mods that fix some of the inherent problems (on top of being a really shitty port), but if you sprinkle sugar over shit, it still stays shit.
 

Psychedelic Spartan

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Honestly, I just find it fun because of the amount of freedom in the game and the amount of time it's possible to spend screwing around without doing anything useful. Hell, I spent 2 months screwing around before I could even shout, but that's probably because I got lost trying to find Ivarstead and get to the Throat of the World. In other words, people like The Elder Scrolls because there are no limits on what you can do.
 

Polite Sage

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Moonlight Butterfly said:
darkmind35 said:
Nobody is forcing you to play them are they?
YES! I waited for you to start grasping at straws. I DO love this!

"Don't like it don't play it"
"You can't criticize unless you play through the whole game"
"You obviously didn't hate it if you played through the entire game"

Something along those lines, right? And Bethesda's former fans should just stay silent as their series slides to shit? Oh wait,
"It's Bethesda's game, they can do whatever they want with it.
Right?
 

Kungfu_Teddybear

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Hey, I wonder what's going on in this thread.

Oh for fu--



People like The Elder Scrolls games because they think they're good and have different opinions from yours. End of Story.
 

Moonlight Butterfly

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darkmind35 said:
Moonlight Butterfly said:
darkmind35 said:
Nobody is forcing you to play them are they?
YES! I waited for you to start grasping at straws. I DO love this!

"Don't like it don't play it"
"You can't criticize unless you play through the whole game"
"You obviously didn't hate it if you played through the entire game"

Something along those lines, right? And Bethesda's former fans should just stay silent as their series slides to shit? Oh wait,
"It's their game, they can do whatever they want with it.
Right?
Skyrim isn't perfect by a long shot but saying people are dumb and hating on them just for liking a game you don't is a little silly.

I enjoy Skyrim and Fallout and have spent many hours playing them. I prefer the gameplay of Morrowind but the graphics are horribly aged. I'm hoping Bethesda can further refine what they have learned from Skyrim in the next installment.

Your description of the skills kind of makes me think you haven't played it for any length of time either.

My Skyrim character is level 62 and I have recently played many amazing mods by the community. It has a lot of promise in that respect especially with steams subscription method.
 

elvor0

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darkmind35 said:
elvor0 said:
Look, there seems to one main thing you're overlooking; it's a video game. There is only so much they can put in the game before it starts to collapse under it's own code.

One day I'm sure we'll have complete and utter freedom, but your "oh everything is just do this, then do that, then do that" can be applied to every game in existence if you want to boil it down to the simplicity you're stating in all of your posts. There is no game in existence that offers the amount of freedom you think Skyrim should have, because it's not technologically feasible to do so. Just think of the amount of man power and resources you'd need to have that level of fidelity and choice in everything in the game.

You seem to be under the impression that video games are magic, and that the magic coders can just will things into existence, and that by not allowing complete and un-negated freedom to do anything that your imagination dreams up is just them slacking in the wizarding department. Yes I know that's me being extremely hyperbolic, but your points and complaints are completely infeasible for current gaming technology to account for.

Relative to most games Skyrim has a lot of freedom. You seem to be confusing the concept of freedom in games with total control and allowance to do whatever. Of course there is going to be some constraints because no developer can ever make a game that offers anything and everything the player could possibly think of doing. This isn't D&D, where you can just make up the results, because every game in inexorably bound to what's in the code.

You want freedom, then you complain that people that enjoy climbing mountains for the sake of it are stupid. Do you not see how contradictory that statement is? I climb that mountain because I can, because I can sit on top of and check out the view, merely because I can and because it's there. Why do anything, you're still doing anything just for the sake of it if you want to view things like that.

And your statement about New Vegas is total bull; "over two hundred endings!", that's not true and you know it isn't, there's about five endings and the odd change in text at the ending monologue, that's not two hundred endings.

Seriously, I cannot stress this enough: Think about the amount of Manpower and resources you need to be able to make a game with that much choice. The voice acting, the coding, the graphics, animations, dialogue options etc etc.
With "200 hundred endings" (notice the "") I was referring Tod Howard's blowjob review where HE, THE MAIN DEVELOPER exclaimed that *FALLOUT 3* had over 200 endings. Cleared up? Howard and his team are knowns liars. Someone screencapped and put together all the bullshit they promised to fans through official channels.

None of the points I mentioned are "infeasible with current tech". F.ex. the barbarian. Easy. Use the same follower code for a while and BANG, add a timer or trigger for a backstab. Not hard at all. Maybe takes a minute or two to code. And what about everything else? Bethesda simply opted for the bling bling, instead of real content. I'm not saying OH GOD EVERYTHING IS POSSIBLE, I'm saying that Skyrim performs much poorer than it's predecesors in pretty much everything other than graphics department.

>voice acting
Easily achieved with a few more lines. There are PLENTY of games (most namely visual novels) that consist nothing than 40 hours of voice acting and still have MUCH MUCH smaller budget.
>the coding
Like my barbarian example. It's not hard, just copy pasta a few lines of code that's already done and maybe add few voice files. Or if an "essential" dies, just add some more lines that say "quest failed" and maybe some other reprecussions depending on the person killed. new Vegas achieved this pretty well.
>the graphics
Like I said, Bethesda went for a wider audience and needed all the bling bling they could get on the expense of actual gameplay and freedom.
>animations
Exactly how hard it is to add a few more animations? Even modders can do a better job than Bethesda in week. Though I'm not doubting Bethesda's capability, they just were lazy. Plus, you can use the same animations for many different NPCS.
>dialogue options
What is like every other good RPG ever made? They manage branching dialogue and have way more text and voice than Skyrim's one line "le knee arrows". Skyrim has much less voice acting than you actually think. Most of it is just repeated lines.

Yes, all of those things are easy to implement on their own, but not all together. A visual novel consists of mostly voice acting and not much else. If Bethesta wants to add more lines or change something they have to bring in the voice actors again to record more lines, which means paying them more and organizing them to come in, along with all the things that come with it.

Old school RPGs had more branches I'll give you that, but it's easier to just type some text in and go with it in an old RPG than it is these days, when combined with the voice acting, which is in every quest, I'm not not really referring to the ambient NPC dialogue. And you can't just copy pasta code in order to add all the desired effects, there's a lot more to it than that.

And you never stated that 200 endings was coming from Todd Howard, because you simply put it on the tail end of a post that consisted entirely you praising New Vegas, so don't get all snarky about it. As far as I'm aware it was an extension of your post.

Further more, the game improves in a few areas beyond graphics, and you seem to be ignoring them just for the sake of your argument. The combat has been improved, you've now got bashes, smoother power attacks, sprinting, sprint attacks, Perks, which are miles better than Oblivions skill ups, because they allow you to tailor your character far more than what was possible in the old system. Followers have been properly implemented and improved too, (granted Fallout 3 had them first, but in the series itself it's an improvement over oblivion) as well as Spell Combining, and Dual Wielding.

You've also got the radiant quest system, allowing for more quests beyond what's in the preset quests. Which I notice a couple of posts down you complain about it being two simplistic. It's a randomly generated quest system, it can't be that complicated, expecting otherwise is just being naive. Had he stated it was in the game and it wasn't then yes, he would be lying. We could argue that his delibretly vague bigging up of it is a bit honest, but then anyone expecting magically spawning complicated quest lines is being a bit optimistic. But it's not the same as lying, perhaps misleading, but then that's down to your own interpretation.

Personally I don't see anything wrong with having an "adventure sim", Elder Scrolls games have never been big on story since Morrowind, it's more about just plonking you in a world with a main quest as a vague framing device to give you at least some "epic" quest line to follow.

I mean overall, Skyrim has a lot more quests in it, but less options, so While Mass Effect or Fallout Two have more dialogue options, they have less quests over all, it's a trade off, but writing the game off as crap and hyped only by "lies and bullshit" is just being obtuse.

Skyrim is no more or less "casual" than Morrowind or Oblivion are, and I'm pretty sure Oblivion had no variation from the path either, it's just different, and improves enough in other areas for a lot of people to enjoy it.

I mean I realise different things are good for different people, but saying it's crap is just wrong and needlessly having it in the game. I've played some fucking awful games in my time, some hideous games that make me want to break things, games that don't work on any level, and Skyrim is not one of them.
 

bioject

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Rooster Cogburn said:
People like Elder Scrolls games because of the unequaled freedom, roleplaying opportunities, modding opportunities, and realized world they offer. To my knowledge there is nothing else like it and I double-dog dare anyone to prove me wrong.

EDIT: Don't say Fallout.
Actually Fallout New Vegas, while a crappy sequel to the Fallout franchise compared to 1 and 2 and at least superior to 3, was by far the best Elder Scrolls-like game ever made. The side quests were fun and interesting, story was great, needed about the same amount of mods as Skyrim, and virtually everything in the game you did actually mattered. Ironically a lot of people hated New Vegas. I don't get it.
 

Polite Sage

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And you never stated that 200 endings was coming from Todd Howard, because you simply put it on the tail end of a post that consisted entirely you praising New Vegas, so don't get all snarky about it. As far as I'm aware it was an extension of your post.
I did say that it's what *Bethesda* did for the Fallout series in comparison to Obsidians actual improvements, but whatever.

The combat has been improved, you've now got bashes, smoother power attacks, sprinting, sprint attacks, Perks, which are miles better than Oblivions skill ups, because they allow you to tailor your character far more than what was possible in the old system
And yet, the gameplay still consists purely of kiting enemies and spamming power attacks until your stamina runs out? What about a shield? Yes, you could deflect attacks but that's just the extreme reverse of power attack spam. Drains the stamina the same and you end up kiting enemies again, though this needs a bit more timing. 2 handed and dual wield are pure shit though.
And if you have more than 1 opponent at the same time you end up kiting either way.
Mage and range are kiting all the way from the beginning.

EDIT: Forgot perks. They had the right idea with perks like the zoom for a bow user or silent roll for stealth, but mostly everything ends up being background numbers that you actually never see in action. And some of the skill trees are completely useless. Seems to me that the person who made the lockpicking tree was not in communication with the NPC shop placers since I've never ran out under 100 picklocks and can pick "Master Chests" relatively easy without any perks.

Followers have been properly implemented and improved too
They just did the same what modders did to Morrowind and Oblivion. And Skyrim's commands through dialogue is still clunky compared to NV's companion wheel. And about companions themselves. Bethesda opted for quantity over quality again and every companion's personality is pretty much a cardboard box with different skills. They might have had personlity during their recruit quests but it all ends once they're actually working for you.

We could argue that his delibretly vague bigging up of it is a bit honest, but then anyone expecting magically spawning complicated quest lines is being a bit optimistic.
I think most fans were expecting quests with multiple randomized modifiers (place + objective + time + reward and maybe something more). Not very hard to implement, just put a bunch of lines together and make some few more random drop items. Right now it's just a random place + same objective + same boring money reward. For example for DB quests you just quick travel to target and bash his face in like any other mob. They even spawn in the wilderness, making all stealth useless.

And yes Skyrim is not "the worst game ever" by any margin. Just very lacking as a TES game for many of it's fans. Too little improvements, too much actual challenge, mechanics and variation removed. Definetely doesn't deserve it's 94% metacritic score. More like 60-70 (not IGN's "hurr 6-7 means a bad game", but actual "6-7 decent but flawed" score) for a good presentation and slight improvements in some parts.
 

SajuukKhar

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Why do people like elder Scrolls games?

Because they are fun games, very open-world, have lots of crap or you to do, and let you mod anything you want?
 

Mirroga

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Wow, I thought darkmind35 was the topic maker due to how much he's trying to make a point which is purely subjective and slightly pointless.

@darkmind35 - I know the freedom in Skyrim is quite limited towards what you want, but I think what you want is either too much of a dream for the next century because Skyrim is the best example of this sort of freedom in this gaming generation. If it doesn't live up to your high expectations, well, gaming has failed you and all of us. Let's just enjoy our linear games as of now.
 

lacktheknack

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Because your definition of "crap" is kind of crap.

You seem to be under the impression that people DON'T like modding the crap out of their game, having a meandering experience, having a weak storyline with little consequence, or doing sidequests. This impression is bad, and you should feel bad for having it.

You'd think that people could look at a video game landscape where "Call of Duty", "Starcraft", "Psychonauts", "Myst" and ".flow" all exist, and figure out that people like different things, but they keep a mentality that simply screams "Stop liking what I don't like!"
 

Risingblade

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Maybe you just have shitty taste in games? Or your mind is too primitive to find enjoyment in these games. Or possible quite possibly...people have different tastes than you?
 

Mirroga

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Elmoth said:
Mirroga said:
Wow, I thought darkmind35 was the topic maker due to how much he's trying to make a point which is purely subjective and slightly pointless.

@darkmind35 - I know the freedom in Skyrim is quite limited towards what you want, but I think what you want is either too much of a dream for the next century because Skyrim is the best example of this sort of freedom in this gaming generation. If it doesn't live up to your high expectations, well, gaming has failed you and all of us. Let's just enjoy our linear games as of now.
You can kill things and walk anywhere. You have multiple skill trees to customize your character with. You have many quests most of which you can choose to do or not. yes, Skyrim is the only game with all of these things and it therefore has the most freedom of any game ever.
Aren't we the sarcastic one? Or possibly an idiotic one. I know its a bad example but, in this gaming generation, I have yet to gain delights in actually killing quest givers or quest objectives that would outright make the quest unfinished or undone. Although that's more of my catharsis for breaking the game than actual gameplay.

Oh and please delight me into the BEST example of freedom in games because someone is trying to correct me. Please do. We would love to know the best freedom you've ever had in a game.