I want to preface this by saying I in no way want to bash your opinions, or you.
Now, I want to ask if you've ever played the original Fallout games. They were top-down RPGs with turn-based fighting. Still, I adored them because of the post-apocolyptic future. Fallout 3 did a lot for me in keeping with the story. A few points in the game, it threw some backstory in from the first games (in Grayditch, one of the men was an Enclave soldier from the west. The Pentagon's computers and Vault-Tec's computers filled in story regarding the vaults and other elements form the FO world.)
I guess what I'm saying is, as a total Fallout geek, the game gave me a new world to explore (the East coast instead of West), and was still able to keep quite true to the story. Combat wasn't great, as you pointed out. I would've liked a wider variety of sights, and it got very tough to not kill something without using VATS unless you snuck completely around them and steadied your aim for a few seconds before making the sneak attack/killing blow...which would generally be the end of combat.
Part of the allure of the game for me was the characters and dialogue. I disagree with you on your point that the characters' actions didn't match up with their speech. and part of going into a new town for me was to GET that feel for the place, how they've been surviving, and then deciding wether I'd be the harbinger of death for the dismal community, or if I'd become their savior.
They did a good job IMO of blending FPS with RPG, but there are things they could have done much better. Computers locking you out after 4 tries, but you can exit/restart the hack with a NEW admin password was a little silly. Lockpicking reminded me of the Thief games, and pickpocketing a live grenade or mine into someone's inventory made me hoard all the stealth-boys I could for one big bloody fireworks show inside heavily populated buildings.
And you are on the money with the 3rd person view. The only times I used it were when I was in safehouses and would change my appearance. I got a Ghoul Mask and a Deathclaw Gauntlet, and made my guy look like Freddy from "Nightmare on Elm Street." I would always save my games with the 3rd-person camera looking at them so I'd know what I was loaded out with when I loaded the game back up, but otherwise stuck to first-person.
The environment was great IMO too, because I remembered that this place was A-Bombed into Oblivion (pun intended) some 200 years earlier. Even with some of the decay inside a building feeling eerily similar to the building I just cleared out, it didn't give me the Mass-Effect feeling of "Wow, this is the EXACT SAME BUILDING, only it's 4 Galaxies away from the last one that looked just like it..."
I say this with no ill-will towards you, but I think part of your problem with the game is that you went into it wanting a First/Third-Person Shooter, and didn't want to deal with the rest of the world until you pointed your gun at it. Part of the moral dilemma presented in the fallout world is wether or not you're going to gib this person who just shared their life story with you, and wether you'll go and curb-stomp or nuke the bejesus out of a city just trying to scrape by in the middle of the wasteland.
There were definitely more worthy games for a title like GOTY or "Best Game. Ever." But Fallout has a niche, and a level of gameplay that's different than others. It has a level of depth to it that's beyond a simple "Harvest or Rescue" decision after a tough battle.
Example from Fallout 2, then i'm done rambling to hear your thoughts (SPOILER ALERT...but it's a 13-year old game):
There was a city created by a vault that resurfaced, called Vault City. Near this city, there was a town called Gecko. It was filled with ghouls, and they lived in a broken nuclear plant. Vault City wanted you to wipe them out. Going into Gecko, you learned the Reactor could be repaired and it would make everyone Happy. So, you can wipe out the ghouls, leave the Vault City residents to deal with it, or fix the reactor and make everyone happy. Even if you do the latter and make peace between the racist vault-dwellers and the ghouls, the game still ends with the vault dwellers enslaving the ghouls for their own gain.
No good deed goes unpunished. That made me a very sad panda when I finished FO2, and that's the moral dilemma to the game; that your actions in the present will have far-reaching consequences.
On that note, I've rambled long enough. I do hope it's intelligible
Edit: Wow, there were like 12 replies while I posted my rambling...that's what I get for forum-trolling at work
