I don't see why they still use software that has been proven many times to be ineffective. IE: Splinter Cell: Conviction
Basically. It keeps the "casual" pirates at bay. It won't stop the dedicated, but a lot of folks are lazy.MisterShine said:DRM isn't about keeping pirates out forever, its about keeping them at bay long enough so impatient little twerps who are going to pirate can't get it for free on day 1, forcing them to purchase it.
See Splinter Cell Chaos Theory, which lasted nearly a year, or AC2, which lasted more than a month.
Also to keep the laymen from simply handing the disc or downloadable file to a buddy so they can play it for free.
This. It keeps the shareholders happy, and even though it pisses off the customers, their first duty is to keep the investors happy. It's pretty sad, especially since the investors should realize that keeping the customers happy is priority number one at any business, but that's how it works.Zhukov said:Because no publisher is going to stand in front of their investors and say, "Yeah, we're actually not going to use any copy protection on our game because it never works."
Digital Rights Management, it is a catch-all term for any kind of encryption or restrictions on a digital file purchased.NinjaDeathSlap said:Can someone explain to me what DRM stands for, and what it actually means. I've played a lot of games that apparently have it but I never really noticed anything.
Most certainly, for reasons Zhukov outlined. Investors simply don't know or care about the details, they just want to know they're protected, even if it is paltry and breeds only discontent in their consumers.Zachary Amaranth said:However, they'd probably cleave to it even if that wasn't the case.
This usually comes from a build given to reviewers or distributors which a pirate might know in real life and can get the game early from them, giving them more time to crack it.SmashLovesTitanQuest said:How does it do that?
Its a serious question because I can recall numerous instances in which games which used DRM got cracked pre release.
It's never meant to stop the game from being crack/leaked/pirated however the longer they can delay it the better.SmashLovesTitanQuest said:How does it do that?mad825 said:Best excuse can only be that it prevents (pre-)Day Zero leaks
Its a serious question because I can recall numerous instances in which games which used DRM got cracked pre release.
DRM: "Digital Rights Management"NinjaDeathSlap said:Can someone explain to me what DRM stands for, and what it actually means. I've played a lot of games that apparently have it but I never really noticed anything.
DRM stands for Digital Rights Management. I was always under the impression it was a bunch of vodoo and hacks that made pirating a game a pain in the ass.NinjaDeathSlap said:Can someone explain to me what DRM stands for, and what it actually means. I've played a lot of games that apparently have it but I never really noticed anything.
I'm guessing 90% of the potential PC customers don't actually care about the DRM. The 10% that're left are vocal but not necessarily going to avoid purchasing a game because of the DRM (see http://penny-arcade.com/comic/2011/08/08)Zachary Amaranth said:Basically. It keeps the "casual" pirates at bay. It won't stop the dedicated, but a lot of folks are lazy.
This is where I disagree. Modern DRM methods are actually must LESS obtrusive than they ever were. Old school DRM was entering a character or word on a random page of the manual, and this was the day before you could easily find a copy of the manual online. Hell, these are even better than CD keys, which are easy to lose (since they never manage to appear on the same place) and a total pain to have to enter sometimes. To be quite honest, if you look at the history of PC gaming, then DRM nowadays is quite unobtrusive to what we have been getting.lunncal said:Ordinarily, this isn't much of a problem, but recently the DRM methods have been getting more and more obtrusive for regular paying customers. Now we're being told we have to be connected to the internet at all times to play games we have bought, or we're now not allowed to mod our games, or we're only allowed to install our game 3 times.
I was more talking about who would copy games if they could do it easily.peter-lavalle said:I'm guessing 90% of the potential PC customers don't actually care about the DRM. The 10% that're left are vocal but not necessarily going to avoid purchasing a game because of the DRM (see http://penny-arcade.com/comic/2011/08/08)
Personally - I love "always connected to internet DRM" as opposed to the old SoftDisc (or whatever) DRM that is supposed to be the "ok" one. I don't know anyone who would try and play "non-casual" games away from their home computer, and always fiddling with discs that get scratched pisses me off.