It's already art. The real question is do games need to be "deep" and full of "meaning" like pretentious games such as braid or flower, which is what people seem to be wondering lately.
The answer to that is no. Games need to be games first and have interesting messages or stories second. If you want meaning in your games, then you don't want to play a game. Flower and Braid can't even be considered a game by definition because there's no win/lose, just finish.
The answer to that is no. Games need to be games first and have interesting messages or stories second. If you want meaning in your games, then you don't want to play a game. Flower and Braid can't even be considered a game by definition because there's no win/lose, just finish.