I'm not sure about that. I don't think I've ever played a Silent Hill where I hadn't wished at some point that they had opened more of the area I was, or had let me go into more buildings in the town itself instead of resorting to that old, "The lock is broken" meme. But I get what you're saying, and I do so love exploring every nook and cranny of what I refer as "my playgrounds" in the Silent Hill games. Oh, creepy hospital, I love you!Gyrefalcon said:Why do some games show you wonderful panoramic scenes and then punish you for wanting to explore the areas? Which games do you wish would allow you more freedom to explore the world they created for you? Alternatively, which games gave you the most satisfaction from being able to explore your environment?
My Favorites: Silent Hill Series
I mean you can look at a huge city or world but you really can't explore it.Curtmiester said:What do you mean by "punish" ?
FF3 here...6(?) in Japan. It was linear but didn't "feel" like it. You could go anywhere on the map...but then the map got bigger and the world opened up.savandicus said:Agreed there is no exploration in final fantasy, Great games but they are considerably linear.xmetatr0nx said:Wait, really? i found this series so unbelievably linear it annoyed me. Where exactly did the exploration come about?Gyrefalcon said:My Favorites: Final Fantasy Series
On topic though, exploration means programmers need to program the place your exploring
Programmers dont like making more work for themselves ---> no exploration for the sake of exploration in some games.
Funny, because World of Warcraft deliberately punishes you for exploration by such silly and artificial methods as exponential mob scaling based on level difference, and level limits on quests. You almost never gain from pushing ahead into an area quest givers haven't directed you to enter yet.NeutralDrow said:Wait, which games punish you for exploration? Besides anything and everything made by Sierra *coughkingsquestcough*?
As for my favorite exploratory game...World of Warcraft, hands down. Really, exploration is a gigantic plus in my taste, so RPGs of any type tend to do it for me. Final Fantasy VI was fantastic in that regard, as are the Zelda games.
You think that stops me? ^_^Nutcase said:Funny, because World of Warcraft deliberately punishes you for exploration by such silly and artificial methods as exponential mob scaling based on level difference, and level limits on quests. You almost never gain from pushing ahead into an area quest givers haven't directed you to enter yet.NeutralDrow said:Wait, which games punish you for exploration? Besides anything and everything made by Sierra *coughkingsquestcough*?
As for my favorite exploratory game...World of Warcraft, hands down. Really, exploration is a gigantic plus in my taste, so RPGs of any type tend to do it for me. Final Fantasy VI was fantastic in that regard, as are the Zelda games.
an example is gta4 if ya get across a bridge to a area you haven't opened the cops chase and kill ya and send you back to a open areaCurtmiester said:What do you mean by "punish" ?
I think it's pretty selfish that you complain about paying someone for putting hard work into your entertainment.LogicNProportion said:Because the character and environment programmers won't get good pay unless you look at what they spent months working on. It's very selfish, and I'm not being sarcastic.
Really, it's all about money nowadays, you don't actually see people working for that fact that they want to bring a quality experience.
That's my belief, anyways.
Does anyone remember how much you could explore for old SNES games? I miss it so.