Why do some games think they need to be realistic?

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Lordmarkus

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Jun 6, 2009
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bussinroundz said:
Lordmarkus said:
andreas3K said:
bussinroundz said:
andreas3K said:
bussinroundz said:
andreas3K said:
bussinroundz said:
andreas3K said:
Call of Duty is not realistic. It may look like it is, but the gameplay is no more realistic than Final Fantasy.

One of the best FPSs I've ever played is Operation Flashpoint: Dragon Rising, which is pretty realistic. The realism is the best part, not for its own sake, but because it makes the gameplay really good.

Also, I think Forza Motorsport and Gran Turismo, two of the most realistic driving games around, are doing quite well.

Realism is good, but not everyone likes it, nor should everything be it.
If you think that's realistic, try playing the real Flashpoint games made by Bohemia. OFP: Cold War Crisis/Resistance and Arma2. And yes the old Rainbow 6 games (Raven Shield and earlier) and Ghost Recon 1 were similar to those games, in that they all have MUCH more realism than these big selling mainstream shooters of today.
If I had a decent gaming PC, I would. I'm hoping Arma 3 comes out on consoles, though I know that's improbable. Right now Dragon Rising is the best I can get.
ARMA 3 won't be on consoles. What about the original OFP, Raven Shield and Ghost Recon 1 ? Those are not new games. Maybe you can run those ? If you liked OFP:DR compared to the mainstream stuff, i HIGHLY advise you to try these gems out, if you can.
Maybe I could. Where could I get them? I don't know if they still sell those at my local game store.
http://www.amazon.com/Operation-Flashpoint-Game-Year-Pc/dp/B00008K1YM/ref=sr_1_1?ie=UTF8&qid=1321130841&sr=8-1

http://www.amazon.com/Tom-Clancys-Rainbow-Six-Gold-Pc/dp/B00014WM6U/ref=sr_1_1?s=videogames&ie=UTF8&qid=1321130955&sr=1-1 It's also on steam too http://store.steampowered.com/app/19830/?snr=1_4_4__13

http://www.amazon.com/Tom-Clancys-Ghost-Recon-Gold-Pc/dp/B00007LVCH/ref=sr_1_1?ie=UTF8&qid=1321131311&sr=8-1

There's also a ton of player crated content for these games (new maps,campaigns..), so your TRULY getting your moneys worth with them.

You can check here to see if you can run it. http://www.systemrequirementslab.com/cyri/
I'll definitely check those out as soon as I make some more money. Thanks!
Don't buy Flashpoint on Amazon, just get it on Steam for 4 $/? or whatever. Or get the entire franshise (ARMA II included) when the annual Steam sales rolls on in December. I'm planning on picking up Arma III when it arrives this summer. Not because it necessary will be any good and that it will probably murder my processor but it feels better supporting PC-devs than others that gives us the dead hand even if I don't adore the games.

Op. Flashpoint: Cold War Crisis, redubbed Arma: Cold War Assault http://store.steampowered.com/app/65790/
I thought Steam only had Arma 2 and AO ? And is that Cold War Assault the original OFP in the ARMA2 engine ?
Nope, it's still the same game released in 2001. Bohemia released an anniversary patch during the summer and rebranded the game "ARMA Cold War Assault" so people wouldn't think that Bohemia had anything to do with the recent Op Flashpoint games.
 

Aircross

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Jun 16, 2011
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Call of Duty games are realistic?

Regenerating health.
Invisible walls.
One man army (Ramirez! Do everything!).
Destructible brick walls unless scripted.

Realistic, right...
 

Aurora Firestorm

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In some games, realism provides instant immersion. Despite how fun it is, I don't find Team Fortress 2 to be as immersive as its more realistic shooter companions. I like the idea of being able to imagine that I'm there, and I can't really do that with cartoony graphics.

This is inappropriate for scads of games, but it's also very good for the other scads. Depends on the game. Okami would not have been good with realism. Call of Duty would not be good with Wind Waker graphics. There you go.
 

Tazzy da Devil

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Sep 9, 2011
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Nah, I'm not into realism in games. Personally, I like my games to be as far out as possible. I played Ninja Blade a while ago, and a crushed a giant spider with a wrecking ball while wearing pink pinstripes. That's not realistic in the slightest. It was pretty cool though. But sometimes even I agree that some games need more realism. Mostly after I die from a three foot fall, or have used all my ammo on a guy that won't die.

So to sum it up, realism is only good if it adds to the fun, and not just for realism's sake.
 

NickCaligo42

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Realism carries certain advantages in making complicated games accessible. Take Skyrim, Red Dead Redemption, Assassin's Creed, Crysis, Half-Life, or Battlefield. All of these are very complex games with a lot of systems overlaid on each other in a very simulator-like way, with a lot of detail in how you interact with the world.

Half of why it works is the realism of the presentation and the relative grounding of the setting around you. When you pick up one of these games, you instantly slip into a mode where you start thinking about solving problems and approaching interactions the way you would in the real world--which means the designers don't have to spend a lot of time explaining things about how the world around you works.

Skinning animals in Red Dead or blacksmithing in Skyrim ends up taking very little to explain. In fact, you didn't even need it explained that there were animals in the first place, did you? In Battlefield, the tactical roles of various weapons and vehicles is easy to recognize, because it's the same as it is in real life--though military hardware is admittedly a... niche interest. Finally, in Half-Life and Crysis, nobody needs physics explained or someone shouting over an intercom to help you recognize the role it might have in problem-solving. You see a buzzsaw laying on the floor, instantly recognize its use with Half-Life 2's gravity gun, and feel all the cleverer for it, giving a stronger sense of satisfaction.

In general I'd say that's why realism and more realistic settings for games have had a big surge of popularity for this console generation over previous ones--it makes very broad games a hell of a lot easier to swallow.

The diminishing returns, I'd say, come from games that're more narrow or abstract in nature.

Sonic the Hedgehog has no business looking realistic, for instance, the core concept behind it being that you're playing a pinball with legs who can also be a buzzsaw--two of the most fun round things imaginable in one character. So it's best to stylize in such a way as to make that even more fun and reinforce the abstract concept. That's probably got a lot to do with why casino and arcade imagery works so well for him. The Kingdom Hearts and Final Fantasy games use very over-exaggerated action mechanics, and so an anime-like style makes them very easy to swallow. Devil May Cry, on the other hand, has very detailed action mechanics, much like being the Tony Hawk of action games in the way it emphasizes combo-building, so it's more realistic in presentation to account for detail, but stylized enough to be recognizably anime-like to account for exaggerations and compliment the pro sports feel.

It all comes down to what you need the style to say about your game, really. Pick the qualities that stand out, then pick a style that compliments them. Sometimes, it happens to be realism.

DarthSka said:
like Zelda. Though it's a fantasy game, the realistic look in Twilight Princess
Twilight Princess? Realistic?

[img src="http://i108.piczo.com/view/2/w/b/g/0/1/m/1/i/j/a/9/img/i206256360_49560_4.jpg" /]

... Huge eyes, plasticy skin... No, still anime. I'd call it more "illustrative" or "painterly" than "realistic," though I'd still attribute those qualities to the Lord of the Rings-ish feel that you seem to get out of it (I never did - when in Lord of the Rings was there a little blue cartoon devil with a goofy hat riding around in someone's shadow?).

I guess it's more detailed than the toon style, the proportions of characters are often more accurate to life, but I never really got "realistic" out of this game. It does work, though, for a lot of the reasons realism worked for some of the games I outlined above, so I guess I gotta give you that. Personally I prefer Skyward Sword's more "Studio Ghibli" visuals, which simultaneously sell the believability and detail as well as the fantastical nature of its world.