Yeah, that was kinda my feelings as well with all of them, any game where the primary gameplay mechanic is shooting things dead with a vast array of weapons really can't be scary. Even less so if those weapons are upgradable, or if your character can also be upgraded to turn them into a walking death machine. How can I be afriad of a vast horde of deamonic monsters when I have 4 weapons I can quick change between at any point, all of which can eviscerate my enemies in numerous ways?TheKasp said:All those supposed-scary games suffer from a small problem:Hawk of Battle said:Slightly off topic, but I don't think any games have been actually scary since like, the original Silent Hill and Tomb Raider (no seriously, I actually find Tomb Raider to be one of the scariest, most atmospherically haunting games ever). And I'm not exactly one for much horror myself. Always makes me laugh when friends get me to play like, Fear or Stalker, games they found scary, and then watch as they expect me to be creeped out and terrified of them, only for me to wander through without batting an eye.
Though admittedly I have only played a tiny bit of Dead Space, most I remember was a room with a giant spinning ball in it that was basically a rip off of the engine room from Event Horizon, and some place where a bunch of screaming corpses suddenly appeared out of nowhere for a few seconds before vanishing again. My reaction was the same as the characters, blank stoicism.
You can't be afraid if you are a walking death machine. You simply can't. If I can hide behind a fuck-off gun and my character is wearing a suit of armor that'll put knights to shame then there is nothing scary.
Though I never thought of STALKER as scary. It has certainly atmosphere and there were parts where I got tense due to what happened around me and the previous lack of enemies that went beyond physical attacks.