For me it depends on the game. Stalker had multiple weapons but it was ok because the game was hard and had a weight limit. Call of duty type of games with lots of guns would make it even more boring in my opinion.
Tactical only works in my mind if I have 3 or 4 guns as I can then plan on a good build rather praying my 1 boss killer and 1 minion killer are the right ones for whatever the next boss is. Pray you don?t upgrade the wrong gun ect.The_Blue_Rider said:In Bioshock Infinite though it really encouraged the use of Vigors though, since you could have all of them on you at one time. It really emphasizes playing tactical and smart rather than "more dakka"sextus the crazy said:1. Sure, games can never be totally realistic, but that doesn't mean we can't try in some cases.
2. For games like CoD and their ilk, carrying around more than a couple weapons is pretty unnecessary, in addition to being unrealistic in context. In singleplayer, most targets can be handled with the gun de jour and you'll have enough ammo in two guns to handle just about everything. In multiplayer, having more than one primary gun just causes all of the load outs to merge into one and defeats the choice of picking one gun over the other.
But I'll agree on this, It was total bullshit in bioshock, as canon had already shown that the game wasn't meant to be realistic and the characters in 1 & 2 carried tons of guns without help. Plus for bioshock, experimentation with the guns is half the fun, and you need all of them to take down the big bastards, unlike in say, CoD. Far Cry did it best, with just enough guns to have variety and strategy, but few enough that you had to plan out what to do.
Theres that, but its never really an issue in Infinite to be honest, what with the accessories you can get to boost certain traits, and the vigors you can use, theres never really a situation that you cant handle, even with punier weapons. Especially later in the game when you upgrade charge so that you have brief invincibilty afterwards, then coupled with the piece of gear that causes melee'd enemies to take 2x damage (Charge counts as a melee hit). It makes every enemy rather trivial.2fish said:Tactical only works in my mind if I have 3 or 4 guns as I can then plan on a good build rather praying my 1 boss killer and 1 minion killer are the right ones for whatever the next boss is. Pray you don?t upgrade the wrong gun ect.The_Blue_Rider said:In Bioshock Infinite though it really encouraged the use of Vigors though, since you could have all of them on you at one time. It really emphasizes playing tactical and smart rather than "more dakka"sextus the crazy said:1. Sure, games can never be totally realistic, but that doesn't mean we can't try in some cases.
2. For games like CoD and their ilk, carrying around more than a couple weapons is pretty unnecessary, in addition to being unrealistic in context. In singleplayer, most targets can be handled with the gun de jour and you'll have enough ammo in two guns to handle just about everything. In multiplayer, having more than one primary gun just causes all of the load outs to merge into one and defeats the choice of picking one gun over the other.
But I'll agree on this, It was total bullshit in bioshock, as canon had already shown that the game wasn't meant to be realistic and the characters in 1 & 2 carried tons of guns without help. Plus for bioshock, experimentation with the guns is half the fun, and you need all of them to take down the big bastards, unlike in say, CoD. Far Cry did it best, with just enough guns to have variety and strategy, but few enough that you had to plan out what to do.
Every game is different and there is no right number of guns in every game. Bioshock infinite would need 4 before I buy it.
See we can get more dakka and play smart. You could even make it slot based BFG, rifle, pistol. Do you take the minigun or the rocket launcher? Sniper or machine gun? Back up gun revolver or maybe a semi auto group killer?
I think the two gun setup is just easy to do so developers do it.
Except I already explained this. Since you can generally pick up your enemy's weapon's in such shooters this really isn't an excuse. Also, competant designers will give you ample opportunity to get ahold of the right weapon. It's more to design for a wide variety of engagements though.Hawkeye21 said:Well that "more tactical" excuse is invalid, simply because you never know what enemies you will be facing in 2 minutes. You may unwittingly bring a sword to gunfight, so to say. The only real explanation for having 2-weapons limit I see is HURR DURR COD DID IT HURR DURR BATTLFIELD TOO
I'm pretty sure this makes up about 0% of the actual reason. Here in console land, we actually can count just as high as other people and like more guns if it works well, no different to PC gaming.Auron said:making it easier for the console people
I wouldn't automatically say they're copying COD all day long. It's not like all of these games are employing the loadout system that unlocks weapons as you level up. Bioshock Infinite gives you all of your guns straight up, Left 4 Dead limits you to a primary and some pistol choices. In Orion: Dino Horde you use credits to buy new, stronger weapons.DVS BSTrD said:Carbine and RPG 4 life! Although it would have been nice to have a spare hand canon or shotgun for when the Handymen got in close.
OT: It works for some games like Infinite but I'd rather not see it in every game just because Battlefield and COD do it.