If I get the feeling of Deja Vu while playing a game, my time with that game is coming to a close. Let me clarify. If I feel like I've already played this game before just with a different art director and level design, I'm finished with the game.
A few exceptions and why:
Stalker - Unique, atmospheric, and a blast. I hadn't played many RPG/FPS hybrids before Stalker, so everything was new and fresh. I really liked it.
Half-Life 2 - I was so sick and tired of FPS games before I found HL2. It doesn't seem any different than the hundreds of other FPS games out there with your standard pistol/SMG/shotgun/rocket launcher/machine gun weapons and the fairly standard back story (human screw-up leads to alien invasion), but there was something about it that sucked me in and still hasn't let me go. The story is the commonly touted bit, but it's not just that. The world of HL2 is so believable, and you get the feeling that you are just scratching the surface of this massive universe. Plus, the weapons were all so well designed and fun to shoot (.357, bitches!) that the game was a blast from beginning to end. Alyx's ass helped too. ;D
Halo - My first real introduction to the FPS genre. Before Halo I was caught in a loop of platformers and adventure games (Super Mario Sunshine/Windwaker/Metroid Prime). Halo opened a new world of twitch reflexes and brilliant storytelling to me. It and HL2 are the two gems in a sea of boring bullshit. After Halo, everything copied Halo. I kept getting this feeling that I had already beaten this particular game before. Boring.
KotOR - I usually hate turn-based RPGs due to their slow pacing and uninvolved combat, but this one really sucked me in. Star Wars aside, the characters, story, and mechanics were brilliantly pulled off. I've played through it a dozen times, and it's still interesting to go back to from time to time.
On the flip side:
Bioshock - Dark, intimidating corridors? Check. Superpowers? Check. Same old firearms we've been using since DOOM? Check. I kept feeling like it was underwater Halo with superpowers. Lost interest pretty quickly.
Any RTS game - Don't get me wrong, I'm a huge RTS fan, but I have NEVER, EVER played through the campaign in any RTS I have ever owned. I hit the tutorial level then start pounding the skirmishes. RTSs (like RPGs) should focus on letting the player form his own story, not forcing them to go through the motions with a boring-ass campaign.
Most online-only games (HL2DM, TF2 and L4D excluded) - Dealing with the internet's idiots usually turns me off of a game pretty quickly, no matter how good it is.
A few exceptions and why:
Stalker - Unique, atmospheric, and a blast. I hadn't played many RPG/FPS hybrids before Stalker, so everything was new and fresh. I really liked it.
Half-Life 2 - I was so sick and tired of FPS games before I found HL2. It doesn't seem any different than the hundreds of other FPS games out there with your standard pistol/SMG/shotgun/rocket launcher/machine gun weapons and the fairly standard back story (human screw-up leads to alien invasion), but there was something about it that sucked me in and still hasn't let me go. The story is the commonly touted bit, but it's not just that. The world of HL2 is so believable, and you get the feeling that you are just scratching the surface of this massive universe. Plus, the weapons were all so well designed and fun to shoot (.357, bitches!) that the game was a blast from beginning to end. Alyx's ass helped too. ;D
Halo - My first real introduction to the FPS genre. Before Halo I was caught in a loop of platformers and adventure games (Super Mario Sunshine/Windwaker/Metroid Prime). Halo opened a new world of twitch reflexes and brilliant storytelling to me. It and HL2 are the two gems in a sea of boring bullshit. After Halo, everything copied Halo. I kept getting this feeling that I had already beaten this particular game before. Boring.
KotOR - I usually hate turn-based RPGs due to their slow pacing and uninvolved combat, but this one really sucked me in. Star Wars aside, the characters, story, and mechanics were brilliantly pulled off. I've played through it a dozen times, and it's still interesting to go back to from time to time.
On the flip side:
Bioshock - Dark, intimidating corridors? Check. Superpowers? Check. Same old firearms we've been using since DOOM? Check. I kept feeling like it was underwater Halo with superpowers. Lost interest pretty quickly.
Any RTS game - Don't get me wrong, I'm a huge RTS fan, but I have NEVER, EVER played through the campaign in any RTS I have ever owned. I hit the tutorial level then start pounding the skirmishes. RTSs (like RPGs) should focus on letting the player form his own story, not forcing them to go through the motions with a boring-ass campaign.
Most online-only games (HL2DM, TF2 and L4D excluded) - Dealing with the internet's idiots usually turns me off of a game pretty quickly, no matter how good it is.