I don't think that word means what you think it means.Kolby Jack said:When it comes to video games or tabletop games or really anything where you can choose your own path, I always like to play the good guy. I mean, why wouldn't you? One human being granted power above others would logically want to look out for those less fortunate, right? Why is it then that people play evil characters in RPGs or root for the bad guys on movies? Escapism, sure, but if that were the only reason I think they'd play it 50/50, but instead some people PREFER the evil power fantasy, which I can't helped but be a little disturbed by.
Also the bad guys in movies are generally, despite their actions, more charismatic and likeable. I like to use the Disney example: Who's the best character in The Lion King? Scar. Who's the best character in The Little Mermaid? Ursula. Who's the best character in Hercules? Hades. Who's the best character in Aladdin? Jafar. And so on and so forth (Note that this rule doesn't apply to Pixar because they're excellent at writing protagonists).
Honestly, yes. Heroes are boring. Villains or villainous behaviour allows the exploration of alternative points of view, actions or beliefs that are generally counter the more socially accepted or promoted rules.What's the reasoning behind it? Is being a hero really boring? I don't think so. Is it because the world deserves it? What gives you the right to make that call? Power corrupts? I think by now most people should know that catchy phrases aren't necessarily true. At least I should hope not.
"I'm doing the right thing" "Why?" "Because it's the right thing!" is terrible character writing, and it's no fun to play as. "I'm doing the wrong thing!" "Why?" "Because of my complex moral reading of the situation!" is both more interesting and more original.