Badger Kyre said:
NeutralDrow said:
Usually Neutral Evil, keep in mind. Only outsiders, animals, and some aberrations are "always" something. Hell, our pantheon includes a Chaotic Good goddess.
Blame <url=http://en.wikipedia.org/wiki/Curse_of_the_Azure_Bonds>SSI for that.
I played that, but IIRC, SSI isn't responsible for making Drow no longer necessarily evil.
As I said, I'm a purist, so far as i'm concerned, taking the Drow out of Greyhawk robbed them of their context - and they have ONLY one Goddess - the very creation of the Drow is due to Lolth ( lilith, cough cough) - her evil and betrayal.
They are inherently evil by nature and origin, just as ORCS are evil by nature being created by Gruumsh

- they are, in effect "aberrations" in that sense... ( the source of their inherent powers)
...orcs have inherent powers?
And I'm not all that fond of the "Always Evil No Matter What" thing, anyway. Unless something is literally
born out of that alignment (ala angels or devils), it makes much more sense to have a cultural evil. Drow are usually evil because of their history, generally amoral "strongest survive" ethic, and insane goddess who encourages it. Orcs are usually evil for some of the same reasons. Hell, even
Tolkien seems to have had some good orcs (based partly on his own discomfort about having a completely evil race, and a short line in the Silmarillion).
That's where my neutral drow comes from, to be honest. A pragmatic wizard/rogue (before my friend and I figured out 3rd edition multiclassing rules), my first D&D character, who managed to escape that life and just went along in life.
The habit of taking INHERENTLY evil beings - and drow/assassin/spider to > vampire is a jump made so often it's surprising to me it wasn't made part of the canon...
but, that's my take, and yes, I know, it's obsolete and unpopular. The idea of the Drow (which is really from norse "black elves" - and means 'black' as in darkness and evil, not color, and those are INHERENTLY evil ) - sorry, tangent city is where i live - the Drow as a race of kin-traitor vampires, never to have young, surviving the cataclysm Lolth is partially responsible for by hiding forever in the depths of the earth, is one I think much more chilling than where TSR took it when they bought Forgotten Realms as part of their bid to market D&D to a larger, younger demographic...
But even for ME, I digress.
I think that's because the D&D equivalent to the Norse dark elves aren't really the Drow, they're the Derro. D&D dark elves just borrowed from the same name for the concept of "evil elves."
Besides, there are good and neutral drow in Greyhawk, too (ever since 1985, when Gygax officially pointed out in Unearthed Arcana that they could be player characters). They're just
exceedingly rare.
Hell, the Drow in D&d online can walk around in the sunlight - no reason to even call them "Drow" as far as I'm concerned ( well, they are still black, and still elves, I... guess).
Huh. At least Everquest gave a huge disadvantage to dark elves by making everyone hate them. I think that's usually supposed to be the disadvantage for Face-turned evil creatures anyway.
Naturally, I'm going to come away impressed by the really cool-looking, genuinely challenging enemies who also have the best equipment in the game (and a faction that's willing to aid you in light of a mutual goal). My other common internet alias, Drow Lord, comes directly from that an enemy in that game.
I see you blame SSI (ah, you make me weep for my gold box games) not for the "cheapening" of the Drow, but for your love of them. ( My first encounter with the Drow was their first appearance - at the end of the "Giant" series, right on up to Lolth's Queen of the Demonweb Pits).
Azure bonds... Sigh.
You know , that series made even the Zhentarim a serious enemy - not like the boks of the creator of the setting where the Zhentarim tend to be laughable mooks.
The Beholder from "Azure Bonds" is the encounter i recall best - he genuinely made you feel like you had been out-manuevered by something older and smarter than you.
Oh man, the caverns under Zhentil Keep...goddamn manticores, goddamn medusa, goddamn beholder. Gimme drow or swamp cultists any day!
...not counting the whole "Beholder Corps" thing.
Okay, I like Kotomine from Fate/Stay Night. He's the only villain I know of who honestly turns being literally "born evil" into a compelling backstory, and he's also a magnificent bastard behind the scenes, general badass, and occasional ally against a situationally-greater evil...
I'm unfamiliar with that one, but I agree, he sounds like a villain who would be interesting to read about.
Of course, now I have to ask you...do you mean love the villain as in "sympathize with the villain" or "consider the villain well-written?" There's a big difference. For example, I think Kyoka Nanjou from A Drug That Makes You Dream is a pretty well-written villain. By the end of the game, I also hated her so badly that I wanted to rip things apart whenever she showed up. I can't think of anyone else or anything else that has ever filled me with that level of pure loathing and rage.
That's a DIFFERENT point, but a damn fine one. Related, however, that it is still about GOOD WRITING.
Want me to emotionally invest in your story? MAKE me care about your world ( or whatever is at stake)... make me WANT to see the villain get STOMPED.
Damn straight.
If the hero lacks in characterization, that's entirely the fault of the writer, not the concept.
couldn't agree more - and I say that about the writers as well who expect us to care because "the world is going to end"- not always, but USUALLY this is a cop-out of poor writing, which is why i say, make me CARe about your world ( or hero ) - rather than count on me caring about them just because they are the "protagonist" or world. This has been a crutch definitely over-used in a lot of comics and other escapist fantasy - and could be a WHOLE 'nother thread.
As an example of the opposite, although I don't care for them, soap operas tend to be a good example of how a good writer can make someone care about events that are IRRELEVANT - ie, nothing is at stake, yet it has been made interesting enough to make people care about what happens anyway. ( an emotional stake)
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Heh. The soap opera thing is a good point, too. I think I'm probably more likely to give a work the benefit of the doubt, to be honest, but definitely. Especially considering the sorts of games I've been getting into the past couple of years (hint: <url=http://www.escapistmagazine.com/forums/read/326.135672-Neutral-Drow-reviews-A-Drug-That-Makes-You-Dream>A Drug That Makes You Dream and <url=http://www.escapistmagazine.com/forums/read/326.223721-TYPE-MOON-Review-anniversary-Fate-Stay-Night>Fate/Stay Night), that kind of good characterization is absolutely vital. Something like a TV show or more interactive genre of video game can kinda sorta get away without that (via cool cinematography or gameplay elements), but visual novels...
...yes, I realize the sex is presumed to be the draw, but that's not the case in the better works.