When i was younger I only ever played good. KOTR changed that. Being a sith just seemed so appealing. Once you've played an evil character before, you kind of like it. But I still mostly play good characters
You pretty much answered the question yourself: escapism. In real life, you can basically be the good guy all you want and there's no problem, but you can't be the bad guy because it's (usually) illegal, so in a harmless setting like video games or a table-top RPG, why wouldn't you want to do what you're not allowed to do in real life?Kolby Jack said:When it comes to video games or tabletop games or really anything where you can choose your own path, I always like to play the good guy. I mean, why wouldn't you? One human being granted power above others would logically want to look out for those less fortunate, right? Why is it then that people play evil characters in RPGs or root for the bad guys on movies? Escapism, sure, but if that were the only reason I think they'd play it 50/50, but instead some people PREFER the evil power fantasy, which I can't helped but be a little disturbed by.
It's harmless, of course, but still telling. Even one of my friends, who is an otherwise very nice guy, INSISTS that given the power, he'd be evil and just fuck up everyone's shit. I keep trying to tell him that I don't believe that, but he's very sure of it. I don't get it.
What's the reasoning behind it? Is being a hero really boring? I don't think so. Is it because the world deserves it? What gives you the right to make that call? Power corrupts? I think by now most people should know that catchy phrases aren't necessarily true. At least I should hope not.
I doubt that somewhat. He might think so, but unless he's full-blown psychopath he would probably feel some crushing remorse after killing a bunch of people, regardless of how godlike he was.Kolby Jack said:Even one of my friends, who is an otherwise very nice guy, INSISTS that given the power, he'd be evil and just fuck up everyone's shit. I keep trying to tell him that I don't believe that, but he's very sure of it. I don't get it.
Because some people can take some distance from the media they enjoy?Kolby Jack said:When it comes to video games or tabletop games or really anything where you can choose your own path, I always like to play the good guy. I mean, why wouldn't you? One human being granted power above others would logically want to look out for those less fortunate, right? Why is it then that people play evil characters in RPGs or root for the bad guys on movies? Escapism, sure, but if that were the only reason I think they'd play it 50/50, but instead some people PREFER the evil power fantasy, which I can't helped but be a little disturbed by.
It's harmless, of course, but still telling. Even one of my friends, who is an otherwise very nice guy, INSISTS that given the power, he'd be evil and just fuck up everyone's shit. I keep trying to tell him that I don't believe that, but he's very sure of it. I don't get it.
What's the reasoning behind it? Is being a hero really boring? I don't think so. Is it because the world deserves it? What gives you the right to make that call? Power corrupts? I think by now most people should know that catchy phrases aren't necessarily true. At least I should hope not.
Just one thing...Your reasoning is flawed when aplied to RPG games, most of the time the Good path net the best rewards and more experience points. In a lot of cRPGs it's like that, specially the classics like Baldur's Gate 2/NWN/Fallout, etc...Even nowadays, it's like that. And...You usually can't play someone manipulative in games without ending up with a lot of paragon/lightside/good karma points, since games expect you to play an impulsive sociopath, when you try to play the long game the game thinks you're a good guy.Blaine Houle said:For the most part, good is the boring answer. It is the most straight forward 'do the right thing' answer and that doesn't always work. In game terms, being good tends to net the worst rewards. Sure, you get to have a good feeling about yourself but since you didn't steal from everyone and murder the guards or slit someone's throat for some extra money, you will be on an uphill battle when it comes time to go after the end boss of the game. But, like real life, if you take every opportunity given with no care for morality, you tend to have more money, better equipment, and can get away with anything... in addition to being higher level since you stole, killed, and accomplished more. Being evil is more rewarding and productive than being a good guy.
The straight and narrow is rarely if ever very rewarding on anything but a feel good level in a video game. Rarely if ever are you given anything more than a pat on the back if you act selflessly. Maybe a perk or a tiny item but that is usually the exception compared to otherwise. Yeah, play through a game with a binary morality system once as a good guy and then evil/greedy and see just how much you missed out on the first time.
On top of that, I would rather play a game where I am playing a character on par with Tywin Lannister or Frank Underwood or Arcturus Mensk than I would playing any shining paladin avatar of goodness or some fire spitting demon worshiping evil doer... but few games ever let that kind of manipulative and devilish of an evil character actually be played as a PC.
It depends on how one is going to define "evil" here of course. When it comes to things like video games, in a lot of cases the separation between good and evil is kind of ridiculous. No matter what your alignment for example your going to run around and grab everything not nailed down that they game allows you to, something parodied in a lot of comics about gaming and such where the protagonist runs into people's homes and starts grabbing crap. In games where they define this behavior as evil, and prevent the good guys from doing it if they want to remain good, they typically wind up punishing you for being a good guy. In heroic fantasy the usual genera trope is that the hero's moral behavior winds up reaping him numerous karmic rewards, in video games and even a lot of paper and pencil RPGs, this tends to be less true. Even if the game gives you some kind of highly powerful weapon towards the endgame as a reward for playing it straight typically it's so late in the game as to not be much balancing, and is oftentimes exceeded by the sum total rewards of playing bad to begin with. Furthermore in many cases the abilities given to the bad guys tend to simply be far more effective than what the good guys get, characters like necromancers, warlocks, etc... tend to be popular because simply put they wind up kicking butt. Very, very, rarely have I see a set up where "good" magic is as directly powerful as "evil" magic for example, and in many cases in worlds with both you wind up having heroes who for whatever reason manage to have their fingers in both pies by somehow getting "evil' powers and using them for good.Kolby Jack said:When it comes to video games or tabletop games or really anything where you can choose your own path, I always like to play the good guy. I mean, why wouldn't you? One human being granted power above others would logically want to look out for those less fortunate, right? Why is it then that people play evil characters in RPGs or root for the bad guys on movies? Escapism, sure, but if that were the only reason I think they'd play it 50/50, but instead some people PREFER the evil power fantasy, which I can't helped but be a little disturbed by.
It's harmless, of course, but still telling. Even one of my friends, who is an otherwise very nice guy, INSISTS that given the power, he'd be evil and just fuck up everyone's shit. I keep trying to tell him that I don't believe that, but he's very sure of it. I don't get it.
What's the reasoning behind it? Is being a hero really boring? I don't think so. Is it because the world deserves it? What gives you the right to make that call? Power corrupts? I think by now most people should know that catchy phrases aren't necessarily true. At least I should hope not.